Posts for feos

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Alyosha wrote:
Here is what I was doing that didn't work. Open 2 instances of BizHawk. Open 2 instances of TAStudio. paint some inputs in one instance, then copy them. On the other instance Edit -> paste will not be available. (But, right click paste is still possible, as is ctrl+v. After you paste in this way once, the edit -> paste option becomes available.) So I guess it's just a minor anomaly, I should have experimented more.
Fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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J wrote:
Commodore 64 games tend to have a long load period (1000-6000 frames), and when I have a marker on the first non-lag frame, I need to wait for TAStudio to scan in from the beginning of the lag frame clump when I try to hop back to said marker. Example .tasproj Jumping to Level 1(+1), Level 2 or Level 3 markers should trigger the problem.
Fixed by spending several weeks on implementing an entirely new (even compared to fceux taseditor) greenzone decay algorithm. Crazy props to r57shell.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Absolutizing things does no good. First, we have this set of guidelines: http://tasvideos.org/JudgeGuidelines.html#BeThorough Second, millions of flies can be wrong. We've seen it so many times. If you want to discuss this particular point, I'll provide links. Third, you're talking about judges like we deal with their personal takes. It's not true. Meticulousness and experience are the critical qualities here. We test things for as long as needed until it's clear what 2+2 is. When needed, we also test each other, and the rules. Sometimes judges make mistakes too. When it happens, no one is afraid of revisiting their decisions. Overall, I don't think there's reason to blow things out of proportion here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alyosha wrote:
I think this run would provide a lot of interesting commentary about how NES works, what the NMI glitch is, and how TASers exploited it.
Linking my old post explaining this in details. http://tasvideos.org/forum/viewtopic.php?p=413610#413610
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What keylie said.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll try to encode and publish this!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Or even neater, downloadable file: [code=script.lua]] your code here [/code] Download script.lua
Language: lua

local FILENAME_PATTERN="C:\\ALL\\YOUR\\TRACE\\LOGS\\GO\\HERE\\%s\\frame-%06d.trace"; local DIRECTORY="TESTING"; -- Directory C:\ALL\YOUR\TRACE\LOGS\GO\HERE\TESTING must already exist function on_frame() exec("tracelog cpu " .. string.format(FILENAME_PATTERN, DIRECTORY, movie.currentframe())); end function on_frame_emulated() exec("tracelog cpu"); end
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ruadath wrote:
Since I anticipate a new BizHawk release within the next couple of months (been a while since the last one and Alyosha is probably itching to release GBHawk), can we get an update to the latest mGBA version when that happens? I believe there have been a number of additional timing fixes that would be nice to have in the latest BizHawk version.
What's the mGBA version number?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: guess who failed to sleep again
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[02:10] <KennyMan666> According to the Bible, marriage is between a man, her sister, and their slave girls
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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m64py is just a way to test this game against original mupen64plus core. If it works there, then they fixed it somewhere, and we can borrow the fix. And of course we all know that we need to update the whole core altogether. But no one knows where to find time for that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://tasvideos.org/forum/viewtopic.php?t=19864 И это только ЧАСТЬ, того что надо делать прямо щас. За отпуск даже открыть игру неконда было.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Try this game on latest m64py.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I never said not being appealing is the reason against vaulting this run. Try reading the full post this time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where did I say that it can't go to Vault because it's not entertaining enough?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't think it'd help honestly. The majority just doesn't enjoy this game. Which is super strange, because all this discussion is only that long because people want it to be published regardless of failing to enjoy it. If they dedicated their effort to giving better feedback, it'd be published already :/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yup! I also wonder, does any of our encoders prefer linux? Because http://avisynth.nl/index.php/HOWTO:_AviSynth_video_processing_with_WINE
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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qflame, this game is just tricky in its nature. First, it's on that page not because it's a nice TAS idea, but because the guy who created the page felt like listing ALL SNES games. This is a bit ridiculous an idea in the first place, and has nothing to do with what such pages used to exist for. Second, it's an edge case regarding rules. As the judgment says, it's unfortunate that this run only got Vault feedback. Several judges agree that it has nice tasable content. But its entertainment value is not appealing to the broader audience. And this is what makes judging it tricky. We can't send it to Moons, because it's not that entertaining. And we can't send it to Vault, because Vault is based on clear cut rules. Without such rules, any crappy game would be possible to publish, and we kinda keep the level of TASing at superplay in general. Again, this game is not crappy. It's just not that appealing. I'd like to have this run in Moons, but the audience disagrees, and that's what makes this situation unfortunate. We can't judge eligibility for vault by TASability of the game, because, like the judgment says, it's just a potential. It can be actualized or remain unknown for decades. It also can't be measured. TASability is subjective. And for subjective elements of judgment we rely on how entertaining people find the run. EDIT: Welp, I was too late with the first point.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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natt, I mean native avisynth subtitles. I defaulted the scripts to your freesub thing years ago, but it's not the best option for HD. Also, right now the script is dying to the absurdly overblown amount of all sorts of options. Having several subtitles with incompatible logic isn't helping with this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I have a point. I discovered that freesub treats alignment of 8 properly, while regular avisynth subtitle doesn't. Let's say you have 2 subtitle entries, with similar Y pos and similar 8 alignment, but with different amount of lines.
Language: lol

freesub ------------------------- ------------------------- | | | | | | | | | | | | | | | subtitle 2 line 1 | | subtitle 1 line 1 | | subtitle 2 line 2 | | subtitle 1 line 2 | | subtitle 2 line 3 | ------------------------- ------------------------- subtitle (and bihhalo) ------------------------- ------------------------- | | | | | | | | | | | | | | | | | subtitle 1 line 1 | | subtitle 2 line 1 | | subtitle 1 line 2 | | subtitle 2 line 2 | ------------------------- ------------------------- subtitle 2 line 3 (out of bounds)
I thought, why don't we fix it in avisynth? Then I thought, wait a minute, what's also the problem with adding variable halo size to avisynth? And killing fucking antialiasing that breaks low-res subtitles? I googled for a little bit, and I think this is what we need to switch to, fork, add our features, and pull request them to! https://github.com/pinterf/AviSynthPlus/releases (MT branch) AVS+ has been tested and it seems to allow seamless replacement. But it also supports lots of awesome things out of the box. And is being developed as we talk!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bizhawk's debugger is a joke, all bizhawk can actually do is trace logging. If you want to seriously dig into reversing a snes game, pick lsnes. Or MAME? O_O
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[21:01] <Masterjun> I finally made a FAQ page
[21:01] <Masterjun> satisFAQtion
[21:01] <Mothrayas> yay
[21:01] <EZGames69> That took FAQing ages
[21:01] <Evil_3D>   *insert FAQ joke here*
[21:01] <Masterjun> you keep doing the same joke
[21:02] <Mothrayas> we've already gone through all the FAQ jokes
[21:02] <Masterjun> and that's a FAQt
[21:02] <EZGames69> Gfdi guys
[21:02] <Mothrayas> well I have like one left
[21:03] <Masterjun> did you manuFAQture it yourself?
[21:03] <Mothrayas> yes
[21:05] <Masterjun> FAQe news
[21:06] <Mothrayas> so here's the setup
[21:06] <Mothrayas> Often times when you're wondering about things, it helps a lot to have some self-reflection. Have a good think about exactly what you are unsure of, see if you can find the solution, and if you can find it, it helps you towards independently finding good answers and being able to continue on without the help of others. So, what you should do is frequently ask yourself a question, and see if you can think of an answer and find the solution on your own.
[21:06] <Mothrayas> ...
[21:06] <Mothrayas> In other words, go FAQ yourself.
[21:07] <Masterjun> omg this time it even makes sense!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: SNES mouse on TAStudio
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ViGadeomes wrote:
I had a little problem when I added new frames on a TAStudio file, it was like I copy-paste a frame on each new ones just with play button. Is it a mistake by my person or is it a bug ?
I don't understand what you're asking. Record a video.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Welcome our newest publisher, Stovent!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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