Active player (466)
Joined: 2/5/2012
Posts: 1708
Location: Brasil
Paused wrote:
Oh; you can skip the fight against Tails and Emerl in the lab by pausing+quitting out. You can do that with a number of fights throughout the game that you're not required to win. I believe that's the only one in Sonics story, but I know there's at least one against Rouge in Tails's story as well as some of the fights under conditions in Rouges story. I'll try to recall/find the full list of such battles. Sorry; I didn't have chance to watch the previous input file to catch it sooner. It's a shame too, as you made it a cool looking fight.
can you be more specific, which fight at the video?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Joined: 5/9/2005
Posts: 748
The fight at 8.03 in your Youtube video.
Active player (466)
Joined: 2/5/2012
Posts: 1708
Location: Brasil
i submit challenge mode tas using sonic meter glitch and now i just discovered a bizarre glitch while doing the tails versus gamma1 fight in tails story, i mashed start at the end of the fight and lost battle points and somehow stalled the end of the fight despite gamma being dead already. just turbo Start button really https://tasvideos.org/8947S edit im trying to reproduce it, it's both A and Start turbo
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Active player (466)
Joined: 2/5/2012
Posts: 1708
Location: Brasil
Link to video comments: i desynchonize gamma kills for more meter if they die simultaneously i can only block the post death explosion once but if they're desync'd they allow me to double the meter gain by blocking the the post death explosion 2 times special move spam is unfortunately faster than other interestin strats i chose the wrong language unfortunately, but at least i can understand which type of skill Emerl is acquiring exactly allies stopping enemy knockback, instakilling enemies and helping with damage can change the most optimized strats on the fly
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Tuffcracker
He/Him
Active player (317)
Joined: 8/29/2022
Posts: 16
yo I am currently working on an updated TAS of story mode, and I want to share some findings that I've come across. They're very interesting, to say the least. First off, I found out that you can double-rebound off of a wall. You have to be right next to a wall, and your opponent also has to be next to a wall. For optimization reasons, you'll want to try to manipulate the AI to perform their sweeping kick immediately as opposed to a punch combo or their special move, and it also has to be in the direction of the wall you want to rebound off of. When they do their sweeping kick, you have to be right on the edge of the hitbox of the kick, and it will throw you towards the wall. When you rebound, you have to do a frame-perfect B press when rebounding in order to not go up into the air, and then you have to land on the ground and quickly walk back into the hitbox of the kick before the kick ends. If you do it properly and are fast enough, you can get kicked into the wall again, and be able to rebound again! This would save time in fights where you utilize the enemy's sweeping kicks to build up the meter, like the boxercising fights in Amy's story. The important part of this is that you exit the hitbox of the kick before the first rebound, otherwise it won't kick you again. If you want to deal double damage the other way around, I recommend getting hit during your sweeping kick, as this will hit the opponent twice and potentially turn their rebound into hitting the wall and dealing more damage. Now for the big one: Amy is as broken as Sonic and Emerl! This first started out when I had found a video from someone in the Sonic Speedrun Community discord that showed off Amy being able to preserve her meter using her Ground Power move. When I saw this, I wanted to try to find another move that could potentially also preserve the meter. And I actually did, and that means that Amy now has an infinite 1-hit KO method! You can preserve your meter with the following moves:
  • You can preserve the meter by using Amy's Ground Power move right before falling off of a ledge. This will cancel the move on landing, which will end up preserving the meter. Be careful, as there is a bug where if you input R too late, you can actually walk in midair while doing the special move, which will NOT preserve your meter.
  • With Amy's Aerial Shot move, you can jump and input R in the air the frame before taking damage, and this will end up preserving your meter as well.
Knuckles also has a trick to preserve his meter, using his Aerial Power special. Although this is not as quick as using his Ground Power move to combo the enemy, it's still worth documenting if someone else wants to toy around with it. By using the Aerial Power, you can hit the enemy to kill him, then on the same frame that Knuckles would come up out of the ground, you can walk up a ledge and this will preserve the meter. This is not something that I myself discovered on my own, but I was watching a video where someone was trying to beat Sonic Battle without upgrading Emerl, and he mentioned a comment on that video in a followup video that peaked my interest. In Amy's story, there is one fight between Emerl and Rouge, where the condition is to get 10 KOs without using special moves. However, Emerl's default special move does not actually count as a special move! This means you can use the infinite-1-hit-KO trick on this fight to save a lot of time over the published TAS! That's about all I have to share for now. If I find anything else, I'll be sure to try to keep this updated as soon as possible!

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