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Does it sync on latest libTAS interim tho?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why not also play the remaining levels? Doesn't look like this game allows to play them from SaveRAM, so playing them all in one go is the only option in Standard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lars_Hendrick wrote:
I will take some time Friday and see if I can't shave off a few seconds then resubmit a new movie file for whoever decides to claim for judging.
Any news?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since the main gameplay is the same in all 3 sub-games, I can't consider them completely independent games. The rules are only slightly different between them, so they really work as modes, and I named the branch accordingly. Fastest completion is implied and doesn't need to go to the label unless branch structure is more complex, which in this game it isn't. But if we had to have other per-mode goals, we'd call them "Flip Flop, maximum score" or similar. If those were proper independent games, we'd call them Quickchange: Flip Flop, etc.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In RTA, Goro is the normal choice cause he has the unblockable to open up the enemies
I'm not seeing that in RTA runs I checked. Where was it used?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Kosmicd12 wrote:
I'm shocked to see how people agree with this so readily.
It's because the meaning of the category is not intuitively clear to those not intimately familiar with the game. This can be solved by listing what exactly "minimum A presses" consists of in terms of in-game actions. Is it just minimal jumps and swims, and buffering of those?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Amazing find!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Found another comment, apparently from the hack author.
s0n1cd3v wrote:
Hack leader here, this project does not longer exist as its own thing, it instead got fusioned and Became Sonic 2 Archives, hack has improved a lot since then and regular updates and demos are getting released. Thanks for playing our hack, but this is a very old build, and very glitchy. I hope you all enjoy what we have in store! PS: as for the weird palletes it was a work in progress to represent a day night cycle ingame, it never got finished properly so it looks a bit weird.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If I run it with default portable config, the movie doesn't enter gameplay, same for the other one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Should be fixed now anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice work! Video links don't work tho.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alyosha wrote:
What you want to do here is verify that the RAM state at the end of the SMB3 movie matches that at the start of the SMB1 movie. BizHawk lets you export RAM as a text file (from hex editor), which can then be used by online diff checker or something similar to verify they are the same. I did so and they match, so it's good.
You mean even tho savestates don't match, RAM state inside them does?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since it's so obscure, I think it makes sense to copy this great review here because I can't link to it.
Random-cm9qm wrote:
As a Demo, this looks intresting. I'll leave my thoughts here: {Zones Score: 4/10} These Zones feel pretty alright for the most part, mainly because a good majority of those weren't changed or had been edited from pre-existing Sonic 2 Zones (CNZ, ARZ, Etc). I will say that Wood Zone/Secret Jungle Zone was pretty barebones, it didn't feel as open as I've seen in previous hacks & it doesn't expand over you just jumping over spikes & onto platforms without that push that sort of makes it more intresting or fun to play, hence why the score was capped at 4. So my wish would be to modify that so it uses platforming and puzzling gimmicks whilst also providing you with speed as its reward rather than it being used as a tool to jump over repeated spikes & platforms, as well as adding alternate paths for Zones. (Music Score: 2/10} The music wasn't the best, alot of the time it felt like slightly high-pitched (or what people like to call "nightcore") variants of the base songs, each song didn't really stick out to me, apart from Wood Zone/Secret Jungle Zone. Specifically because this track just sounded terrible, it felt like the instruments were clashing with eachother without any sense of rhythm attached to them. Not to mention it used the exact same sort of note progression throughout the song. Also, the boss theme in HTZ might be bugged, something about the start just sounded a little too off to me, which didn't help the already low score. Just take a listen to this 16:40. I'd say space your music out more, so that it's a little more bearable on the ears. {Colour Palettes/Colour Schemes Score: 3/10} I'll be honest, most of the palettes weren't really that good, with GHZ's Act 3 having an orange background without the clouds being properly shaded, CPZ's Act 1's single colour type patterns & CNZ having barely any changes to it lead this to being my final score. Most of the times, Act 2s of the zones would have a decent looking colour palette, albeit looking a little too close to that one Sonic 2 Enhancement RomHack. But I think the worst one of all of them had to be HTZ Act 2, Whilst it was cool that they had implemented design quirks from Sonic 2 SMS/GG, it didn't really feel like anything was really changed apart from the fact that it looked like it was night by the dull-looking dark blue sky. I feel like stars or some kind of symbolise that there might be a moon in the sky would greatly help. Along with modifying and redesigning some of these backgrounds. {Boss Fights: 3/10} A whole lot of these are just dumbed down variants of the original, not much to comment on other than making them feel more challenging and fun to mess around with. You can even see in this timestamp 10:52 that the boss fight didn't cover-up a specific spot, giving you free hits to defeat it easily. WZ/SJZ was the only one that, for the most part, helped provide a little bit of a challenge for the player, although, it does fall flat as it's not entirely that memorable. It gets the same point as I previously mentioned before. {Final Score: 4/10} This Hack does have potential, I've seen hacks that are styled like this do a great job, even if at any point those have been long gone, you can't deny that it may have inspired the devs to make these more expansive. Which I think they did an okay job to say the least. Just fix up the previous mistakes and you should be golden, I hope the development of this hack goes swell & I hope the details get improved upon greatly. {Bonus Mentions} • I like the animations at the end, though I do think Tails' one should be worked on, he just looks a little off to me. This also applies to Sonic's balancing animation, it's just too fucking fast. • The Title Screen is alright, though I don't know if I like Tails' face, it just seems like he's the most broken looking one out of the whole romhack.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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PurpleSun, is there a way to lose in this game? Also it may be possible to manually advance time in order to play more of the game in one movie, but it's complicated, and we allow single-loop movies for games without ending anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Interesting. In Alternative, we allow cheat codes as long as the goal is entertaining. In Standard, we only allow codes that add gameplay (like ones that unlock content). In this case, A+B is a suicide code, which doesn't add/unlock gameplay or content. So it doesn't seem to belong to the Standard class.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It worked!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks. It synced with your folder once and then never again, regardless of fresh unzips, cleanups, and config matches. I guess I'll rely on fsvgm777 here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No change. Can you send me your portable Dolphin folder where it consistently syncs? Also how do you remove save data? I just delete Wii and GC folders before every try.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's included with bizhawk in Lua\Genesis.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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3 frames can still be removed now, since max yardage would be a different branch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The solution is very easy. "Any%" is either shortest possible input to make the player win eventually, or quickest possible win with whatever input is required. "Maximum score" is maxing out whatever the game gives you as a "score". "Full completion" in this game would simply be maximum yardage since it'd be the main optional metric to maximize to consider the game completed the fullest.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Incredible!!! (I started reading but couldn't finish because I needed to post so hard lol)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't get this to sync. Can you describe the exact sync steps from a fresh portable install? That is, after unzipping Dolphin, create an empty portable.txt file alongside Dolphin.exe, then it will be independent on whatever you had previously played.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bizhawk movies include SaveRAM anchor in them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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