Posts for feos

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I tried comparing the 2 video dumps, and it's a nightmare to figure out actual frame numbers that come from VBA, because it dumps the same frame several times on screen transitions and possibly in other situations. So maybe my numbers are messed up, but still worth checking. Levels where your movie takes longer to complete the level: Level 14 - 3 frames. Level 16 - 1 frame. Level 20 - 6 frames. Level 25 - 2 frames. Level 31 - 1 frame. Level 33 - 2 frames. Level 34 - 1 frame. Level 37 - 1 frame. Level 41 - 3 frames. Level 44 - 1 frame. Level 51 - 1 frame. Level 53 - 3 frames. Level 54 - 2 frames. Level 55 - 1 frame. Level 57 - 1 frame. Level 68 - 2 frames. Level 70 - 3 frames. Level 72 - 1 frame. Level 76 - 9 frames. Level 77 - 1 frame. Level 80 - 5 frames. Level 81 - 7 frames. Level 84 - 2 frames. Level 85 - 6 frames. Level 89 - 6 frames. Level 97 - 3 frames.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
Assuming sufficient optimization, could another, different submission of Mario Paint be actually entertaining enough without fully relying on meme value? Could THIS run, if it was redone with proper optimization, be enough to make it?
If routine waits can be reduced, I think yes.
Samsara wrote:
Maybe this is actually a good time to start the discussion on whether or not playaround runs need defined endings. I'm perfectly happy to start having that discussion. I think not requiring defined endings for playarounds would be a great positive change that would allow better pacing and more creativity for them, and may influence a lot more of them coming in as people wouldn't have to expend all of their creativity trying to make an entire game entertaining.
I think whatever makes the audience feel entertained and happy is good.
Samsara wrote:
If relying on thread feedback isn't reliable... Maybe that's a sign that we need to figure out a new way of doing things. I feel like most of my job is just figuring out where to tier movies, and there almost always seems to be a huge discrepancy between submission thread voting and publication rating that, yeah, makes relying on any kind of feedback unreliable... And that's assuming that a run even GETS feedback in the first place. Rating/Voting complaints are pretty common on Discord, it really might be worth investigating how to fix them with the help of the community at large.
I think we agreed that it's safe now to allow some kind of rating for submissions too, since the question now is "is it entertaining?" rather than "should we accept it?" Back when we'd just reject anything a lot people had voted No on, there was too much pressure and people just voted all 10s to get something published. The only problem is we don't know if it's feasible on the current site.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As the only person that voted No, I think the problem with this movie is its pace. Traditionally, there's some expectation that a tool-assisted superplay looks insolently superhuman, ideally throughout the whole run, ideally with increasing degree of WTF. This is why the AGDQ Brain Age TAS was so successful, which is easier to see when the live audience is right there than just by looking at numbers on our actual publication. If we want this run to be published as a playaround, there's quite some movies to compare it to, to decide if it's up to par. In my opinion, we have been kinda "spoiled" by brilliant content that brilliant people had made, so it's hard to impress us at the same level those movies did. It's hard to blow our minds. Is this run mind-blowing? Does it remain surprising for its entire duration? How many times does it trick expectations? How much is going on at once? How much careful planning does it have that results in something amazing? We can't rely on thread feedback alone because it's often not reliable. It's only a part of the global image that a movie presents. For a lot of years there's been a point that amazing technical achievements deserve recognition even if they're not so entertaining. But never did we manage to agree on actual rules on how to handle those less entertaining tech gems. Based on that, I'm not sure if there's enough demand, even tho I personally think some of those tech gems do deserve recognition as publications. Overall, it's obviously hard to draw the line for subjective things, but I personally don't think this run is as entertaining as our other playarounds.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That means the first run can be described as "warp glitch" and all the rest are "game end glitch". "Map glitch" isn't something impossible to explain with existing common glitch types, like "X-ray glitch" in Super Metroid. And we don't need to highlight game-specific techniques in glitched labels if we can generalize by the effect. So I'll be renaming those branches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is map glitch not a game end glitch? The current labeling makes it look like it isn't...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updated the mame core to 0.230 release. No hawk related fixes or changes yet. Just see if savestates magically started working in any games where they were broken, or if something that desynced now syncs. Will get to the hawk part soon.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Publications with corrupted movie files
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[3410] Wii GoldenEye: 007 "007 Classic difficulty" by FitterSpace in 1:41:35.67 - blank zip. [1677] PCE Vigilante by Sonikkustar in 05:44.40 - input doesn't match the submitted file. Both can be restored from submissions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TheKDX7?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Actual explanation. If you don't reach the credits, the game is not completed yet, so the "post-completion input" clause doesn't apply here, because it handles input that needs to happen after the credits. What we can do is use the movie with the concert for encodes, but it should also be modified to reach the credits eventually.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #7045: adelikat & EZGames69's Genesis Beavis and Butt-Head in 09:24.38
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TASVideoAgent wrote:
I am unsure if it's preferred to have the movie that reaches credits be submitted instead
JudgeGuidelines on Post-Completion Input wrote:
Sometimes extra input is required after the game ending sequence has started, so it could fully proceed to the last ending screen. It is preferred to contain such input in the submitted movie
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it's a simple patch, sounds like a decent idea. Just need to make sure it doesn't enable any "secret" advantages.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since this movie has already been resynced to use the BIOS, I suggest replacing this submission with that movie. I verified that all level durations are identical in the resync CasualPokePlayer posted, and fluctuations in loading times compensate each other by the end of the movie, aside from a single frame that the resync is "ahead" due to shorter loading around 70k frames in.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
What's more "legit"? Sorting from slowest to fastest. 1. Trigger the ending sequence, which while longer due to dialogue, sets up the end game flags 2. Setting up boss complete flag, probably some post game credit flag, then load credits. 3. Trigger the credits, ignoring game completion flags.
Depends on how the game works after you've completed it. If there's nothing at all after completion and normal credits, it's ok to trigger them directly. But to play safe and make it obvious for the viewers, you can use the fullest option.
jlun2 wrote:
I want to obsolete: [2225] GBC Keitai Denjuu Telefang: Speed Version "warp glitch" by jlun2, MisterChess in 07:12.50 using ACE. That movie is impossible, since it uses a VBA bug where opcode 10 10 STOP is ignored. Does the very 1st old movie become a new category despite vault due to rules on ACE now?
It can't become a new category if it's the same category in every sense. There's a hacky workaround that involves reverse-obsoletion of newer run by older. Is there a forum post explaining why it's invalid?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fx wrote:
Thumbnail suggestion for TASvideos channel: https://i.imgur.com/LlQlAoT.png
What frame is this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What constitutes difficulty in this game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TAS Tutorial - Making Your First TAS, by The8bitbeast https://www.youtube.com/playlist?list=PLlJzD6wWmoXmihK13itZJ-mzjK3SD1EaM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 has stepped down as a judge. Thanks for all you great contribution! I really like you sir, and I wish you perfect future!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Monotonous gameplay, slow pace, repetitive environment, music with no memorable melodies, and also lasting for 2 hours... Even live commentary has to become casual talk most of the time, because there's not so much to comment in this game, it's basically repeating the same few cool tricks once in a while, otherwise it just feels too bland. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It was really impressive to see a 3D shooter on such a platform! Also short enough to not get repetitive. Yes vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Notes to self This is what mame uses to determine how many samples it needs to emit for any given AVI fame
Language: cpp

length = framenum_to_samplenum(framenum + 1 + m_soundbuf_frames) - framenum_to_samplenum(framenum + m_soundbuf_frames);
And here's the body
Language: cpp

inline std::uint32_t avi_file_impl::framenum_to_samplenum(std::uint32_t framenum) const { return (std::uint64_t(m_info.audio_samplerate) * std::uint64_t(framenum) * std::uint64_t(m_info.video_sampletime) + m_info.video_timescale - 1) / std::uint64_t(m_info.video_timescale); }
Great times. If I replicate this in hawk, hopefully av will sync. m_soundbuf_frames is a semi-arbitrary number of extra frames to prepare samples in advance for, 0.57 of a second, something around 45 frames of safety buffer. I hope I won't need it. framenum is current actual frame. Also I don't think I cleared the sound buffer when loading states lol. It just kept appending irrelevant samples.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Vault is meant to guarantee that if the game only provides for boring runs, it still has a chance to be published as a speed record. But if its Moons content, we allow various speed/entertainment trade-offs in otherwise vaultable branches. The most known example is Super Metroid 100%, which bans OoB because that'd make it much less entertaining, even though that would become vaultable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That sounds perfectly publishable, but we can't predict obsoletion without having a discussion with the audience after the submission arrives.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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