Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We had a staff talk and couldn't find solid reasons for banning team-base sports games from Vault if they provide enough freedom for the player and can be meaningfully TASed. The former blanket ban for all team-based games was a result of some slight oversight and lack of good examples. It seems deviations from traditional rules in usual fixed-time team-based games are fine. So this game is acceptable now.
http://tasvideos.org/diff.exe?page=MovieRules&rev=380
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Your best bet is finding the code in your game (or games) that polls input, and attaching a lua hook to that code. That way every time input is about to be read, you could feed it precisely. The question is, do they even allow to attach lua functions to reading memory? I'm looking at their luaengine code and I can't tell at all.
https://github.com/mamedev/mame/blob/master/src/frontend/mame/luaengine.cpp#L791
Their lua docs are known for being miser:
https://docs.mamedev.org/techspecs/luaengine.html
And the implementation is known for being absolutely incomprehensible, so all you have is asking crazyc, the author.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Great reason indeed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This movie has some blank frames at the end, we usually don't leave those in because they give false impression about input length. While checking this I found that the very last input can end sooner too. Haven't tested earlier ones. Here's the movie.
http://tasvideos.org/userfiles/info/54530816263675334
Chef Stef, what do you think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Comparison (no frame diffs since it's already written, and no time is lost):
Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For significant updates it's welcome to make new posts, that way people get notified via email and can keep up-to-date. Editing the post doesn't send email notifications, so use it when you don't mean to inform people about new finds or when something doesn't require additional discussion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Who's saying it is?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No movie is unimprovable, so yours doesn't have to be. But make sure we can't easily beat your time. For that, achieve as good time (overall) as you reasonably can. If you can't beat your own time anymore, it's usually a good indication the movie is well done.
On the other note, there is a page that provides some hints on Wiki: ReverseEngineering. It's not all that hard when you know what you need to do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I wonder if this could fix TP?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's related directly to your thought:
The game wants us to not reset during saving, and we ignore that. If it wants you to say a certain word into the mic, we're not obliged to care, we just do what works optimally.
You're allowed to reset and power off for CD games as well, including during saving.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As DrD2k9 said, if you just start a movie from a save file, you need a legitimate verification movie and your main run has to be entertaining enough for Moons. If it's not all that entertaining, it will be rejected.
If you want to guarantee that it's published, regardless of feedback, do everything in one movie. And as theorized, it might end up being longer overall than that published movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As long as you don't interrupt the main game execution, and don't swit to run code from those other CDs instead, it's fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What was the argument about?
The only problem is that the extra CD outright replaces the game image. We don't allow replacing the game image with arbitrary images. If this was done without taking out or otherwise interfering with the game CD, we wouldn't limit it the way we did.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then you can run adobe flashplayer for linux (version 11.2.202.644 is the latest standalone 32-bit release for linux) on linux installed into PCem. Dacicus did tons of tests in that regard and proved that it works.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, you're right. BTW another link:
https://files.tasvideos.org/2095/archives/desmume-mic-Zeldanoise095.zip
Yes, and it doesn't mean we need to mix it into encoded audio.
Mic audio is just user input, similar to analog or buttons. We don't demand that gamepad or keyboard input is generated the way the game asks, we just send whatever it can digitally process. What we want is optimality. It's not our fault if the game fails to process some kind of data that it is meant to process. We reset during saving even though the game asks not to touch the console. It's not our fault the game doesn't properly verify save data. Same with mic audio.
We record mic input into movies, you don't have to replicate anything.
I don't have any problems with discussing the hell out of this subject as long as you have questions or complaints.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ignore gnash-sdl and libTAS and just see if that game works in regular gnash for linux.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Which glitches does it forgo?
What can be manipulated in this game that you don't manipulate?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a linux build of gnash, right? The windows build is terrible, the linux build works just like flashplayer 9.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's no way to TAS a browser. You have some game that doesn't run in gnash? Or a game that doesn't exist offline?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You mean you could have had more HP that'd allow taking damage, and decided against it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.