Posts for feos

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Technoturnovers wrote:
Can a TAS of a simulated pinball table be considered an actual TAS of the game itself for cataloging purposes, or is it only a TAS of that particular simulated table? If a TAS of a simulated table is considered a "real" TAS of the actual game, should different versions of the reproduced table be considered different game versions?
Need more info. Wasn't the whole Baby Pac-Man machine some kind of a fixed thing? A TAS of the whole thing sounds legitimate, and versions rarely co-exist as separate branches, because they are usually not too different.
Technoturnovers wrote:
What is considered "accurate emulation" for a simulated pinball table? (In this case the Baby Pac-Man table is accurate in physics as far as I can tell, but that might not be the case for all tables).
The simulation itself looks like a legit video game to me, but I don't know that scene at all to assess simulation quality.
Technoturnovers wrote:
How do deal with the difficult reproduction/syncing workflow? To elaborate: files required for pinball simulators and VPinMAME cannot be found in the same places as ordinary ROM and emulator resources. The tables themselves are particularly problematic, as in addition to containing the original manufacturer's copyrighted cabinet artwork and thus being unlinkable, they also contain the original work in physics parameters and scripting by the person who performed the recreation effort. As such, rehosting these tables is not allowed, and the original sites that host them require registration in order to download files. Basically, finding the required files independent of any direct aid (which would be prohibited by site rules) is a hell of an adventure, to say the least.
Judges and publishers buy games on steam and similar sites if they have to, so registration is not a problem. While the setup looks crazy, it would make sense to have a movie that installs everything but the game, and then the game could be different for each actual TAS. That way one would be able to install the emulator (simulator) once and keep that disk image, using it for every new TAS, just like we're meant to keep the image with xp just installed.
Technoturnovers wrote:
Hardest cycle: In Baby Pac-Man, there are only 3 unique mazes; however, at a certain point some of the inner maze walls become invisible, and then eventually they all become invisible, thus defining the point at which the game has reached its hardest difficulty and exhausted all (maze-related) content. However, this goal is not preferable, as it means that time saved by acquiring energizer pellets in the pinball portion becomes highly tenuous, if it saves any time at all, and if the pinball portion is never entered then that means there's no point in not just emulating this via MAME or PinMAME running standalone.
Sounds ok to me, especially if it can make the whole thing simpler.
Technoturnovers wrote:
Score attack: In Baby Pac-Man, the score counter can reach up to 10,000,000 points before rolling over. This offers some interesting TASing potential, allowing for more time spent in the pinball portion for acquiring energizers and advancing the fruit. However, it also risks meeting the goal before all unique content has been exhausted, as the fastest way to reach high-score could potentially entail not reaching the final, all invisible walls maze.
After completing the first full loop, max score is a valid end point. Wiki: MovieRules#MovieMustBeComplete
Technoturnovers wrote:
"100%"/All bonuses: There are three types of bonuses in Baby Pac-Man; up to 4 Energizers per stage, the Banana as the top-tier fruit (requiring advancing the fruit 7 times), and a maximum tunnel speed of 8 (also requiring advancing the speed 7 times). As such, it is possible to construct a goal of reaching the hardest stage while maxing tunnel speed, acquiring all energizers, maxing out the fruit type, and finally collecting at least one fruit per stage, thus offering a balanced combination of pinball play and maze play. This is the option I'm currently leaning towards, but it also could potentially be considered arbitrary, hence asking for judge input.
Only things you can collect 100% of would be needed for such a goal. "At least one fruit per stage" sounds like there are more, but they are not important?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Amazing job, voted yes!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Currently the NG game entry uses ruffle too, but I can't check what it was using back then, because even archived copies from 2009 somehow launch it with ruffle too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Every new movie format requires a movie parser implemented on the site to display the metadata correctly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's running in ruffle in that video, and running it in FP at a rate higher than the game's reported value would show that it can indeed react faster (or not). Are there records using both FP and autoclicker?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Technoturnovers wrote:
Natively this game really DOES run at thousands of FPS natively
How do you know this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you run it in Adobe Flash Player in PCem, set game scale to 100% while running it on some high resolution monitor, and set monitor refresh rate to 100, does it become possible to click objects every frame and affect them? If yes, that sounds like a reason to allow arbitrary framerate shenanigans for Flash, much like we allowed off-screen inputs (which this run is using I presume).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since it looks like redoing the whole run, rather than patching a few places, it would be better to cancel and submit the new version when it's done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome game! Though I was only able to reach level 35 in real time, it has great TAS potential due to 4-way acceleration and lots of maneuvering. So I tested it myself and on the first 3k frames I saved 433 frames, which cost me about 2 hours. I didn't try tweaking the prior movement after reaching level end for the first time, so those should be improvable further. The main advice is, you need to be more deliberate with your inputs. Since holding a direction increases your speed, you want to hold directions as long as possible before you need to change them. Another thing is similar to how racing cars use to move in real life. If you need to move around a corner, you could reach it ASAP and only slow down to avoid hitting a wall after it, but instead you can slow down sooner and start accelerating sooner on a straighter travel line. I made a comparison video too: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Technoturnovers wrote:
There are drivers in MAME, such as Pong and Breakout, that do not require any ROMsets in order to run- you just use MAMEUI or the commandline to launch the game directly, ie, 'mame pong', and it just works. BizHawk, however, naturally expects one to open a ROM in order to want to play a game- is there any way to get around this?
Didn't know about this. What happens if you give it an empty archive named pong?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't you compare them yourself? To me it looked like it was gradually getting faster and faster every room or so.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LogansGamingRoom, please reply to Post #525772.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's just game setup, not continuing after some prior completion. And there's no other way to do it right now anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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RaXx wrote:
it is possible to add the test/service menu button for these boards (mk1-mk3) on Tastudio ?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Technoturnovers wrote:
Is it possible to load MAME builtins in MAMEHawk, main examples being TTL games like Pong and Breakout? Because I find the idea of TAS submissions that have an empty or N/A ROM field greatly amusing
I don't understand.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The last level looks 3 seconds slower than RTA https://www.speedrun.com/barbie_vacation_adventure/runs/zx2rg2gm
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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RaXx wrote:
Mortal Kombat rev. 5.0 Mortal Kombat II rev. 3.1 Ultimate Mortal Kombat 3 rev. 1.2 In these versions the buttons are not mapped, "!" appears in the inputs.
Fixed on github.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cheat file replicating the saveram used in this movie: Download Mario Kart DS (USA) (En,Fr,De,Es,It).cht
Language: cht

023CE2E2 7F N ARM9 System Bus 1 b h 0 None
Open the game, pause emulation, start the movie, drag-drop this file onto hawk, do the tas. Alternatively, after dropping the file, save in the game (however it's done) and end the movie. then start new movie from saveram, without the cheat. To avoid cheat file deletion if you delete the cheat itself, disable Settings - Autosave cheats in the Cheats window.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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RaXx wrote:
Also the plus versions of these roms do not load at all, I don't know if this is where we should talk about this.
Do they work in regular MAME?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Remaking is not necessary, snes9x core in hawk is still acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
I wish to get Harry Potter 2 console verified, but the run would be slower due to more lag on GBA mode. Does that count against using it for a improvement? Do I just make 2 runs to submit to see what judges think?
We don't reject for using a console mode needed for verification.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
There's new discoveries in Harry Potter and the Chamber of Secrets for GBC that can improve the current run. I would also like the run to be able to be console verified on gameboy player. However, it seems running on GBA mode for this game introduces a lot of lag every load. This affects both real time, and the game's in game time. Do I just give up on trying to run on GBA mode, or just run it and see what will happen?
How is that related to judging?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This submission was performed on a 100% complete save file to allow the use of all 36 karts to each character.
Is it possible to unlock the kart and the character without having to play 7+ hours? BTW verification movies does not have to be optimized at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wow this was smart!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Indeed it looked very cool!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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