Posts for feos

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slamo wrote:
I got curious and looked at the decompilation, and I found the formula for the countdown.
Language: java

enemy_count_to = int(Math.random() * 3) + enemy_round_ko * 3 + 10 * (enemy_round_ko == 3) + 10 * (opponent == "bowl");
Where enemy_round_ko is the number of times the enemy has been KOd in that round. You can see there is indeed a random element to it, with the minimum for the first KO being 4 (I think they're rounding up) and the minimum for the second KO being 7. I think the audience animations are random so this should be manipulatable.
This matches zallard1's notes in the description:
The strategies are the same, however the referee counts now matter. The first count can range anywhere from 4-6, and the 2nd count can be anywhere from 7-9. My fight counts were 5-7 for Moe, 5-7 for Dave, and 4-9 for Papi. This means I got the 5th best possible time loss from ref counts out of 13 possible combinations, which is slightly above average luck.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CasualPokePlayer ported MAME as a Waterbox core!!! See the first post for link and info. Audio and crashes should be fixed now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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NO WAY TO MANIPULATE COUNTDOWN DUE TO EARIER INFORMATION ON RUFFLE
What does this mean? Link to video zallard1's RTA is 00:00.67 seconds quicker than you overall, if we only count time from the starting gong to the last hit of each fight. For some fights he was able to get lower countdown, so his 2 last fights are quicker than yours. I converted your run's framerate to 30 to do this comparison:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ikuyo wrote:
I've just finished a TAS of The Lost Strawberry but I have a kind of important question: The game has a very weird artstyle which is not helped by the honestly hideous color palette it uses by default. I can change the palette from the PICO-8 pause menu, but doing so would obviously be slower for no gameplay benefit so I choose not to do it. However, I'm bothered by the fact that the game is hard to follow (and at times hard to look at) in its default palette. I have yet to test if the TAS will sync if starting from a previous visit to the pause Menu done solely to adjust the palette, then reset. Could this be discussed with the publishers in case of a potential publication?
IMO it's very kind when a few frames are spent on making the game look or sound more appealing. It makes it easier to fully enjoy both the game and the movie. But yeah if we have to, a better palette movie can be a secondary publication file and a secondary encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wiki: MovieRules#Standard wrote:
Full completion requirements such as completing levels, collecting items, or incrementing a progress counter must be met through gameplay means only. Requirements may not be bypassed through heavy glitching or memory/save corruption.
  • Glitches and memory corruption may still be used as long as they do not directly affect requirements.
I'd leave it at maximum normally obtainable percentage.
Additionally, that screen disappears after beating the game, since the counter resets to 0%. Would resetting the game before going to the final boss to show it off be fine?
Sounds like a decent speed/entertainment tradeoff.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
If you're suffering from some emotion that always comes back and spoils everything, there's always some counter-intuitive notion that makes you go "oh shit, how was I so dumb for so long?! that's how it's supposed to work! hell yeah!". [...] For every "unbearable" thought that bounces you around, for every "realistic" thought that pulls you deeper into negativity, it's possible to put your reactions to them on pause, like in emulation, and to examine them. Facing the idea that "the gremlin" gives you, without reacting to it, is very hard. But the thing is, facing it is meant to be hard, so you'd be afraid of seeing that problem in its entirety. If you think you can't bear experiencing some negative emotion or thought in its entirety, you'll keep being bounced and pulled around by its tip. But if you get ready and actually pause yourself in that "unbearable" state, accepting the negative parts of reality but not reacting to them, you'll find out that fear of that state is false, and that fear is the only real problem, blocking your path forward.
So I kept working on this for 2.5 years, and I have a more coherent strategy now. It's useless to try to deal with some horrible feeling or emotion in its entirety, because nothing will happen. And to deal with it otherwise, one needs to unlearn 3 things that don't help:
  • Denial/suppression
  • Fighting
  • Submission
After unlearning these 3 visceral ways to react to horror, do the following. Figure out which parts the feeling of horror consists of. Try to imagine a situation that could cause that horror for someone. It's like solving a psycho-moral puzzle that created a ghost that haunts some place and freaks people out. It can only be solved through empathy and emotional understanding. Horrible things happen because of lack of that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321 wrote:
Some games for Nintendo 3DS let you buy in-game stuff for Play Coins, some of which may simplify game completion. The emulator, Citra, lets you set any amount of coins. Is it considered the same as using in-game cheat codes?
Sounds similar to Arcade coins, though rules on their usage vary per class.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It worked!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Same desync on actual WinXP installation. I suspect different screen resolution, since the game is ran in fullscreen mode and its window is shaking in certain places. kunzd, what screen resolution are you running the game at? EDIT: Tried different resolutions, desyncs at the same spot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No lag frame there https://i.imgur.com/iodFRPn.png
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
[1385] Arcade Metal Slug X "1 player" by AngerFist in 18:48.40 Should be made an independent branch, similarly to Contra. I'm also wondering this other movie should be reconsidered out of obsoletion, despite the judgement of the movie that obsoleted it: #5407: Arcree's Genesis Crack Down "1 player" in 09:14.18
Done.
feos wrote:
ThunderAxe31 wrote:
Edit 2: [226] Genesis Beavis and Butt-Head "1 player" by DudicalRat in 10:14.42 Same situation as Metal Slug X. Edit 3: [481] Genesis Cadash "1 player" by nifboy in 21:55.23 Same
Do they meet Moons standard on entertainment?
I have a new question now. Do they look optimized by today's standards?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I asked other judges and we all agreed that it doesn't make sense anymore to limit player count branches by the speed/entertainment dichotomy. For games that allow to control more than one character at once, I think it's obvious to everyone that it's standard to feature those goals separately. We used to only allow one that's faster, then we used to allow another if it's entertaining, but we moved away from those approaches to featuring what people are interested in TASing. Good for everyone since speed is not sacrificed and entertainment is not sacrificed: they still exist in separate branches. So we decided to allow 3 branches based on player count in Standard:
  • Fewest players
  • Most players
  • Some other amount if it's faster
This basically repeats the deal with low%/100%/any% (barring the minor detail that low% is not a Standard goal yet (it will be at some point)).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They work fine for me (and this is not the right thread for MAME problems).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrTASer wrote:
I was trying the MAME Hawk for TASing 1943 a bit, but I only got the Europe version to load on the emulator. Whenever MAME Hawk gets available for submission, is it allowed to submit europe versions of games?
If it's the only version that works then yes. But how does it all work on actual MAME?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ninespaces wrote:
That means we can't submit arcade TASs made with MAMEhawk, right?
We can't.
ninespaces wrote:
If that's the case, is there some (hopefully easy?) way to convert TAStudio projects into one of the accepted formats (LTM, MAR, FBM)? (Please forgive me if these are stupid questions.)
No easy way. But you may try reproducing your tastudio inputs in libTAS+MAME (thankfully libTAS also has input editor).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ROM version is not critical if gameplay is the same, and if there's not one known to be explicitly official and clean, just use whatever has the least overhead not related to the game itself. Audio is harder to tell, because it's still not music, and the voice is honestly kinda annoying. Overall it's better to embed all the info (and the videos) right in your post - commenting on userfiles is much harder to track.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like character's on-screen position (offset). Can't you check what it does in the game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I like the dpad idea :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Since we're there, shall we also add a nice icon for Standard? Just to make sure it doesn't look "inferior" due to the lack of perky graphic. feos always wanted to make some sort of "coin" tier/class, so why not using the SMW coin sprite? It looks good to me because it gives the idea of "regularity" of the goals for Standard.
These days I have conflicting feelings about it. On one hand, it's meant to be a default thing, without extra meaning, spherical thing in vacuum. On the other, having an icon just feels nice, and fits other classes and flags. I wonder if there are other icon options, something more default (but no less important).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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nymx wrote:
I've been reviewing the rules and I see that "Board Games" are now allowed. There is a game that I TASed for fun, over a year ago. When I was done...it puzzled me, since it didn't turn out as I expected. The game is Yahtzee, and my wife is an expert at the game. I asked her to confirm my moves and she told me that something is not getting calculated correctly in the game. So, my question is...would a Yahtzee game, submitted as Max Score, be accepted...even though the game breaks in calculating it? I'm getting 1535, when we know that the max possible score is 1575. So, my guess is...that the developers couldn't confirm their game to this extreme.
We don't care too much how faithfully a videogame adaptation reproduces mechanics of the original board game. Submit away and we'll see what happens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks, fixed!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And done! May need some help with updating the wiki tho.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe. Try and see. It's about how the default region formats the right addresses, or you can use System Bus region and memory will look like in Gens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Slent wrote:
My bin files match http://redump.org/disc/14126/ so I have a good dump. Here's my good cue file:
I don't think I will made a new one for now, but when I will, do I have to use this one ?
Uhh I missed the edit. Yes please, or use another image that makes bizhawk show the green checkmark.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't get this to sync.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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