Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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The full completion definition for this movie is quite vast and complex. Was it made sure it perfectly meets our rules on full completion?
Movie Rules wrote:
A clear consensus is required on what constitutes full-completion.
  • Some games reward the player for something internally defined as maximum completion goal.
  • Sometime full completion requirements are explicitly mentioned in the game instructions.
  • Full completion can only consist of optional one-time, irreversible, or otherwise strictly limited accomplishments that can be objectively measured and maximized.
  • Conditions that are imposed unofficially by players are only eligible if they originate from fundamental game-play features.
  • Community agreement is required when defining newly invented full completion goals, or if existing definitions need to be revised.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah I was sure it'd be slower than the unfinished WIPs. This game is insanely tedious to TAS optimally, because you have to do infinite amounts of planning and RNG manipulation: get a turtle, manipulate enemies to spawn optimally, kill the turtle when enemy spawns will be reduced by having just 1 player, start over and test another turtle the same way. If you plan to keep working on this game, read through this game's thread, and here's the script that shows some stuff: http://tasvideos.org/forum/viewtopic.php?p=294129#294129 Overall, if a submission loses time to existing records due to pure sub-optimality, it will be rejected anyway, so instead you might cancel it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it's "deprecated" by a comparable goal, would that run's goal be as arbitrary as in that warpless run? Or maybe it's time to come up with better definitions for what we want to have for this game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't think it should be replaced, it doesn't change how soon the ending is reached anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
2) The manual specifically mentions 14 crocodiles (which is exactly how many your run encounters), could the river portion be completed faster by killing all the crocs as soon as possible instead of letting some go by?
I felt like trying. This alone saved 1544 frames. Should we really be waiting with this movie? Oh right. The ending. There's a "cutscene" at the end: during the scory tally (which only happens when you reach your wife): the characters start moving left and right (okay, dancing). It clearly indicates that the primary goal of the game has been reached, and all you have left now is doing everything over again, pretending you've just let the cannibals steal your wife yet again because it's fun. The game gets harder as the manual says, but I really consider this final event as the game's ending. Just like in Donkey Kong. EDIT: Then I tried the 3rd level alone (without the above improvement for the 2nd one): 91 frames faster. Come on, this isn't even funny. And finally, if you just jump on frame 8937 of your movie whole holding left, you can stop the movie there. The char will reach the wife and the score tally sill start.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
When creating a TAS aimed at the vault, does spending frames to enter a character name count against the "fastest completion" criteria? Or to put it another way, can a vaulted run be obsoleted by a faster run wherein the only savings are not spending time entering a name?
If the only "improvement" is avoiding the name entry, it'd be rejected. But if you find a way to enter the same name faster, that may be considered, yet the chance would still be low. Short answer: name entry is not banned from Vault. http://tasvideos.org/FastestCompletion.html http://tasvideos.org/Guidelines.html#EnterANiceName
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
On the latest interim build, do the following: 1. Open a gba game. 2. Start TAStudios 3. Let it play for a while. (Don't need to let the game start, but if you do, it's more noticeable) 4. Under markers, click on the 0th frame with the title "Power on". The emulator will now show a white screen, while lagging every single frame forever. Edit: Additionally, using the "State History Integrity Check" will give: "Bad data between frames 0 and 8", even if you cleared state history.
Does this still happen?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sniq wrote:
feos wrote:
Please try it and tell if it helps, I can implement it in tastudio easily.
it helps. do it
Done. It truncates upon branch load only in Rec mode though, as read-only state-load isn't supposed to truncate it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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And finally mister slamo is a judge!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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One way to approach this is checking if your movie actually aims for in-game time rather than real time. If such a goal is sensible, optimizing actual gameplay at the cost of the ending (or score tally) makes sense too. Or you could put that this is a speed/entertainment trade-off, exactly because it's more entertaining that way. If your movie is Moons worthy, this can be allowed as an artistic choice. And even if it's Vault-only, potential improvements may still remain when we publish a movie, if implementing them would mean redoing everything from scratch and they're not tremendous.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I congratulate everyone that Dacicus is a publisher again!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Notes: I didn't add the major skip glitch tag, because here it's just clipping out of bounds rather than corrupting the game engine from the inside. And for this game, this approach will most likely be the default way to tas it. Also, I used my own preference for the screenshot, and put all the suggestions as a gif instead, because they were too cool.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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How do I do that then?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Audio and video here are fundamentally out of sync, unless you mean something other than built-in tools.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So who's gonna host the Gens version until then?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It has happened a few times in the past, but to host both it requires editing the database manually, as there's no interface for this kind of thing. What if the Gens version is just kept in userfiles for whenever Nach is around to add the file to the pub? Though I'll need to wait for him to even agree to do it here. Before it's published it can't have both files, and I'd really prefer encoding this on hawk.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So if we call the currently branchless movie "in bounds" that wouldn't be enough? The main questions seems to be, are there major glitches (avoided there and used here) not related to OoB at all?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Does it make any difference which kid you play as?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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LOL at the video ending. I suspected that to be the case, okay. With this problem out of the way, the one that still bothers me is how the secondary player and his nitro is used. Should I point out actual timestamps where it looks strange, or you already have the answer?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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If no improvement checks are gonna happen anymore, I'll just accept it, and while the main encodes are being made, you'd have the time to improve the script if you want, for secondary encodes. While the secondary encodes with the script aren't required, they'd be extremely nice to have anyway, to help more people appreciate what's up, like the camhack encodes for Sonic. The version without cam display could be used I think, unless you want to refine it even more.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Yeah if it's too much of a hassle to make the camera display work, just drop that bit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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fmp wrote:
Try this EDIT: may have mucked up the colors a bit, but whatever.
Doesn't seem to work correctly on the overworld.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm watching with the script right now, and it'd be nice to see where on the map the currently shown screen position is. Like another moving rectangle that covers the currently displayed piece of the map (my script above shows that as a blue rect for example).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's an interesting question how we should branch this movie. On one hand, it uses a secondary game mode available from the start, which we usually label. On the other hand, that mode was explicitly designed for speedrunning, and it makes the most sense to use it for speed oriented playthroughs. However, when we decide if anything even needs a branch label at all, we ask ourselves if that mode alone could be the only difference between 2 branches published alongside each other. At this point, it's highly unlikely that we will have speed oriented movies of this game playing these 2 modes and having no other difference. Just like with game versions, there has to be significant gameplay difference, or a specific trick unique to one release. If the main mode has something like a game breaking glitch not available in the speedrun mode, it could be published separately. But it'd be labeled according to the glitch, not to the mode. If the same glitch is then found in the speedrun mode, and it's yet again faster than in the main mode, the main mode run would be obsoleted. So far it doesn't sound like the game mode can ever be a defining factor for a branch for this game. Which means that we shouldn't put it in branches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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