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<fsvgm777> *reads discussion from about 2h20min ago*
<fsvgm777> I, frankly, should have never, ever pulled that off in the first place, and frankly, it's completely unacceptable behaviour from someone in my position.
<fsvgm777> EZGames69: Consider my threats (about blocking you) null and void.
<EZGames69> Thank you
<MemoryTAS> Thanks!
<EZGames69> fsvgm777 I know you get extremely angry very easily so I am sorry for not being careful about that.
<EZGames69> Lets finally put this behind us
<fsvgm777> Well, I don't necessarily get angry very easily, since I bear a very calm mind, but sometimes, I just snap.
<fsvgm777> And then I snap hard.
<fsvgm777> So....yeah, let's put it behind us once and for all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes please. We'll see how to format it afterwards.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please add headers to your post.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think it's a good pick.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I love this idea and I'll try to come up with something. Maybe this thread is a wrong place to ask for ideas/suggestions, but if you guys want, shoot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I was the only person using your encodes, and none of the staff members was happy about it. Mistakes kept being found, but then there was a personal issue that made it impossible to use your encodes in the future, I just don't want to describe it here. As for that "#campaign", it only existed in a private talk between 2 people, and thankfully we don't censor people's PMs, the ugly part is sharing private info as is (on Aran's part as well). Though I remember that fsvgm agreed it was a bad idea to "congratulate" you that all your encodes were replaced in the way it was done. And my logs only start at July 1st.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe you have base ROM elsewhere and mameui knows the path? You can't launch "clones" without their base ROM.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is handled properly when we decide on obsoletion. It works the same as with improvements involving emulator accuracy:
If a new trick or optimization works in both emulator versions, but wasn't known when the old run was made, it's considered a valid improvement.
If a new trick or optimization is only possible due to accurate emulation, it's also accepted as an improvement.
If an old trick or optimization is impossible due to accurate emulation, we don't count that against the new run.
If there are no new tricks or optimizations, we don't consider it an improvement.
So you can't obsolete a run by changing the environment, even if you change it to be more accurate. You can only obsolete it with new tricks or optimization, with gameplay improvements.
How many of your projects depend on CPU speed that hard? Also since games that don't significantly change along with faster CPU are fine by this rule, your problem should only be with games whose gameplay is affected by CPU speed AND default jpc-rr speed is too high for them.
Non-arbitrary explicit options presented as modes:
Choose game speed:
50%
100%
150%
Arbitrary setting:
Choose game speed:
50% - 150% slider
What would be a better way to word this so it's easy to understand?
I see, your suggestion is to swap the priorities: use the CPU speed that was available when the game was released, and if you can find proofs of support for other CPU speeds, you can use them. Though this doesn't address the point about possible problems with contemporary CPU speed, which the rule does address. I'm not sure if we can swap the priorities that way, but in any case, first we'd need a timeline table.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh man, it was impossible not to chip in here. keylie you're a true hero of the scene, your tool is revolutionary, thanks a ton for it and best of luck with it and future projects!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not to be this guy, but as I was probably the first one to admit, we as a community have been unfair when all we're talking about here happened. It all started in the SMB warpless submission, and we all overreacted, which led to a huge confrontation and confusion. TVC flood was just a result of it, and we, the community, are sorry about this result as well as what led to it. As I also said above, this whole situation showed us that we're very imperfect, and we will be using this understanding in future to be more fair and more united.
To everyone: We are sorry about all the confusion, and we'll be looking after each other so nothing like this ever happens again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dwangoAC, I think what keylie is saying is that we wish that you cover those personal needs first, you deserve to be safe after all you've done for us all and after all you're going through.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Said the guy whose permaban was lifted out of pity?
EDIT:
You missed the point that the ban was eventually lifted. Now I'll quote myself from IRC:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where are you getting this from? The rules say:
Why are you skipping the part that addresses explicit in-game options directly?
In-game settings and environment parameters that are explicitly supported as modes are allowed.
This means there are limited non-arbitrary options the game was designed to work with, for example a few speed variants. Explicit support can be proven by in-game options, official PC spec recommendations, release notes, source code logic and comments, etc. Burden of proof is on the TAS author here. If this information is completely unavailable for a given game, use the environment specs that were common and popular in this game's era.
c-square wrote:
Finally, because refactoring in JPC-rr is such a pain, it would be good to provide authors with an official list of accepted CPUDivider settings for each year, so TASsers can refer to it and know that they're safe to choose that setting before starting. It would also help judges to know if submissions meet the guidelines. I'd be very happy to submit a list for review and official adoption.
This would help a lot, but being released the year when some CPU was available doesn't automatically mean it was supported. But for cases when no info about explicit support is known at all, this will help.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dwangoAC wrote:
I agree with the feedback in this thread and as a result I'm done doing GDQ events if we are not prepared for them.From here on out, all GDQ content must be in a state ready to show to an audience before submissions open. Period.
This is a very wise decision, I love it.
dwangoAC wrote:
I can say, however, that TASVideos forums has clearly not been a place where people have stepped up to help. Dacicus did post in the thread but it really seems like most of TASVideos just sort of ignored this event. Heck, it's clear there's fatigue on the financial side too as I'm still $2,325 short of my funding goals (I haven't added up all expenses to find out exact numbers but my estimate wasn't far off). The point is, TASVideos just isn't as excited at working on this. Compare the activity in the earlier events - we're at the 5 year mark now and interest has waned.
One of the aspects of the earlier events is that they were new to us, so a lot of people were interested in what they are and what happens, so they were excited about being a part of it. Another aspect is how creative we can be as a crowd when it doesn't require too much technicality. Brain Age was a brilliant example of both: it was a novel concept, especially for a speedrunning marathon, and all you have to do is just grabbing a specific pen and drawing funny stuff.
Then there's also a matter of how critically help is needed in people's opinion. It's kinda hard to keep constantly telling people that something cool won't even happen without lots of help, but that seems to be the only way to convince the crowd that their help is needed. Maybe there should be a bullet list with all the tasks, sorted by priority and by how solid the current situation is, so everyone could take a 2-second glance and instantly know what is needed and what they can contribute to? With people involved/assigned/expected, updating the list as someone joins or quits.
Rockman minus infinity "co-op"
Movie done                                   Nach
Script written                                adelikat
Need one more commentator       Aktan
REHEARSAL NOT STARTED!!!     Masterjun
Portal "IRL Masterjun%"
Commentator fully ready              ThunderAxe31
Movie done up to ACEÂ Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Dacicus
PAYLOAD NOT DONE!!! HALP Masterjun
EDIT:
Since everyone hates to click links where such a list/table can be hosted in all its glory and formatted easily, I do believe it'd be best to host it right in the thread. Formatting it in the thread is a nightmare, but maybe someone would agree to write a forum table generator? That'd be useful for endless future.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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But it is a suboptimal character. I received a movie where the first Bunny fight is 400 frames shorter than yours.
For games like this (boring unlicensed fighting games), a movie using a suboptimal character can't be accepted, because it has a goal that contradicts Wiki: FastestCompletion rules.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why do you hit the wall here?
You seem to be avoiding damage there, but you still take a lot of it in that room, was it the best place for a trade-off?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why do you put "Uses a suboptimal character" in the movie tags?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think the cooldown for publishing is 3-4 hours. For pushing reencodes, I don't know if anyone wanted it to be shorter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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About YT comments. If someone is as knowledgeable and passionate as those people (?) are, why not register here and actually influence our decisions? They limit their passion to the place where none of us would care about it.
Mothrayas wrote:
I would really like to see an explanation from Spikestuff for these comments, and an explanation from the senior publisher(s) in charge of his staff position why he is still allowed a staff role in light of this.
There wasn't agreement among staff that all those events were planned out and executed by Spike, and I can't make demotion decisions if there's such disagreement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
well the answer is "In-game settings and environment parameters that have arbitrary nature and don't belong to point 1 should be left at default values", my question is still: why these numbers? what's based off?
This is described in details in the post I linked there. Also this rule means in-game numbers, not numbers in emulators.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Grogir wrote:
(I can submit the bug later in git if needed)
Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The proper solution would be to remember them all, and restoring defaults on request. But I didn't feel it was necessary. Edit the internal ones to experiment, use custom to remember the final command. Making them not editable will make experimenting way more complicated.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.