Posts for feos

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Here are the SD encodes so far. https://archive.org/details/finalfantasycrystalchronicles-tas-wobmiar HD will require some HDD space I need to cean up, hopefully this week.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you enable Capture OSD in AVI/WAV menu, you won't have to record the screen to make a video. http://tasvideos.org/EncodingGuide/VideoDumping.html#Windows
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We had a staff talk and couldn't find solid reasons for banning team-base sports games from Vault if they provide enough freedom for the player and can be meaningfully TASed. The former blanket ban for all team-based games was a result of some slight oversight and lack of good examples. It seems deviations from traditional rules in usual fixed-time team-based games are fine. So this game is acceptable now. http://tasvideos.org/diff.exe?page=MovieRules&rev=380
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Your best bet is finding the code in your game (or games) that polls input, and attaching a lua hook to that code. That way every time input is about to be read, you could feed it precisely. The question is, do they even allow to attach lua functions to reading memory? I'm looking at their luaengine code and I can't tell at all. https://github.com/mamedev/mame/blob/master/src/frontend/mame/luaengine.cpp#L791 Their lua docs are known for being miser: https://docs.mamedev.org/techspecs/luaengine.html And the implementation is known for being absolutely incomprehensible, so all you have is asking crazyc, the author.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Great reason indeed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This movie has some blank frames at the end, we usually don't leave those in because they give false impression about input length. While checking this I found that the very last input can end sooner too. Haven't tested earlier ones. Here's the movie. http://tasvideos.org/userfiles/info/54530816263675334 Chef Stef, what do you think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doomsday31415 wrote:
Question about the category tag "Uses a game restart sequence": Does this include pressing reset at the very beginning to skip the intro?
The definition includes all cases: http://tasvideos.org/MovieClassGuidelines.html#UsesAGameRestartSequence
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Comparison (no frame diffs since it's already written, and no time is lost): Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Whenever this game is finished Link to video Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For significant updates it's welcome to make new posts, that way people get notified via email and can keep up-to-date. Editing the post doesn't send email notifications, so use it when you don't mean to inform people about new finds or when something doesn't require additional discussion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Who's saying it is?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: How Perfect does RNG have to be?
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PlayPatrice wrote:
My question is - At what point can RNG intensive sections of a game be considered "Good Enough"? Do I need to use my "Optimized" day 1 solution as opposed to my Non-Optimized "Swag" start, even though the SWAG start gives me a better RNG sequence on day 2? Without help from someone in terms of RAM watch or RNG reverse engineering, spending another 100 hours trying to brute force a solution that /Might/ be faster than what I have doesn't sound like an effective use of my time considering I have another 1.5-2.0 hours of gameplay I need to do frame inputs on.
No movie is unimprovable, so yours doesn't have to be. But make sure we can't easily beat your time. For that, achieve as good time (overall) as you reasonably can. If you can't beat your own time anymore, it's usually a good indication the movie is well done. On the other note, there is a page that provides some hints on Wiki: ReverseEngineering. It's not all that hard when you know what you need to do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I wonder if this could fix TP?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
And how is this relevant to pressing the reset button on platforms where the game execution halts, leading to corrupting the save file, which could be potentially used as code?
It's related directly to your thought:
MESHUGGAH wrote:
- If a TASer want's to complete a game, he should at least use the same process as the game wants. Imagine completing a game released in 2010 but the audio used is from 1999. Imagine completing a game that act differently according to volume (for example PC Tonsil Terror). If the game waits for input from a microphone, than you shouldn't allowed to make a compressored audio sitting on 999 dB, in case if it's simply impossible to do with a microphone plugged in to a PC. Imagine a game acts differently according to various data of a sound (for example visualizers).
The game wants us to not reset during saving, and we ignore that. If it wants you to say a certain word into the mic, we're not obliged to care, we just do what works optimally.
MESHUGGAH wrote:
Why a CD requires "ever going game execution without suspending even for a moment" while abusing "save games" (or more like resetting the game (edit: or even the console, where even minutes can be passed without ever getting to the "game code"...) at the right time while it tries to write it) are allowed to stop the game and as we know, even start from a said save game.
You're allowed to reset and power off for CD games as well, including during saving.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As DrD2k9 said, if you just start a movie from a save file, you need a legitimate verification movie and your main run has to be entertaining enough for Moons. If it's not all that entertaining, it will be rejected. If you want to guarantee that it's published, regardless of feedback, do everything in one movie. And as theorized, it might end up being longer overall than that published movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
So if I have a PC with 3 drives where thr game CD is in drive 1, then I don't need to comply wih the rule?
As long as you don't interrupt the main game execution, and don't swit to run code from those other CDs instead, it's fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
Changing audio without reencoding: I am not familiar with the game, I just suppose there might be a difference (even if just 1 extra cpu cycle or mario becomes wario) with a different audio.
What was the argument about?
MESHUGGAH wrote:
According to your post above this... how do these are related to the PSX Monster Rancher (hope iirc) ? Any CD is just a user input,similar to audio. It's not our fault the game process some me data. Why the restrictions so hard then again? I insert the CD, no need to replicate if it would be contained in the 800 megabytes submission file.
The only problem is that the extra CD outright replaces the game image. We don't allow replacing the game image with arbitrary images. If this was done without taking out or otherwise interfering with the game CD, we wouldn't limit it the way we did.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then you can run adobe flashplayer for linux (version 11.2.202.644 is the latest standalone 32-bit release for linux) on linux installed into PCem. Dacicus did tons of tests in that regard and proved that it works.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
1. The audio which is used as an input to progress the game is 100% not produced by the TASer in question. - Audio probably made by zeromus, uploaded in 2009. https://web.archive.org/web/20111112074652/http://wiki.desmume.org/index.php?title=File:Zeldanoise095.wav The two files (submission note link and zeromus' audio) checksum are the same.
Yeah, you're right. BTW another link: https://files.tasvideos.org/2095/archives/desmume-mic-Zeldanoise095.zip
MESHUGGAH wrote:
- (2019-04-03 17:54:19) feos: and it doesn't even need to be in the encode because the game doesn't output it <-- Just because it's not output, it still gets processed by the game. That is, different soundfiles might have different outcomes. Therefore it's a real factor in completing the game.
Yes, and it doesn't mean we need to mix it into encoded audio.
MESHUGGAH wrote:
- If a TASer want's to complete a game, he should at least use the same process as the game wants. Imagine completing a game released in 2010 but the audio used is from 1999. Imagine completing a game that act differently according to volume (for example PC Tonsil Terror). If the game waits for input from a microphone, than you shouldn't allowed to make a compressored audio sitting on 999 dB, in case if it's simply impossible to do with a microphone plugged in to a PC. Imagine a game acts differently according to various data of a sound (for example visualizers).
Mic audio is just user input, similar to analog or buttons. We don't demand that gamepad or keyboard input is generated the way the game asks, we just send whatever it can digitally process. What we want is optimality. It's not our fault if the game fails to process some kind of data that it is meant to process. We reset during saving even though the game asks not to touch the console. It's not our fault the game doesn't properly verify save data. Same with mic audio.
MESHUGGAH wrote:
- (2019-04-03 18:06:08) feos: also what point does "10GB cc zero song" prove? that we should ban 10GB cc zero songs in movies? I meant that as the above elaborated stuffs: Using an audio that made by someone else that probably impossible to replicate at bytes level (Try replicating a Jason Richardson solo). Using an audio that made before the game release / TAS / anything that related to the game and it's console's hardware.
We record mic input into movies, you don't have to replicate anything.
MESHUGGAH wrote:
I could come up with more examples and write more details but I guess we already know these facts. I also understand we share different perspectives and I just don't know how to explain my view. So... I leave this here as it is now.
I don't have any problems with discussing the hell out of this subject as long as you have questions or complaints.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ignore gnash-sdl and libTAS and just see if that game works in regular gnash for linux.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #6345: McW4v3-X's NES Duck Hunt "All levels" in 1:15:12.15
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TASVideoAgent wrote:
Forgoes glitches
Which glitches does it forgo?
TASVideoAgent wrote:
Forgoes luck manipulation
What can be manipulated in this game that you don't manipulate?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a linux build of gnash, right? The windows build is terrible, the linux build works just like flashplayer 9.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's no way to TAS a browser. You have some game that doesn't run in gnash? Or a game that doesn't exist offline?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wobmiar, please check if there are any errors in my SD dump: https://www.youtube.com/watch?v=SO2sA_ZKBrw
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You mean you could have had more HP that'd allow taking damage, and decided against it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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