Posts for feos

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OmnipotentEntity wrote:
When do you consider the situation in Ukraine to have started? With the annexation? Or with the election/attempted Russian assassination of Yushchenko in 2004? Some other time?
With the events that resulted in the civil war. Which actions of the Russia before then were examples of dividing the West? Or you can put it differently. Which actions of Russia not related to Ukraine were examples of dividing the West? You can answer both questions separately if you wish.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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OmnipotentEntity wrote:
I'm skeptical Putin is going to be "placated." The Russian game plan is to gain power by dividing the West. And it's succeeded so far.
How many examples of that can I get, before the "situation" in Ukraine has started?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Or we could try working with the author in order to help us do our job with encodes. Jeez, if only I had MORE TIME. We're a constant source of new tests after all, and he seems somewhat active.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sour wrote:
Taking a look at FCEUX's code, it seems to end up with over 1500 lines of code devoted to AVI recording, split into completely different code bases for Windows & Linux.
Try lsnes. It has build-in compressors, the most universal seems to be gzip (used in camstudio lossless codec too). And for Windows-only, there's also this: http://www.farb-rausch.de/~fg/code/aviwriter/ I tested it by sticking it into nestopia 1.37 and it works fine. Just grab the needed buffer, whichever one the user wishes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aktan, what do you think of new kkapture versions? https://github.com/rygorous/kkapture/commits/master
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I find it ugly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This sounds as probable as communism. I think it's unreachable, because right now AI can only be incomprehensible to some people, and it is always comprehensible to others. While human brain has not ever been comprehensible to anyone in all its complexity. Indeed, AI can only evolve according to the methods it was taught to use. Human mind can evolve in any direction with any method, and master the subject in decades. Believing in technological singularity doesn't seem to give full credits to what human mind is, yet it still implies that it will be overcome by something we fully design ATM. True, supercomputers can execute specific tasks better than humans, there's no more competition between a human and the AI in, say, chess. But AI can not train itself to train, it can only be taught to train by a human, while humans learn how to learn simply by living.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
feos wrote:
Desyncs are usually not the fault of tastudio, but of the core.
If it helps, I've gotten a few desyncs across multiple cores (it's happened on Genesis, NES, and SNES so far), and as far as I can tell it's specific to TAStudio and how it handles greenzone. I don't have a proper example, sadly, but I can try to describe it. I'll do a section and jump back to where I started, play everything through and it works just fine, but if I replay the movie from the beginning (or anywhere outside the original greenzone) it desyncs. Going back to the original greenzone will load in the "correct" version and it will play normally. It's rare and inconsistent (it only happened maybe 3 times across all of working on Gunstar Heroes and maybe once per movie before that, if at all), I don't know what causes it to happen, and I've only really dealt with it by watching the run from the beginning after each TASing session in order to make sure everything syncs, but it's happened across so many cores that I'm almost positive it has to do with TAStudio.
You might be surprised, but my reason is still valid. Especially with Genesis, where I had the same issue you're describing 1.5 years ago, when it would generate random button presses when I load states. I fixed that by adding more gamepad variables to the savestate, so it was clearly a bug in the core. Then, other people experienced other desyncs with GPGX (the core that's been ported for Genesis). I've seen savestate bugs in QuickNES as well, while rewinding a movie of SMB. And bsnes core is also known for being unstable and impossible to properly fix, that's why bizhawk has to make a savestate of every frame, which is exactly what Force Determinism is. The reason I'm so sure is because TAStudio literally only uses the savestates the cores generate, and when you unpause or scroll the playback cursor down, no states are loaded, it's just frame advance, which yields proper results just like the movie would do, but if you try regular savestates on the same frames and load them in the same situation you're jumping from in tastudio, it will presumably desync exactly the same way, since it's similar savestate manipulation. Bottomline: Nag core guys to fix these bugs. I used an imaginary code tracer to find my GPGX bug, but some experience is required to understand trace logs and come up with solutions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Please wait some more time I think I found some Game Maker decompiler, it may help a lot
I haven't seen that post, but in any case, bring it up when you're done. What we'll need here is either the game being tweaked to allow sfx dumping, or ideas how to improve Hourglass to fix it. Right now, even the person in favor of this submission doesn't feel like fixing Hourglass blindly. Note: Warepire sent me a patch made by natt that was intended to fix midi for some game, but after I applied it, Hourglass didn't improve regarding this game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you think you could add these features yourself? Right to fceux code. Since you understand what does what, it should not be hard to add new functions by looking at the old ones.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Desyncs are usually not the fault of tastudio, but of the core. If you save the regular states at the same frames where you do navigation in tastudio, and change the movie by recording it without tastudio, you might get the same desync in a regular movie. Can you try? Also, are you tasing with Force Determinism SNES option on?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Moth, is the switch to USA version actually required, or it's only optional?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31, did you try using hourglass resurrection for that game, to see if it can run it and dump it properly? https://files.tasvideos.org/emulatordownloads/hourglass/Hourglass-Resurrection-debug-interim.zip
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fcxiaopengyou wrote:
help! Look that, why that happened? frame 50000+ can use fix, but 98000+ is not. movie right here: http://tasvideos.org/userfiles/info/35742797732495985
I don't understand. Tell me in words all you can. And if you can reproduce the bug you're having, tell me the steps. Use your native language if you wish. Also, for advancing/rewinding, you can use mouse wheel while holding down the right mouse button.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wait. Isn't this version also getting harder and its timer shorter? You can't get the Kill Screen here?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it work well in the latest mame?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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But does getmarker() behave the way you want?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: TAS Editor lua demonstration
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Done!
TASeditor wrote:
Get the string of the current marker where the playback courser is. It is the string that is visible at the top in TAS Editor
emu.framecount() http://www.fceux.com/web/help/taseditor/index.html?LuaAPI.html#getmarker http://www.fceux.com/web/help/taseditor/index.html?LuaAPI.html#getnote
TASeditor wrote:
Get the index of the current marker where the playback courser is.
emu.framecount() http://www.fceux.com/web/help/taseditor/index.html?LuaAPI.html#getmarker
TASeditor wrote:
Get the string of the current marker where the selection courser is. It is the string that is visible at the bottom in TAS Editor
http://www.fceux.com/web/help/taseditor/index.html?LuaAPI.html#getselection http://www.fceux.com/web/help/taseditor/index.html?LuaAPI.html#getmarker http://www.fceux.com/web/help/taseditor/index.html?LuaAPI.html#getnote
TASeditor wrote:
Get the index of the current marker where the selection courser is.
http://www.fceux.com/web/help/taseditor/index.html?LuaAPI.html#getselection http://www.fceux.com/web/help/taseditor/index.html?LuaAPI.html#getmarker
TASeditor wrote:
int taseditor.markedframe(int index) returns the the frame number of a marker with the corresponding index, nil if the index doesn't exist
http://www.fceux.com/web/help/taseditor/LuaAPI.html#markedframe
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Won't he still die in the next stage?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In such cases,it doesn't seem to do proper work with samples that are left from the previous frame and the buffer that's allocated for the frame after you load a state. Maybe it's a common problem for several games, but what I found out is that states crash the emu without the movie too, and in vanilla mame of that time. So you could test if it crashes without movie loaded, on both original mame 0.139 and latest one. And if you want to be really helpful, and find the exact mame release when that was fixed (if it was), I might adopt the fix before I start working on the fork of new mame (new year holidays), so in the end you could resume tasing on mame sooner.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you run it from commandline, does it spawn a similar message when it closes as in the bug I linked?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's my plan, after this: https://github.com/TASVideos/mame-rr/issues/7#issuecomment-266497733 Also, will you finish the run?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The idea of having 2 versions published, one in Moons due to being short and entertaining to most people, and the other in Vault as an actual speed record and, supposedly, full completion, is interesting, but that way the latter will contain the entirety of the former in it, creating the obsoletion possibility, and we've had examples of Vault runs obsoleting Moons branches that were unvaultable. #3998: MESHUGGAH's NES Cross Fire in 05:52.50
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dunno about the kill screen being mandatory, but if the difficulty keeps increasing infinitely, it doesn't solve the problem either..
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are the levels in the American version any harder? If not, then it doesn't look like it's worth it to go the longer way just to see some screen, since the content would be exactly the same, just copypasted a few times.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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