I asked other judges and we all agreed that it doesn't make sense anymore to limit player count branches by the speed/entertainment dichotomy. For games that allow to control more than one character at once, I think it's obvious to everyone that it's standard to feature those goals separately. We used to only allow one that's faster, then we used to allow another if it's entertaining, but we moved away from those approaches to featuring what
people are interested in TASing. Good for everyone since speed is not sacrificed and entertainment is not sacrificed: they still exist in separate branches.
So we decided to allow 3 branches based on player count in Standard:
- Fewest players
- Most players
- Some other amount if it's faster
This basically repeats the deal with low%/100%/any% (barring the minor detail that low% is not a Standard goal yet (it will be at some point)).