Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Thank you guys.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ouch, don't you have WAV or AVI?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Soig wrote:
feos wrote:
If someone sends me an audio dump without distortion, I could publish it.
The author has sent me his dumping video with audio. So where to send it to you?
Can you access http://rghost.net/? Just put the audio track there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Synced dumped but here's how it sounds. Disabling software mixing for sound fixes it for the game, but puts no audio in the dump. Link to video If someone sends me an audio dump without distortion, I could publish it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I wonder where the FUCK do I put it, how the FUCK do I choose it and how the FUCK do I use it. After reading the FUCKING manual.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It was alright. Similar to the main game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
Coin Block Blitz
I tested plugins and settings on this one, and it indeed starts flickering with anything but good old Glide Final, but floor going black doesn't seem to depend on any setting. Is it also a bug?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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OMFG that screenshot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm not sure how to properly work around this, I relayed on this post: http://tasvideos.org/forum/viewtopic.php?p=378858#378858
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
feos wrote:
When exactly is "bad" flickering happening?
Did you even watch a temp encode or run it yourself? I'll give a short and simple answer if you say you haven't... because it does show. EVERYWHERE.
Sorry, I'm not in a mood for pointless misinformation. If you have nothing meaningful to say, you shouldn't have posted. At the moment of making my previous post, I was 25k frame in, I saw exactly two instances of flickering, and as I don't know the game, I asked people who know which of them are "bad".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When exactly is "bad" flickering happening?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This movie utterly entertained me intellectually by presenting this nice lua script and showcasing the result of great research. So much that what's happening in the run didn't even need to be entertaining. Who cares what happens there visually if we know that yet another game got PWNED?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You can seek through mp4 since it has no dedup. It's not about key frame in fact, it's about the fact that anything paast the frame where that still scene starts got cut from the video to reduce its size. DeDup.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samlaptop wrote:
Which mode does not produce segments?
Pixel Pro.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Then select a mode that doesn't produce segments.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Is there some secret option for enabling camhack for SA1? I downloaded vba-sadvhack.exe, ran Sonic Advance (U) [!].gba and mukki-sonicadvance.vbm in it and I see no camhack.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Progress is still being made, mostly on the race
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dwangoAC wrote:
- I need a high-quality encode of the camhack version of Sonic Advance in WebM format, either by transcoding an existing video file or re-dumping it - I need help with Lua scripting to automate the speed TAS race judging - I need a volunteer who is reputable and can keep a secret well to run through the target game to provide feedback on their experience so I can be better prepared for how people other than myself will approach the game; this person will have my thanks but unfortunately will be restricted from participating in the actual event for hopefully obvious reasons :)
- What resolution? - Let me try. - Let me try, but it'll have lower priority than the above 2.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So the problem for now is to find out if the time between the actions you've mentioned is fixed or not. Like, doing action 2 delays action 3 but makes action 4 happen sooner. Is it the case? If so, it's really some manipulation you'll need to examine, in terms of what addresses affect what events. Another option is to record all actions done ASAP, then you delay the last one for 1 frame for a few times and see if target event happens sooner. Then you save the best result. Then you delay second to last action for a frame, and repeat the entire test with your last event again, delay the former 1 frame more and repeat the latter again. Doesn't sound like fun so it's better to figure out game logics (with the help of other people) than to brute force it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Masterjun wrote:
TAG wrote:
I apologise feos for wasting your время
Site Rules wrote:
Language The main language on this board is English. Posting in other languages is allowed, but all discussions should be at least translated to English. Users who are unable to post in English should confine their posts to the non-English sections of the forum.
I guess he actually meant пространство.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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You should unecm them, they are archives. Google unecm.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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TAG wrote:
TASvifeos.
What do you want from me?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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If there's acceleration in the game, subpixels will roll seemingly randomly as the pixel speed increases or decreases. Otherwise, subpixels can be used to move the character for a non-integer amount if pixels, then they won't roll "randomly" as your speed changes, but will rather alternate between a limited amount of variations. Note that structs used to store object attributes can be implemented in several ways: 1) List all attributes of on object, then another one's, etc. 2) List one attribute for all objects, then another attribute, etc. 3) Separate some attributes of an object from the rest. 4) Dynamically allocate memory for newly spawned objects in a weird way. This is to help you get the idea of how far subpixels can be from a pixel coordinate. And of course, it is all assuming the game does have subpixels in the first place. If you can afford a debugger, set write breakpoint to your pixel coordinate and see if something gets incremented/decremented by a certain value just before the pixel address. It is very common that subpixel value gets added a subpixel speed for the given state of the object, and if it overflows, the integer part goes to pixel coordinate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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NitroGenesis wrote:
I like all the clippings and the improvement is impressive, but this game is downright painful to watch, so I voted no.
No it was me!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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