Posts for feos

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So which one of these 2 is the actual submission?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updating the judging pseudocode:
Language: c

int JudgeMovie() { if (SubOptimal) return Reject(); if (any% || 100%) return Accept(Coins); else if (Boring || WildGoal) if (ImpressiveAchievement) return Accept(Demo); else return Reject(); else return Accept(Moons); }
Before voting, a person must figure out what he is looking at, and then vote depending on where it could belong. This way, if people massively vote Yes on "Should it be published" for some shitty mingame, and if it's optimally done, we must consider it agreeing with how impressive it is. For cases where people mostly do agree, there won't be any problems. For borderlines, a judge must think it over (as it is done about tier borderlines now) and make an educated decision about significance. Demo tier must not become a dumpster for whatever doesn't belong anywhere else, it must be "stars for wild goals". We don't need a person to take care of Demo exclusively because we don't cherry-pick runs to Demo, we either publish to it straight away, or reject.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
feos wrote:
http://tasvideos.org/forum/viewtopic.php?t=14776
Again, it just looks like there wasn't any clear consensus. A starting point was proposed and then discussion just stopped abruptly and nothing really came of it. Unless there was discussion and a verdict reached behind the scenes (and if so, why was it not publicized?), the only thing about that thread that implies failure is that it hasn't been touched in nearly a year.
The thread as it is shows one thing: there can not ever be clear criteria for the Demo tier. However, if the poll becomes "should it be published?" with consideration for the logic I proposed ITT, it may become possible to vote like this: - Yes, it should be published as a technically impressive concept demo. This way, all the unimpressive demos will still be dumped, and the worthy ones will be published. Borders of technical impressiveness are not clear either though.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Well, it's not totally broken: we can dump unstretched pixels to avi and then apply SAR via x264, making the player fix the aspect ratio. I don't think it will be worse than stretching them in gens (to 320x224, which is not 4:3) and then stretching them again to 4:3.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dunnius wrote:
Regarding the Final Fantasy 1 "console verification" TAS, I understand why it was rejected since it does not fit in any tier in the current system. It is a shame though because of its technical achievement. That got me thinking about Gruefood Delight, where the TAS is now. In the proposed system, it would have been rejected as well, but what if we added another category that would replace the vault tier? It could be named something along the lines of Demo, and would be the best of the Gruefood Delight. It would be TAses that demonstrate something technical, interesting, important, etc, but don't fit in the main categories. This way they can still be published, but get "vaulted". This kind of "vaulting" makes more sense than how it is done now.
We tried: http://tasvideos.org/forum/viewtopic.php?t=14776
dunnius wrote:
Speaking of naming for the proposed, what if the category now known as Moons was named Superplay, and Vault named Speedrun? This is a play off of the 'S' in TAS being known as either, and each applies to the category.
Speedrunning (tool-assisted) is also superplaying.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then it appears the old as my granny guideline about unchecking "Proper Aspect Ratio for LowRes" (when the game uses lowres most of the time) is completely failed?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Woah, where you got that (nick)name? Sounds shamelessly Russian :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll just note that SMB(E) was not rejected, it was canceled.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Pokemon Red ACE! Except...
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dwangoAC wrote:
I may create a new post in the same vein at some point, but I've mostly just been talking to myself as of late in this thread so I'll hold off for the moment. :)
We're just used to post when we have some stuff to post here, everyone seems to be feeling shy to post HOORAY GOD HELP YOU without anything actually helpful, but it doesn't mean no one is following or trembling to see the progress.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Derakon wrote:
So a validity proof requires achieving that state on hardware? That seems rather strict. What if you're reasonably confident that a state is possible, but it has low odds (like 1 in 10,000)? Do you have to keep power-cycling the console until you manage to get the state you want?
No, you need to make new consoles infinitely and power cycle each of them all the time, also you'd better not make them all in one place from the same details, because that's how their known difference was achieved. Then, maybe in 1000000000000000000000000000 years you'll get your brilliant state and prove it's happens. On the other side, in TASing we usually consider something possible until it's proven to be impossible. And even then there's a room for doubts and hope :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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After wave 90 it goes to 1 again. And yes, there's no ending (AFAIK).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hey look, my intuition tricked me again? Yay!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Well, there's these games listed. Only 2 games mentioned there however.
http://tasvideos.org/forum/viewtopic.php?p=358364#358364
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Выглядит убедительно. Опросим экспертов, и возможно изменим гайд. http://tasvideos.org/forum/viewtopic.php?p=394697#394697
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hi guys, we need to know how does the TV display low-res games from the Genesis. Does anyone have a certain answer? http://tasvideos.org/forum/viewtopic.php?p=394642#394642
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Прикол в том, что мы уже поговорили, и мое мнение - нам нужно знать, как выглядит эта игра на телевизоре (и подобные ей). Если там добавляются полоски, то сам понимаешь. Если нет, поменяю тот пункт в гайде и переделаю энкоды. Но проблема в том, что там надо того, у кого есть сега и хотя бы одна игра, работающая в лоурезе. И да, не "сеньор публикатор", а старший паблишер. Мы ж не в Италии :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To find out how it should look, one needs to see how it looks on TV+console. As for the guide, this line has been there since 2010-07-09, as in, from the very beginning. I guess sgrunt contacted some people who were around back then, and they decided to disable aspect ratio correction. I wonder if it was actually wrong. EDIT: Found the trace of it. Also, by sgrunt, 2010-04-08 (heh, I wasn't even around yet): http://tasvideos.org/diff.exe?page=DeletedPages%2FEmulatorResources%2FMakingAVI%2FEmulatorSettings%2FWindows&rev=20&prev=19 See the footnote at the bottom.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://tasvideos.org/EncodingGuide/VideoDumping.html#Gens
If the game predominantly uses the low resolution mode, uncheck Graphics -> Proper Aspect Ratio in low-resolution mode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bobo the King wrote:
Can a run be vaulted not for being technically unimpressive or lacking interesting gameplay but simply for being ugly as sin?
You mean the game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mz: Hi there, for the first time we meet :) Emulator code being total trash is a problem, but it's a development problem. As for TASing, if there's no one who can make a decent run with (current) mame-rr, then its movies can't be accepted. But if there is a geek who can finish it, why not? Sure, we'd be using a better alternative, if there was one. I don't know if you're still interested in this project, but it'd be amazing if you were. For instance, I was interested in hacking pcsx (that's how I started learning C), it helped with some terrible problems regarding encoding. As soon as the most ugly problem was solved, I let pcsx go. All the rest was just a hobby.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
I think quality of the game in question, especially in terms of if it's a good port of an existing game or not deserves to be looked at too. I can agree with it being accepted, but I really think someone should edit the source, turn the difficult way up and make a more exciting TAS.
Shiru is registered here, I think he can add a difficulty level if we ask well :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
I think I don't need to say that nobody ever heard of Alter Ego here, most importantly about it's NES port.
Not exactly comparable. While being of the same level of unnotability, no one ever took Alter Ego as a port of something all know. It looked exactly as a brand fresh game. Here, the impression is spoiled by how absurdly famous the original is, hence the fame of the port kind of fades, even if it betters the original by more than in the Alter Ego case. However, I'm not stating any preference here, just the facts how I see them.
Mothrayas wrote:
I would say you definitely should take what I wrote into consideration though, as well as the reasoning behind it. (This applies to other people's statements as well, of course)
Right, as soon as I count your (and turska's) opinion on how the provided data is a proof of notability, I notice people thinking it's not enough.
You know what? This port is better than Alter Ego by all means. It's not some crappy self-made piece of FRENDSHIP we want to avoid publishing. I actually think it deserves being accepted!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is exactly how I see it. Back then (before heavy mapper abuse was invented gosh was it long ago) NES was that limited, and it was maximum it could give. 9 active objects including the players.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's interesting, even after unrejecting, all I can see in this thread regarding how worthy the game is is uncertainty. A handful of people think it's a decent game (and popular "enough"), some think it's not. Yes, we have people out there that like it, it is known, but I don't think it fits into what we want from a game and a TAS of it, especially having people looking at the original and preferring it. My personal opinion is that it's decent and known, and has something one may like, but while being known, it doesn't actually look unique and notable. If no new people appear who still think it is, I'll reject it in a few days. Senior Judge thinking it is notable is another issue. Should I blindly rely on that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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