Posts for feos

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letcreate123 wrote:
Yesterday I finished a TAS of the game You Have to Win the Game v1.01 in libTAS which clocks in at 4:58 IGT, but I was wondering if utilizing older builds would be valid too. I ask this because, in v1.01, a password entry room is added right before the end where the player must jump through labeled portals to enter the correct password to win the game, but in older revisions this room doesn't exist and instead the player has to input the password through the terminal. This would save over 20 seconds. As far as I'm concerned, inputting commands through a terminal would usually be considered a debug feature, but in the in-game Input settings, the keybinds for bringing up the terminal can be remapped, implying that it's a feature. Not to mention it's the only way to beat the game in builds without the password room. However there are a plethora of old builds stored inside this public Pastebin page (by the game author, I should mention) and they're all .exe files, meaning that they can only be played on Windows. I do recall trying the newer Steam build in Hourglass in Windows XP many years ago and it working fine for the most part. Anyhow, for reference, the speedrun.com RTA leaderboards for the game utilize the October 24, 2013 Update 2 build. I have yet to verify whether all builds after it discard the terminal password in favor of the password room or not. My question is, under these circumstances I mentioned, would it be acceptable to TAS any of these old builds to skip the password room entirely?
Are there other instances when the game directly encourages you to use the terminal? Also is there official documentation about its usage?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wanted more details on what our emulators actually do, so here it goes. BizHawk running bsnes: https://i.imgur.com/pkdpl5u.png BizHawk running snes9x: https://i.imgur.com/9wYsWvg.png lsnes with default settings: https://i.imgur.com/lrYFR5a.png lsnes with "Random initial state" checked: https://i.imgur.com/irHQ55M.png lsnes with "Random initial state" and "Initial RTC value" changed to both zeros: https://i.imgur.com/RuNh1bv.png For all these cases, initial RAM state remains the same every reboot and changes only after you change the config. As you can see, bizhawk's state is equal to that of lsnes when you set RTC seconds to 0 and enable randomizer in lsnes. This means hawk uses randomizer and 0 RTC too, and the user can't change it. That randomizer generates consistent values every time because it uses RTC as a seed, and that is saved to lsnes movies.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samtastic wrote:
At some point me and VidGadeomes are going to TAS the Linux version of New ‘n’ Tasty and I have a question here for a judge.
It's ViGadeomes.
Samtastic wrote:
I can do a glitchy any% run similar to Oddysee with the DDG but this game also has a glitch where you can teleport upwards through the screen. In order to be teleporting extremely fast, I have to bind 2 keys of Restart Checkpoint together and I can configure this in version 1.0 easily.
This is allowed, because we legitimately send inputs to the game that it can process and react.
Samtastic wrote:
Also in order to skip Scrabania of the game, I need to make a save in any slot of the game where I completed Scrabania and Paramonia so a verification movie would have to be made/
We only allow starting from a premade save file if your movie gets to the Moons. But even in Moons, we prefer unlocking new content via a save anchor and not just glitches. Otherwise, include what you're making a save of right into your main movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you can make him fully playable and beat the entire game 2P, that most likely can be accepted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How playable is that second player? Calling him just to jump on him feels like a pointless cheat indeed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You can just try running this movie on lsnes while making it use bizhawk's pattern. In seiken3_geg_done.lsmv, open starttime.second and set the value to 0. Also you can build bsneshawk in 1.x branch just for testing what hawk can do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a really dumb situation. Hawk's startup RAM state is the same as lsnes's if in the latter you start a new movie, check "Random initial state", and set RTC to 0. And in hawk you can't disable this. Yet in both emulators it's the same overall RAM state every time you reboot the core. So this movie should work just fine in bizhawk too? I admit it'd be extra dumb to reject this movie due to using hawk's startup state. Last time this thing happened, and Keylie directly mentioned that hawk does it, it was completely ignored (including by me). So yeah, the rule bans all bizhawk movies done with bsnes. Man I need a day to ponder this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What I think about turning in this game is that it may be generally losing time (notice the sound), so one might need to travel in straight lines that are chosen carefully. But this hasn't been tested.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I didn't manipulate them to go faster than me, they tried to outrun me automatically, and I just used trial and error not to let them do it by bumping into them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a known problem with win10 and we can't figure out how to solve it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Soig, I google-translated your reply to English and I'm sorry that it happened this way. Xipo, we always encourage open collaboration or open competition on this site. If you shared that WIP in the Contra Force thread, it would be a known record indeed, and any future TASer could easily incorporate your strategies or even work with you on finishing the run. I should agree that it's not helpful to anyone when an unknown unfinished movie is posted to compete with a complete run. It won't be open and fair competition, because incorporating such improvements may require redoing the whole run, and that can be highly demotivating when a faster WIP is only posted when it's too late. Please consider posting your abandoned projects, because then someone else can make then alive again! But posting them when it's too late, I should admit it's not entirely fair.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What matters is basic ending routines. Once you trigger them, and they mostly successfully run, it's been completed. We're not blindly relying on visuals, any doubt is resolved by checking game code.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You're losing 5 frames on picking the color. Also see if you can beat my time in level 1 while I'm checking your last level.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
Apparently, Contra III doesn't seem to have SRAM feature, and the game simply goes back to the intro sequence after the player presses START on the FINAL SCORE screen in question. Does this mean the "game end glitch" category is still valid since the game behaves the same when beaten with that glitch?
Is there some context on why you're asking this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ViGadeomes wrote:
Where can we consider that a track is complete ? - When the In-Game Timer stops. - When the character stops moving. (in private eye both were at the same time) - An other ending point.
Go for the latest meaningful event, be it character, or IGT, or music stopping.
ViGadeomes wrote:
Also what about Smurfs Rescue in Gargamel's Castle? Do we keep it like this because all skills are loaded automatically by the game or do we have to redo it because we could chose next skills before the game loads them and if so what is the completion point of skills? when the character stops or when the music ends or an other thing?
You don't need to redo anything, it's already explained in the judgment.
ViGadeomes wrote:
**Second question : For the last track,what goal should be reached ? - ending the tracks without avoiding obstacles (sure not) - ending the track avoiding obstacles and privilege the IGT ( all tracks will be completed with the fastest IGT even when there is 2 random tracks) - ending the track and privilege the TAS time ( all tracks will be complete as quickly as possible unless the last track)
Use the same goal as for the rest of the movie.
ViGadeomes wrote:
If different separate games are available in a game could we make the rules eazier by saying that all games have to be done within one movie ? Or if it's not mentioned which of the games has to be done ? Maybe adding these points in the rules would be interresting. Thanks in advance and sorry. If i don't have to redo one or all these TASes, let me know.
http://tasvideos.org/MovieRules.html#GamesWithAdditionalLevelSetsOrGames
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You can just cancel it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bump. A lot of new TASers have arrived. How do you guys do it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mihoru wrote:
I'm first MAME-RR
Not at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does anyone have a screenshot suggestion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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JosJuice wrote:
This determinism problem is just that TASes made on Windows won't sync on other operating systems, and vice versa. So while not using the versions that has that problem would be preferable, it is still possible to TAS on them. (Also, the problem technically existed before 5.0-10039 but wasn't as exposed back then.)
I'm not saying it's not working, I'm saying it shouldn't be used for movies meant for TASVideos, because not a lot of judges and publishers can run both OS's.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Not even in branches?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I had to install a few things to make the game launch:
Language: shell

sudo apt-get install libopenal1:i386 libssl1.0.0:i386 libglu1-mesa:i386
And the executable I needed to run was runner, not UNDERTALE.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a nice movie with complex gameplay, good execution, and high ratings, but it's also rather long and has those repeating sounds... hard to sit through the entire thing if you're just a layperson. I'd wait for any%.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Have you read the judgment?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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