I figured out the magnet spell could be activated before Mordamir taunts you about having no more defenses. This shaves a ton of input off the end of the run.
This .bk2 uses a different disk image for the game. As an added bonus it's 134 shorter loading time. The gameplay inputs are identical to the original .bk2 uploaded for submission 6280.
In the published run, there is a sequence of unnecessary inputs after the last necessary hit on the final boss (seemingly for entertainment purposes). These were removed.
In the published run, it is not necessary to suicide in stage 70 to guarantee a game over. As the suicide inputs are junk they are removed. Removing those results in some of the ending inputs of stage 69 becoming junk as well...these were also removed.
Original:
Emulator FCEUX 2.2.1
Game Region - J
Truncated Version
Emulator FCEUX 2.2.3
Game Region - J
#50709352514191075 - NES Balloon Fight - Truncated