Posts for feos

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Mitjitsu wrote:
If it's a movie I'm particular eager to see or learn how things were done I'll watch it on emulator. Otherwise I'll watch or wait for an encode.
The question is about published movies :P
Cyorter wrote:
I don't care quality, I just want to watch, but if you suggest it, I can download Matroska encodes when watching in my PC :D
Yeah, for the sake of experiment, try watching it on your usual devices and see if they handle MKV.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cyorter wrote:
3: Download MP4 for use internet once and watch the times I want (based in how much I liked the movie)... or for watch later.
Why not download the MKV? It has better quality.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It would fully depend on how meaningful each sub-game is for TASing. As a start, try checking them against this:
  • Does it ever end?
  • Does it increase in difficulty?
  • Does new content appear as you progress?
  • Does the manual say anything about your goal?
  • Is it less trivial than simply pressing a few buttons to win?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cyorter wrote:
My primary is Movie file in Emulator and secondary MP4 compatibility. I have a very limited internet and I can't watch in YouTube and less if 360p or higher. Thank god movie files are very small sized.
And you don't download the standard definition files either, right? Just watch in the browser?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please tell what is your primary way to watch published movies. If you use several methods, vote for the most commonly used one, and mention which is which in the post. Also, please tell why you're using that method, and why you don't use other methods. For streams, specify if you use the tasvideos embedded player option, watch directly on the hosting site, or download and watch locally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's not what I'm asking at all. I don't mean incompatible with a movie, but incompatible with the perfectly legitimate architecture.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TheWinslinator wrote:
@Memory Right, there would certainly not be any clear ending for this game, as you can keep playing for as long as you want, but i thought the first bullet point under the score guidelines, "There is no better way of defining full completion in the game" would best fit this game's case.
That one point doesn't mean all other points don't apply. Here's the whole text:
Maximum points or score is allowed as a full-completion category, provided that:
  • There is no better way of defining full completion in the game.
  • The maximum score is easily defined and absolute - it must not be possible to gain a higher score, even theoretically. It must be definable without being dependent on precise time, speed, or similar requirements.
  • The maximum score is limited by not being able to gain any more points, not by hitting a score cap or overflow. If it is possible to score points infinitely, score cannot be used to define full completion.
So this movie (and its improved version) doesn't count as full completion. Now does it count as fastest completion? The game doesn't have an ending, therefore we look at this:
  • Is the game still playable after you reach max score?
  • Is there any notion of difficulty and new content?
TheWinslinator wrote:
In reference to your argument on completing a single game, there's actually three other card games you can play besides Blackjack, would winning one game of each be a more suitable goal or is that still too trivial?
If each sub-game is offered independently and there's no global goal like in [2425] SNES Vegas Stakes by hero of the day in 02:43.20, we count those as modes and they work as independent games, and each of them is judged against the common rules. Some of them may be acceptable. And you can also make a movie that plays all the acceptable sub-games in one go. But first we'd have to know if they are acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Publishing a run that's already been properly obsoleted by a new submission, and claiming "that's the current Contra TAS record", doesn't feel perfectly right either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
I'd like the option to be able to submit an improvement to a run using the same CPU Divider setting as the currently published run, even if it is higher than the game was intended to run on. Otherwise, none of the work done previously would be reusable, and all work would have to be done from scratch.
How incompatible does the old divider have to be to require this clause in the first place? If a compatible machine was available back then, it's a pro. If the gameplay doesn't change, it's a pro.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We will update this warning appropriately when there's the reference table. What's the grandfather clause again?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I tried the first "level" on mame-rr. The pattern that one has to repeat is simply "button 1, blank, button 3". Spikestuff used a different ROM version, so his input doesn't sync right away on the version Mihoru used. If I align by the guy with a gun and hit the same frame as Spikestuff, I start too early in this version. But if I start on the next frame, it works and I get the same in-game time. Mihoru starts at frame 2022. Should be started at frame 2017. 5 frames lost to absolutely nothing while all that's needed is repeating 2 buttons. Skipped right to the 4-way race. Spikestuff's time in Bizhawk+MAME: My time in MAME-RR: Mihoru's time in MAME-RR:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Makes sense to me. Good thing delaying the judgment is really easy.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I improved the wording. As written in the edit note: "We can't draw the line based on amount of variations of some option. Really wide ranges may be explicitly supported. And non-arbitrary modes may be unintended. So instead, make sure the option is intended for normal play." Now this is in line with the rule about in-game codes BTW. http://tasvideos.org/MovieRules.html#PcGameEnvironmentMustBeLegitimate
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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<feos>      yeah okay. this question appears in different forms every once in a while. it takes looking at actual gba to tell how accurate the pallete is
<EZGames69> I mean looking at dkc2 specifically (not the title screen but actual movie), Bizhawk GBA pallet is super dark
<feos>      super dark is subjective
<EZGames69> With vivid it makes it at least watchable without increasing the brightness
<EZGames69> Maybe im just so used to vivid
<EZGames69> Also how do we get a screenshot of gba?  The only method I can think of is on a game cube with the game boy player
<feos>      screenshot of internal gba image won't help
<feos>      you have to actually look at the thing
<feos>      and then we're entring the grey area
<EZGames69> Right
<feos>      like lack of crt artifacts in encodes that are supposed to represent the authentic TV look
<feos>      (we force 4:3 after all)
<feos>      lack of those artifacts leads to n64 looking like shit at native res
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HappyLee wrote:
Nobody seems to have tested x265 either, after I brought that up 3 years ago. HEVC is way popular now than VP9, and I've been using x265 for my The Simpsons encodes, and the result is much better than x264.
See my link, HEVC seems to be way heavier to decode. But since you're already using it, would you have time for some tests? The thing we're looking for is faster encoding speed while maintaining the same quality (whatever bitrate it'd be), or smaller file size while maintaining the same encoding speed. From what I've read, x265 isn't so advantageous for what we do (primary 10bit encode only; 512kb has to be paranoidally compatible, and YT doesn't care how we encode, we only aim for speed with it)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Amiga works using FS-UAE. Install for Ubuntu: sudo apt install fs-uae Launch so it creates the folders: fs-uae Hit Alt+G to release the mouse and close the window. Alternatively, press F12 to access the menu, use the arrow keys to navigate upwards, select the X sign and hit Enter to close the emulator. FS-UAE has now created its folders in ~/Documents/FS-UAE/ Put a kickstart ROM in Kickstarts. Put the game's floppy disk image (usually ADF) in Floppies. Note that Amiga may write to floppy during play, FS-UAE stores the written data as separate files, see the link. I haven't tested how it handles hard drive images, but here's the explanation. Download this config file and save as just Default.fs-uae (ini extension here is only to enable syntax highlighting), then put it to ~/Documents/FS-UAE/Configurations/
Language: ini

[config] amiga_model = A500 # seeks in Documents\FS-UAE\Floppies floppy_drive_0 = put_your_floppy_image_name_here.adf # needed for every floppy used floppy_drive_0_sounds = off # casual convenience automatic_input_grab = 0 # required for libTAS hooking video_sync = full video_sync_method = swap # fs-uae defines Amiga width and height as 752x572 # https://github.com/FrodeSolheim/fs-uae/blob/bfa0c7522c6c5f73cceb340d677491d056febd01/src/fsuae/fsuae-video.c#L23-L24 # so we divide by 2, which makes "Zoom: Full Frame" fit pixel-perfectly # a demo-scener measured Amiga display area as 384x285, but fs-uae doesn't use that # http://eab.abime.net/showpost.php?p=566175&postcount=16 # TODO: hires modes? window_width = 376 window_height = 286 # fs-uae defines "Zoom: Full Frame" as 752x572 # https://github.com/FrodeSolheim/fs-uae/blob/bfa0c7522c6c5f73cceb340d677491d056febd01/src/fsuae/fsuae-video.c#L39 # "full" displays the framebuffer as is, including overscan # this exposes that Amige doesn't center the image # this is accurate, and it's supposed to be centered manually # http://eab.abime.net/showthread.php?t=67165 # "auto" stretches the framebuffer to the window size # this hides overscan, but distorts the image # fs-uae window can't be configured to match the cropped FB size, so just use "full" zoom = full
Edit the file to set the Amiga model you want to use and the game you want to use. Right now the emulator resolution (window_width and window_height) is set to native 1x, set it to 752x572 or anything you like. Other options are explained here. If some are missing, try docs source. https://fs-uae.net/keyboard-shortcuts Launch FS-UAE again to see the game recognized, try playing. By default arrow keys and Ctrl seem to do the main job, but mouse also works. Launch libTAS, set the Game executable to /usr/bin/fs-uae. Uncheck Runtime -> Backup save files in memory if you want it to use your configuration. Alternatively, pass the config as command line parameters. Everything related to TASing should be working in the newest libTAS release.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mature emulators of GameBoy offer several modes corresponding to newer consoles whose hardware is capable of running GameBoy games. There are some differences and advantages, but those modes exist on the hardware level, and therefore we accept GB movies using those modes. If there is a way to fully emulate PS2 or PS3 hardware that is responsible for running PS1 games, we would allow BIOS that is used there. I don't think you can find a PS1 console with a PS3 BIOS in it. And I don't remember Mednafen supporting PS2 or PS3 modes. The environment must be authentic. If there is a way to fully emulate how PS3 runs PS1, PS3 BIOS is authentic to that. Now, if there is emulation involved, it becomes less clear. We accept VC bundles as Wii entries, and therefore you can abuse bugs in VC emulation, but you must run those in a Wii emulator. You can also extract a game from a VC bundle and play it on a console that this game was originally made for, but we accept that only if it's a valid image for that console. But PS3 emulates PS1 internally (since Q4 2007), so there are no game bundles including emulators. I think we should treat those cases as PS1 hardware modes and only accept them if they are accurate to how games work in PS3. And those would be PS1 movie entries.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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https://en.wikipedia.org/wiki/VP9 https://blogs.gnome.org/rbultje/2015/09/28/vp9-encodingdecoding-performance-vs-hevch-264/
  • Next-gen codecs provide 50% bitrate improvements over x264, but are 10-20x as slow at the top settings required to accomplish such results.
  • Normalized for CPU usage, libvpx already has some selling points when compared to x264; x265 is still too slow to be useful in most practical scenarios except in very high-end scenarios.
  • ffvp9 is an incredibly awesome decoder that outperforms all other decoders.
Dunno when we will have time for testing. All this talk about 30-50% savings on bitrate (at the cost of tremendous speed loss) isn't important for us, since we don't host or stream video, but if we can increase encoding speed while maintaining the same quality, it'd be very nice. Also haven't checked if it supports timecodes. But it does support 10-12 bit 4:4:4 and lossless.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Great pick indeed, reading the text of the first submission proves that this run is amazing. Starred.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I reset the poll guys and also reencoded the submission. The author had "no kills" in mind as an actual goal, and no items as a result of it, just didn't seem to know that it's a bit different from "pacifist". Of course the difference is slim, but see how confused everyone was. Now, several people admitted than "no kills" is the most natural goal for Batman as a character. So this movie philosophically makes a lot of sense. The only question is, does this movie look entertaining as "no kills"? PS: The pause trick would damage the entertainment way too much imo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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keylie wrote:
Here is the improved version: User movie #52821885141911372, and the version with extra inputs for the epilogue: User movie #52821896824952159. The new TAS uses the up-to-date version of the game (v1.2.6.1). Sorry for the delay.
In the annotations you have the path src/linTAS/GameLoop.cpp, while in 1.3.2 source it's src/program/GameLoop.cpp.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Interestingly, the manual doesn't talk about how to select either quest. Also one of the cracked versions explicitly says that everyone was cracking part 1 while missing part 2 that's on the other side. The main problem is, we need the original to tell for sure.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fmp, it's not that we give "too many second chances", it was just a real problem for the last few years that the standard for behavior was basically non-existent. Lots of people suffered from it, and lots of people contributed to the problem. The thing that's different now is that we've had an earthquake affecting basically everyone. People have been tolerating this for long and now it can't be tolerated anymore. As I said several times, this will be used as a clear indicator that it can't continue this way any longer. We are currently working on the code of staff/contributor conduct, and we're taking it as seriously as we can. When it's completed, our tolerance to staff toxicity will not just be virtually lowered ("oh I wish this guy didn't insult everyone around him"), but officially lowered ("if you don't work on yourself for real and remain toxic, you lose your rank").
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Figured out the quest names. Applicable manuals are here. The main manual in pdf has the same text as here. And the modes are officially called: The Penguin: A Bird in the Hand The Joker: A Fete Worse than Death
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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