Posts for feos

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MarioAtWork wrote:
https://tasvideos.org/UserFiles/Info/638052470398915167 (total timesave of 105f (somehow, didn't expect the textbox to take up so much time))
Improved by 2 frames https://tasvideos.org/UserFiles/Info/638057037840915321
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The submitted file syncs on both game versions for me, and this one syncs on neither.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What does Refresh do in the game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updated video Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Darkman425 wrote:
This is gonna be a weird one. So, there's this game that I want to TAS for speed called GG Aleste II/Power Strike II (Game Gear). It's a shmup with the unfortunate issue of (very slow) infinite score leeching so speed is a more appropriate goal. The problem is that the only speed leaderboards for the game that I know of are on the Aleste Collection, which have replays but only has a Japanese release on Switch and PS4. I couldn't find many runs of the game to completion for that version online so I can't be certain of an exact fastest possible completion time, though I think I have a rough idea of the best time. Am I still expected to know these times for beating all known records if it requires either buying the collection (possibly twice if the systems have separate leaderboards) or knowing some folks who can check and verify those times for me?
The point of it being known is that it's out there available to anyone who does basic research. Basically, something easy to find. If it's hard to find, then it's obscure. In which case if it's discovered, we'll just politely ask you to check if there are some useful strats in there. And yeah it should be possible to verify validity of those records anyway. If we can't reproduce some trick, we won't consider it a deal breaker for your movie. And we definitely don't have the rejection bias anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's been some progress in what to do with game versions that have their own branches. Title overrides are now displayed in branch tab titles if branch labels are the same. https://tasvideos.org/1466G But now there's also a question of how do we want to name non-USA versions of games. Previously the USA name had to be used even if the movie is made on the Japanese version, to make the movie easier to find. But that was only a problem when navigation was movie based. With game based navigation, you can now have different aliases attached to the game, and user will be able to find it. And non-USA movies still link back to the game they belong to. https://tasvideos.org/140G So do we still need to care what "THE definitive default" USA version is called, and use that name for all other versions? Or maybe each version can now be called according to its release title (barring actual Japanese spelling)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Figured it out (thanks YoshiRulz for ideas) Download sha1sum.sh
Language: shell

#!/bin/bash echo -ne "\033]0;Drag & drop file or folder\007" prefix="'" suffix="' " while IFS=$'\t\r\n' read -d '' -rsn 1 str && [ "$str" ]; do while IFS= read -d '' -rsn 1 -t .02 char; do str+="$char" done if [ "$str" ]; then # in case your temrinal adds funny symbols on drag'n'drop #str="$(expr "$str" : "$prefix\(.*\)$suffix")" # or #str="$(printf "%s" "$str" | sed -e "s/^$prefix//" -e "s/$suffix//")" find "${str##*/}" -type f -exec sha1sum {} \; fi done
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Surprisingly fun to TAS. Gnomed by 9 frames: User movie #638052526501609192.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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RTA runs are missing the noise blocking your action in the last 2 levels. Is it related to running the game before? Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The game's author goes on the left in this room, which looks faster:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
unless the software in question is clearly utility in nature (aka not really a game)
What are examples when it's clear, and what makes it clear?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LeonidaselXD wrote:
how to send a file? and... do you have discord?
Upload here https://tasvideos.org/UserFiles/Upload and post the link in this thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's been some time since we defended the triviality ban officially. And after the site's goals shifted towards becoming more contributor focused, both community and staff members started questioning what's so helpful about that ban, by today's standards as well as moving forward. It's funny how it evolved from this post I made 10 years ago, into a clause in Vault rules, a triviality sport ban for Vault, and finally it became a whole Vault triviality ban. Thank me very much. TASes that have been matched by humans posed an interesting challenge, which we solved for the next 2 years. So as always, the purpose of the ban was to protect the site from horrible death that's known to often be caused by cheap TASes. ...I mean, I don't really get what it was accomplishing (anymore). Maybe it was protecting the image of the site by showcasing less of boring content? Maybe it was protecting the staff from handling tons of low-hanging-fruit movies? One point I remember is you can't know for sure who the actual original author is when there's little to no rooms for optimization. Is there anything else? So yeah, as long as people are interested in making those "trivial" TASes, there should be some way to have them on the site, because otherwise we'd be discouraging people from contributing, resulting in less cool content overall. If we can "tolerate" "silly" stuff, those same people will be one day interested in making high-level TASes too, we'll have a fuller knowledge base, a more active community, and more synergy. However even if we completely remove the triviality ban, there are still some applications that we would have a hard time considering videogames at all. Does anyone want to TAS a Photoshop installation? Or a movie watching session? Or a Flash animation where you only need to hit one big button to see one videoclip? What about running emulator accuracy tests and demos? As became apparent after Vault rules whose goal was maximum clarity, for any complex and unexpected phenomenon, there can't be future proof hard rules that will keep making sense, barring a few occasional tweaks. If initial human creativity was not explicitly limited by those rules, resulting works won't perfectly fit under them either, no matter how brilliant those rules will be (we've tried!). But we can still have guidelines on what is most likely a videogame, and what is most likely not. For example, a videogame requires repeated player input to advance. It also has some kind of gameplay, usually posing a challenge, a way to lose and to win. What else?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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153 frame improvement, which also enters "TAS" and shows the high scores screen, because I thought having that as an extra movie only would not make too much sense: https://tasvideos.org/UserFiles/Info/638050766106272067 Changing startup time did help, but I wasn't patient enough to not delay a single hit and just keep trying different times. Turns out you can manipulate the counts just fine by delaying hits. Delays were only done on the second knockdown for hamburger and doughnut, and it's only by a few frames, so this should be good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321 wrote:
It doesn't affect me. I'm not interested neither in this game, nor in this "TAS". I just don't see the point in encoding and publishing it and I think you don't see it either. For such a game, which is unique case for sure, all the judge has to do is note the time, make sure it matches the rules and make a decision. I'm sure in that case, which I hope will be the only one in the site's history, this is necessary and sufficient, like some Math theorems say. Even though the site's trademark includes the recording and publishing of each accepted movie, recording 33 days of maximally repetitive gameplay doesn't make sense. I'm not trying to persuade anybody to refuse to publish it, my opinion has never been worthy in 8 years of my presence. But my point is, that's not a good idea. After all, don't encoders have any others things to do?
The point of this run is that it was challenging to accomplish. Of course someone might have recorded it in realtime, but for a programmer it was more interesting to script it all in advance, and then to fix bugs in bizhawk and the site that made it not possible for this movie to be made and submitted. Encoding it will also be challenging, and probably judging too. That's the whole point - for the fun of it! And I'm speaking as someone who's not a fan of this whole idea lol. But as long as we have people eager to invest themselves into it, it's okay! It's not like we suddenly started removing entertaining runs from the site anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Pankaj wrote:
May I request Something to the Judges ? Please let me know(if possible) that how many lag frames were actually there in my run in each level ? (because my emulator doesn't show lagged frames in this game) I am planning to TAS it again in future after completing my current TAS projects.
I posted a lua script in the judgment note. Save it as .lua file and drag'n'drop into your emulator.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LeonidaselXD wrote:
feos wrote:
This should work if you put the right addresses in https://github.com/TASEmulators/BizHawk/blob/master/Assets/Lua/GBA/SonicAdvance_CamHack.lua
Sorry, I am an inexperienced user in hexadecimals and adresses, could you explain it to me?
Do you have a bk2 that zips offscreen?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
To me it seems like that movie really is glitchless based on the description, but does that fall under the Standard "No Major Skips" category when there are already acceptable any% and this "sketch glitch" movie? If not then un-obsoleting the "sketch glitch" movie and making it obsolete [549] SNES Final Fantasy VI by erokky in 4:05:52.87 seem like a good move especially when the latter is slower than even [1555] SNES Final Fantasy V & VI by neo_omegon in 3:52:15.97.
erokky's run also "Abuses programming errors" so it's not glitchless, and sketch glitch is not a major skip glitch. The obsoletion decision has been questioned from the start, and I think it's safe to revert it now, all things considered.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Watched it. Everything looks good. Just a note: TV doesn't stretch the footage to 4:3, it just changes color at a rate that the console outputs pixels at. Which is defined by pixel clock of a given video mode. If pixel clock is slower than a certain frequency, pixels will be wide, and vice versa. 6.14 MHz pixel frequency is defined as a perfect match for square pixels, as formulated in the Rec. 601 standard, but it's for digitizing analog video, and not all TV sets were configured to meet it. But console developers were aware of the fact that TVs had 4:3 aspect ratio, so they designed consoles to more or less match the 4:3 TV frame. Example: a 512x240 frame coming from PS1 has color frequency of 10.74 MHz, so color changes more often than in PS1's 320x240 mode (6.71 MHz), but on a TV they occupy the same area, pixels simply being denser (and narrower) in the former. TV can't stretch signal to a fixed width, because it doesn't know the width that's arriving. It only knows a scanline has ended and it needs to move to the next one, by noticing the HBlank signal at the end of that scanline.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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KAGE-008 wrote:
Issue 1: Input desync if File > Movie > Play Movie is used, shouldn't report 60fps all the time -- https://anonfiles.com/F3ncA1Fauf/Fantastic_Journey_ver_EAA-2_bk2 Issue 2: Audio gets desynced after dumping the avi file, this only happens on games that depend on a CHD file to be loaded (mostly PSX-based systems) -- https://anonfiles.com/jcoeA6F5u9/Night_Raid_V203J_20010226_17_00_bk2 Savestates don't work at all on Cave CV1000 games. Load the state and it'll freeze at the frame where the savestate was made, without crashing the emulator. And sometimes loading a state can crash. I guess someone reported this already. Yet another issue which luckily only happens with a few games: When you go into Service mode and exit from it, the emulator closes itself. Cannot play RayStorm nor Psychic Force because of this, since it always boots into Service mode (MAME does this too but at least it reloads the game without closing). Another issue: Shikigami no Shiro (Taito G-NET machine which is PS1-based) suffers from input desyncs especially when there are lots of bullets on the screen. A waterbox solution would be ideal for situations like this.
Please test again, the new link is in the OP.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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slamo wrote:
I think in any case, the window at least needs to be resized to use this. This run clicks outside of the game window without resizing it, which is obviously not reproducible on an embedded or standalone player, and only works when fed as a mouse coordinate through libTAS.
It would be tricky to check if a Flash TAS doesn't click out of bounds. I don't know if FlashPlayer in libTAS allows that, but I feel ruffle itself shouldn't... somehow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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sfiii3 was the game I tried CHD support on. I did install it in both hawk and actual MAME, and after installation, both emulators save nvram that's meant to store installed content. But while MAME ran it fine after emu reboot, after hawk restarting hawk I got initial message screen and then just black screen that wouldn't go away.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
If it helps anyone, I got the movie to sync on a decrypted version of the game, not one that was encrypted then decrypted by myself. the hashes for the rom I used are as follows: MD5: FE21CBBD6229A31CDE2FA35452E94175 SHA1: 30DFCC26E94EB8BA787B560F0019589FC9254615
1782 is the last build that works for me due to their OpenGL upgrade in the next one, and the run desyncs on that build and on that ROM. I guess I'll have to judge by watching the encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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slamo wrote:
So, like the current Hedgehog Launch submission, this movie also uses mouse inputs outside the bounds of the intended game resolution (550x440) for several holes. Maybe this is possible if you resize the Flash Player standalone window, but we will first need to resolve whether we should allow this or not. Personally, I think we need to limit the mouse to the native resolution of the game. While this input might be possible in the standalone player, the reality is that 99% of Flash games were intended to be played in a browser where the mouse cannot move outside the intended area. This capability can be exploited in many games, and the game's author often won't account for this happening.
I searched on google and couldn't find any evidence that FlashPlayer provided any standardized way to switch to proper fullscreen, embedded or standalone. Yes you can randomly resize standalone FlashPlayer window, and even go windowed fullscreen. But for embedded flash content, you only had a programmatic way to enable proper fullscreen in your game, and a few external-hackery options to do it in your browser. Resizing the embedded window looks even more hacky. Fullscreen is kinda more relevant here, because it can often result in mismatch between game aspect ratio and screen aspect ratio, exposing offscreen contents and giving interactive access to them. And none of that looks like an intended feature of the platform, unless someone can find an official proof that it is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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