Posts for feos

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Patryk1023 wrote:
HOW IS POSSIBLE TO HAVE FCEUX 2.1.6!? WHAT THE F*CK!?
Compile it. http://fceultra.svn.sourceforge.net/viewvc/fceultra/?view=tar
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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A fantastic comment went from YT: He was just out for a walk, and probably couldn't figure out why everyone was shooting at him. Even when he went to great pains to avoid them (including getting killed three times), they wouldn't relent. So he blew up their island. The end. :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Truncated wrote:
For anyone interested, this project is now off the ground. We have researched movement and damage of the different characters, basic lua script is up, and recording has begun. Sonikku has found a movement glitch which will make the movie look very different and be a lot faster.
While not being interested in making this TAS, I'm very interested in any founds as I love the game. Can you post a gif of this glitch?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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kode54 wrote:
High quality FM: Acceptable, sounds correct. High quality PSG: Interpolates square waves into sine waves, kill with fire.
I know. But after I uploaded this Sonic to my second (unlimited) YT account, next day it was capped regardless phone number (for no reason). So, now I'm not able to upload 15+ min vids again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh, how cute.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Ratings out of spite
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NitroGenesis wrote:
I rated Solomon's Key by agwawaf a 3/3 because I didn't see much TASy moves and the game was very boring. Then later agwawaf rated my Normy TAS the exact same.
- Over 1minute20seconds faster than previous run - 35871 rerecords - Rated 3 on technical quality Enjoy being subjective. As for entertainment subjectivity, many people consider just a few aspects from this list (that I believe is as objective as possible, even though we have a different feel on entertainment): - How much is going on - How fast-paced the game is - How irksome, monotonous the gameplay is (kills long runs) - How cool the graphics/music is (the game's spirit, making it enjoyable) - How much work was put into creating entertainment (how much the author cared) - How much/deep glitches are used - WTF factor - How much players were used (how they interact) - How superhuman does it look overall Edit: Here's my technical factors list, just felt like sharing it: - How many rerecords were used - How long/in-depth the submission text is - Subpixels matter - Is the game overtased - How deep was the run planned (life, item, character management) - How much players were used (how they interact) - How good were the tools available/used (fceu .12 itself was hard to TAS on) - Was the code/RNG studied - How superhuman does it look overall
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Already seeding it to Brandon. And the link to the .torrent file was put into my PM to you (last one).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Toothache wrote:
Does someone want to try tackling a full encode of Alisia Dragoon to see what they can do there? While this focus on parts of a video is fine, we need to apply this to more complete TASes to get the full effect, I feel.
I've made an HD encode of your Alisia, but when I logged into my second YT account, I suddenly found it was capped again for NO reason. I can try to seed this file to you to upload & replace the official YT encode for the publication, as it looks awesome.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm supporting Aglar's decisions knowing they are always reasonable, and this thread confirms that again. Ah, let's define the exact category and measure of glitch somewhere, then let's prove this isn't arbitrary (like the in-game timer is free from subjectiveness and can be a good criteria) and anyone would agree with this measure of glitch allowed in Sonic, and ONLY THEN you'll be welcome with words against the current decision. But from what I've read in the submission text, no one could suggest the measure acceptable for everybody. If you have nothing concrete to suggest (any deviation from the chosen category would water down the point of glitch allowed/disallowed), and can't do this run yourself - don't grumble towards the very optimised run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Proper link, sorry
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Will upload tomorrow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Encoding time!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If Soig didn't change any of the previous movie's entertainment decisions (the former submission was awful in that), anyone wouldn't be able to notice the difference. Isn't that ambiguity? Is the framecount itself enough? See how one may improve the style (scorecount) even lowering the counter just for a SINGLE frame.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AnS wrote:
I just want people to pick any concept beside speedrun.
Hmm... I remember here AnS was defending another view ;D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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graywords wrote:
I didn't see any problem with stages 2 & 4 and the exploding walls. Here's what I found kind of questionable: was it necessary to fire at (and hit) some of the stationary gunners early in stage 5? If these shots actually saved time, so be it, but if it was just stylistic, it doesn't really seem within the spirit of the run to blast enemies a few times just because they won't die from it. It seems more like torture than pacifism. Same applies to the second snowmobile in the same stage. I really liked the work overall, though. Nice improvement.
These soldiers have a metal shield, shooting it does nothing against themselves ^_^ And shooting the tank is okay as long as it doesn't explode. You know, if you shoot several bullets to a real tank, people inside it won't die.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As always, STRANGE (for a regular viewer/taser) ideas hardly attract much attention. Well, until you present the result. So, while I like the idea of improving the true pacifism of Contra run, I can't be sure anyone would pick it. And I remember some other rule of life: if no one wants to do what you wish, do it yourself. It's not telling AnS to tas Contra, it's more like saying that I didn't like the entertainment decisions in this submission at all - and if I had time I'd apply both your and my wishes to pacifist Contra. But as for now, we may accept this submission as it's obviously better optimized then the previous one. We still can keep all timesavers, but use kinda trade-off to make this boring goal WAY more interesting! For example, one may switch weapons as much as possible and shoot as much as the lag counter allows (after clever management we probably won't need to trade something off). I'm even thinking of a 2 player pacifist (don't remember if it was discussed already) to bring more action. So, pacifist Contra is yet far from it's limits and sumerhumanity.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DarkKobold wrote:
This run is deep. Bill "Mad Dog" Rizer understands that soldiers on the other side are simply doing their job, attempting to stophim. He acknowledges that they are just doing what they are told. He spares those who are not in charge. War is ugly, Bill Rizer is the shining beacon of light. Perhaps the Mad Dog is the Wise Dog.
Add to publication text!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I wonder why this and the previous Wii Megaman have so low rerecord count.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://dehacked.2y.net/microstorage.php Yours doesn't work and it's a bit in CHINESE, while I'm a bit Russian.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't know if I'm allowed to add input after movie end. At what exact frame do I need to press Start+Select? BTW, you can upload the fixed movie to microstorage.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Encoding HD.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm picking this project. And here's a script displaying the proper data: Download tmnt3.lua
Language: lua

function info() for i = 0, 7 do x = memory.readbyte(0x47b+i) y = memory.readbyte(0x499+i) - memory.readbyte(0x4b7+i) hp = memory.readbyte(0x622+i) timer = memory.readbyte(0x68a+i) id = memory.readbyte(0x52a+i) if x< 6 then x= 6 elseif x>250 then x=250 end if id>0 then gui.text(x-6, y-18, string.format("S%d",i+1)) gui.text(x-6, y- 9, string.format(hp)) gui.text(x-6, y, string.format(timer)) end end end emu.registerafter(info)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I recorded a movie then switched off some layers, then recorded avi, then used autostitcher. The main trick to record a movie was using a code to fly through all the map by pressing A B С. http://www.youtube.com/watch?v=aGR5PbvFY10&list=PL56690DF60ECAD041
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How 'would' I do it? Or 'did'?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FODA wrote:
Just watched it. Guys, the run was insane. Are you sure you're not robots? I couldn't do what you did in a million years. It showcases incredible technical prowess. I didn't know it would be THAT different of a run, but wow. And I had a few laughs throughout!
Have you seen my Bt&DD?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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