Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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TylerArtrip wrote:
Nahoc wrote:
Tyler: do you agree with everything said by Carcinogen? If so, I think your movie may be a bit too sub-optimal.
It seems like there are a bit improvements for this run according to what Carcinogen has pointed out like the "rapid fire bug" which wasn't done in this run and "fight Birkin's claw" "Shooting the claw makes the fight go way faster than just letting Ada shoot it" and several other improvements as well. So yeah I agree with what Carcinogen is saying.
TylerArtrip, do you think you can apply those improvements? You just should have shown your progress to some people experienced in this game to prevent losses. Now it can be taken as posting a WIP and having quite some useful feedback. Also, please estimate the time that can be potentially saved if all of those were applied.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You did not lose the frame? You didn't record that transition screen from scratch? And didn't copy it from Xipo? I copied it from Scumtron and it's 1 frame faster than yours.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No to all 3 questions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You lose 1 frame at 5339. Did you do those climbings from scratch, of copied from Xipo's movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here is where I got into serious troubles - 6-2B. Not enough HP to play. All previous boosts seem unavoidable. Bird is undodgeable. Walls steal my jumps. Suicide in that room causes corner-clippping jump to fail. http://tasvideos.org/userfiles/info/4033837945331179 But overall, it is a VERY interesting TAS, I advice Scumtron to look into it. Completely different conditions and puzzles. Probably suicides take more time than running those rooms no-damage, I'm out of balls to test every tiny damage management possible, here's when I need a team. EDIT: Here is the finished test tas. http://tasvideos.org/userfiles/info/4037010555029665 Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Saved 56 frames on that boss, thanks. However I have no idea where avoiding damage in 2 can save time. Here is my real project, use fceux 2.2.0. http://code.google.com/p/feos-tas/source/browse/trunk/TAS+WIPs/NinjaGaidenPacifist-compact.fm3 Marx: won't you join? Edit: Revised level 3: 195 saved overall. The link is above. Testing farther levels. EDIT 2: There is a knife thrower in frame 12737. I scrolled her in 3 frames later and got a different pattern. You can try that in level 2. There is a wall-climbing right before, you can notice that I do only 2 jumps and lose time, but even improving that wall-jumping, you would need to sacrifice the saved time to get the desired pattern from the witch. http://www.youtube.com/watch?v=dXMJRGmD0Mg EDIT 3: The link to SVN now has a movie up to level 5. Will resume testing tomorrow, have fun improving it for now :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do it!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tyson's actions seem to depend on your position relatively to him. And you can affect the position he spawns at by changing the position the previous enemy in that slot despawns at: http://tasvideos.org/GameResources/NES/NinjaGaiden.html#InheritedSubPixels UPD: tyson's attack also depends on his jumping pattern, that depends on Y pixel & subpixel, subpixel is got from the previous enemy as well. EDIT: Saved 2 frames over your stage 1 + boss! Better bouncing off the last tyson. You touch him when he is jumping, and spend more time with 1.0 speed. I touch him whlie he is on the ground. This saves some of my improvement and helps to prevent additional 1-frame boost you get before hitting the door. The boss is 0.5 pixel closer to me when I enter his room, but I still couldn't hit him sooner. EDIT 2: Revised level 2. We saved overall 70 frames comparing to my first wip. Starting lvl 3. http://tasvideos.org/userfiles/info/3971327318803844
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay, then, when I am in mood I will resume test run, try improving it and post here. I would use this scheme anyway, because it's better to do the whole test, then totally redo, than trying to make each level optimized instantly. Marx seems more interested in a no-damage pacifist.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The source code is available, it's a Multimedia Fusion 2 project, with a few additional extension files. All the logics are present. Will rip from there directly. http://kayin.pyoko.org/iwbtg/forums/index.php?topic=14467.0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wiki: TasingGuide/AdvancedTools - see Memory observing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks very pleasant. Played that game in 1998 or something.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wait this still wasn't submitted? Really? EDIT: Anyone still has Kurikinton's WIP? The link is dead. I wanted to map the game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Block a post if a newbie/lurker says "jersey" in it :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah, I see. I liked the old name more :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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niamek wrote:
I think it would be helpful if the consoles games wish list were a sticky post?
Seconding that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are cheats allowed in a Playaround? Gonna need more lives to showcase stuff!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GabCM wrote:
Mister Epic is back as GabCM. I'd like to apply again to be a publisher. I think I'll have to encode some stuff first.
And instantly a few questions rise :D Were you leading both accounts? Are you really Mister Epic? Why not use MrE. original account? Are you okay with using the most up-to-date encoding methods?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It would depend on game complexity, for example, TASing a Genesis game is pretty similar to TASing a SNES game, while NES and 3D games are different compared to both. So I don't see benefit it trying different consoles, since complexity isn't directly related. Genres, on the contrary, can make sense. But I'd still leave only game diversity considered.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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The game restarts. I got no credits.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: TODO ideas (feos edition)
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This is an official TODO page considering site code: Wiki: TODO/Coding I felt unsatisfied and made up my own list of overall ideas about everything (Wiki, File base, Forum, Submission/Publication, Judging). Please discuss mine and suggest yours. Bug reports don't count. Wiki: Feos/Ideas Note: my list ignores required manpowers, just lists concepts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I saved 100 MB over Aktan's encode of the previous publication. This is pretty surprising. There were 2 reasons: better compression and downscaling of the widescreen cuts instead up upscaling of the main game. Normal game resolution is 320x240 (as is my encode), cuts are 512x240 (as is Aktan's one). And my encode is 43 minutes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Next time this call is repeated add a news announcement. Might help. But seeing how an Accepted list grows in 6 items per day is annoying. Four-ish people aren't enough, especially considering runs which require several days in a row to encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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