Posts for feos

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screevo wrote:
Hello; I am a moderator for the Speedrun.com leaderboards for ALTTP. I'd like to point out two things. 1. This video meets what the ALTTP community has long defined as 100%, in every sense of the category.
Is there a thread where this definition was set up by the RTA people? Or was it just assorted comments? Maybe I will find answers to my questions in such a thread. People definitely asked themselves "okay why do we want this to be included, and that to be excluded?"
screevo wrote:
2. Here is an accepted submission for Zelda 1 "All Items" - http://tasvideos.org/2508M.html - This submission skips the blue ring as well as the level 2 sword. However, it was accepted as 100% completion. Can we please hold fmp and Yuzuhara's excellent work to this same standard?
Nice find, we will investigate this too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What Gens shows as FFxxxx can be seen in bizhawk if you use 64K Bus memory domain. But 68K RAM domain shows the same stuff, just drops the FF part. This region starts at FF0000 of 68K Bus and is a mirror of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fmp wrote:
feos wrote:
The crystals imply that the pendants were maxed out. We require that no glitches are used to max out the pendants, and they are legitimately maxed out in this movie, so the crystals legitimately imply the pendants. By checking the crystals you make sure the pendants are fine, because we ban glitch use that advances you in terms of full completion.
I have no idea what this means. Crystals and pendant collection are tracked separately and the display for them in the menu is based on whether or not you’ve advanced to the final quest state by killing Agahnim. If the semantics of the community-decided goal are really going to be a problem, just call it a playaround like 2021M.
The main question is: Can we consider this goal official (for tasvideos) "full completion"? This in turn would mean it could even be accepted to Vault if the entertainment value of the movie happened to be low. Our framework is hosting clear and obvious speed records under one set of conditions, and generally entertaining side goals under another set of conditions. The former we publish regardless of how boring they are. The latter we only publish if they represent unique content. Clear and obvious speed records for us can only consist of exactly 2 types of goals: fastest completion and full completion. Those are not just semantics, they have to be defined very solidly and they need to be recognized by the vast majority of our viewers as sane. It's some kind of a speed record seal of approval, and as a result, we publish that no matter what. This particular submission happens to follow the full completion definition invented by the RTA community, but turns out that definition isn't as clear and obvious as we would want. They are fine with that, because they just host as many branches as people happen to speedrun. We offer more elaborate services than they do, and we have stricter requirements. So we do extra brainstorming when it comes to defining fastest and full completion for the first time, for our site. This is why I may be seen as nitpicky. So if no one really thinks this movie's goal must define full completion for this game, we would just accept it as a side branch that is entertaining enough to exist independently of our nitpicky definitions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The crystals imply that the pendants were maxed out. We require that no glitches are used to max out the pendants, and they are legitimately maxed out in this movie, so the crystals legitimately imply the pendants. By checking the crystals you make sure the pendants are fine, because we ban glitch use that advances you in terms of full completion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The simplest way to define the goal of this movie without endless explanations is: "maximum inventory" Still, details:
  • Pause menu screen and in-game HUD are defined as inventory.
  • If an upgrade doesn't appear in the inventory at any time, whenever you wish to check it, it's discarded in this branch.
  • If an upgrade only appears in the inventory if you do certain very specific actions, or visit very specific places, it's disregarded.
  • If an upgrade can be maxed out without doing the intermediate steps, aside from glitches, the intermediate steps may be disregarded.
  • If intermediate steps are required to max out an upgrade, they are taken.
This is what stands behind the RTA definition for this branch, who defines it verbally as "max upgrades except not arrow and bomb capacity". My personal impression: There are way too many IFs. This is not as clear and obvious as we would like it to be for a full completion branch. If you want inventory upgrades, grab them all, don't skip things like Sword 2. If you want just upgrades, don't skip arrow and bomb capacity. If you want all one-time collectables, there are also chests. The problem is, we can't simply say "full inventory", "all upgrades", "all inventory upgrades". This movie is not about getting all of any of those. It is only about reaching their max level. And only for ones that the game can always show you. Does anyone have any feeling or thoughts in that regard?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AlbertHamik wrote:
Well I was pretty excited to try this out for myself. Compiled both the latest stable versions of libTAS and DOSBox in Fedora 27 and setup two games of mine, Chasm: The Rift and The Terminator: SkyNET. Both of them threw back random error messages which tells me they didn't like libTAS very much as they play normally outside of it. I tested out another game I had, Radix: Beyond the Void, and that appears to work just fine. Bit of a shame, as I was really hoping to test out those two prior games.
Just report whatever bugs you're having to libtas repo. Keylie fixes things quite quickly if he has a way to reproduce them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
Есть если я правильно понял это правило, то что бы им воспользоваться, нужно будет основной мувик с завершением геймплея отправить как основной для подсчета времени. А второй мувик с одним дополнительным нажатием клавиши, нужным для запуска титров, скажем минуту спустя после катсцены, загрузить в юзерфайлы и он будет использоваться для энкода. Так?
В точности!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's what we're up to as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
For whoever publishes this, please make the Japanese version the main encode while having the American version be the secondary.
That would lead to mismatch with the movie being published. If you want JPN version to be used as primary, edit the movie accordingly and I'll replace it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To be frank, bizhawk does provide an alternative to lua, it's called APIHawk. It's totally unused, but allows some neater stuff potentially, though it is about having compiled DLLs. https://github.com/Hathor86/HelloWorld_BizHawkTool.git Needs to be built for x64 to work with 2.x hawk. Currently the build and the src are in ExternalTools folder. I tested this in a few releases and it works only in 1.11.4. I think APIHawk has access to everything that bizhawk tools have access to. And we have this page now http://tasvideos.org/Bizhawk/LuaAlternatives.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Stovent wrote:
For Zelda: Spirit Tracks, after defeating the last boss, there is a bunch of minutes of cutscene that are skippable. However I feel bad about the author having to skip the last cutscene. Can the author submit an input file that have the last input on defeating the final boss (like RTA), and provide another input file for publication which reach the end of credits without skipping the cutscene (so have the whole cutscene with textboxes and so) ?
It depends on how complex the extra input is, and we generally prefer extra input to be present in the main movie that's submitted and published, but an exception can be made if they provide an extra movie containing this input. See this rule for all the details: http://tasvideos.org/MovieRules.html#PostCompletionInput
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
So we really encourage everyone to ask for help with this everywhere they can, if they care about this submission.
And apparently no one does anymore?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DeHackEd wrote:
And besides, complaining about the slow execution of a script feels hypocritical when you're emulating the CPU, etc of another platform the rest of the time.
My script for Gargoyles slows down bizhawk from 800fps to 80fps, and that's already after all the improvements FatRatKnight and I could come up with. EDIT: In Gens the same script runs at crazy speed, because there's no need for Lua-C#-C crosstalk.
DeHackEd wrote:
I mean, if it comes down to it you could just write a C function and require() it into Lua and have it do all the heavy lifting.
Can this C thing keep using emulator lua API?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Encode of the map script. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maru wrote:
As much as left+right simplifies this game from a TASing perspective, the two frame framerule will make manipulating RNG (Hammer Bro. movements) on this game more challenging compared to the NES version. That would certainly complicate making an optimized TAS, especially considering the precise manipulation of Hammer Bro. movements that go into World 2 and World 3 of the warpless TAS.
What about the GBA version? Does it have any fundamental TAS-related differences from this port?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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1) Macro Tool 2) Для каких-то вроде автоматом вырубается, но должно быть можно включить.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TheCoreyBurton wrote:
I'm having a bit of difficulty with a video dump, specifically the 10bit MKV encode (the other two worked just fine). When I get to encoding the video, the following error comes up:
-------------------------------- Encoding 10bit444 downloadable -------------------------------- avs [info]: 320x240p 1:1 @ 60000/1001 fps (cfr) timecode [info]: automatic timebase generation 1001/2541180000 x264 [error]: Effective timebase denominator 2541180000 exceeds H.264 maximum x264 [error]: x264_encoder_open failed
Feos said it's likely something to do with Bizhawk's N64 dumping as this is for the Banjo-Kazooie run recently submitted and to ask in IRC. I spoke to Spikestuff who encounted the same problem a while back with a run he encoded which was solved by RGamma. Unfortunately I can't stick around in IRC any longer, so can anyone here offer any insight or solution to the issue?
Maybe back then what Aktan suggested was better, but I did a test, looked at x264 code, and checked the result, and for N64 footage from Bizhawk that seems to be the only cause of this, we should be passing --timebase 1001/60000 for primary. I'll add this check to the package soon. As a side note, my own build of x264 was 10 times smaller than what they provide. I'll do some testing and then maybe switch over.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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electricslide, have you read these 2 pages? http://tasvideos.org/TasingGuide/TASArt.html http://tasvideos.org/Guidelines.html It'd be hard to discuss the fundamental principles behind TAS rules without being aware of those pages.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When it's published, please go vote people, because I consider starring this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You're right. Can you create an issue for that here https://github.com/TASVideos/BizHawk/issues ?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Try clicking this button at the bottom, in the instance that's supposed to run in BG:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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1) Как и всегда, делаешь в мувике сейв, переключаешься в режим записи, загружаешь его. Все дальше просто тасишь. 2) Сейвы поддерживающие перезапись хранят в себе мувик, если они созданы пока мувик был загружен. Так что если ты создал сейв в режиме простой игры без мувика, запись с него начать хоть и можно, но по правилам сайта сабмитить нельзя. А если это сейв с мувиком, то просто продолжаешь запись и все. 3) Для ревинда есть хоткей, он функционирует так же как кнопка <, и так же как кручение колеса мыши с зажатой правой кнопкой. 4) Да, ибо как иначе-то? Можешь поменять интервал сейвов чтобы они были чаще или реже.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks! Dumping it. BTW, with 4K internal resolution and gliden64, I get lagarith and x264rgb running at 11fps, while ffv1 only does 2fps.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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<TheCoreyBurton> I'll test bomberman to be safe. <TheCoreyBurton> Bomberman still does not work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is disappearing background an emulation bug or it also happen on console? https://youtu.be/CyEDX9Q7fZo?t=454
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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