Posts for feos

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Link to video ERRRR I was so slow with my 4K encode that you made yours sooner, nice job feos.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Let's start with what you want to achieve. I don't think this whole setup will fit into bizhawk just yet. I'd rather add basic rerecording to MAME itself as a start. It already has movies and savestates, just not tied together. Porting this to bizhawk would have to resolve a huge pile of things, and we're not ready for solving them before we ensure the setup itself works.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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InfamousKnight wrote:
how would we implement those?
Depends on what you plan to implement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Congratulations!!! So if we decide to distribute HDD images with FreeDOS on them, will it be needed to add anything else to such images, or you just put them in the right place and install the game? I mean, to figure out the legal nature of this, we need to know exactly what we distribute. And for that, we need to include as much as possible into those "distributives", so the only thing left to do is installing the game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh! I was planning to enjoy the comparison encode. Then this happened. OK, but can I ask, what this cancellation is trying to achieve exactly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh boy, you guys are fantastic!!! Slamo, can you make a MAME recording of you playing Quake with SB16? -aviwrite video.avi This will make uncompressed AVI, so before sharing you might want to reencode it using something like virtualdub, with some lossless codec like lagarith. Dacicus, mame devs have an IRC chat where any setup question can be asked: #mame. I would talk to them myself, but I don't know what is not working exactly and how to express myself about something I don't know how to ask. Can you ask them if the problem you are having is a bug or by design, or maybe they know a workaround? They seem to be using such emulated machines with installed OSs quite a lot. This stuff even supports networking from those OSs! I don't think sharing HDD images with FreeDOS installed is illegal, but we'll need to research on this. Also, if we distribute such an image, I think it'd be handier if the HDD had smaller size? I think for any potential TAS one would need a dedicated HDD image to prevent messing things up. So I think it'd just need to be the size where the biggest DOS game would fit?
I found a thread that contains TONS of other installation instructions, like windows 2000, linux or amiga os. The wiki link above copies the first instruction from that thread. http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=86865
Important notes from IRC: Lord_Nightmare one important thing to note if you have a killer instinct or similar arcade hdd and want to 'update' it to a later version: please image the original drive first, MAME is missing MANY drive software versions Lord_Nightmare dumping the ata-identify page from drives is strongly recommended as well, theres a special utility to do that, ask on the dumping union forums Lord_Nightmare the ata identify page contains the drive serial number, drive type name, and some other important information that many games actually check!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Prince of Persia uses MT32, Doom uses both. It seems to be optional, I just don't know how to enable proper sound card there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: DOS/WindowsXP-/Linux/Flash in MAME and PCem? Testers needed!
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UPDATE - 2018-06-05 So tons of testing was done. MAME runs DOS and somewhat runs Windows. Somewhat runs Linux, and does not run standalone FlashPlayer. It also has bugs in savestates, and doesn't really have solid emulation of anything after 486. Even after all the years of developement, their thread at Bannister forum ends with this:
PC/XT/AT (inside) WIP topic wrote:
Give PCem a shot until MAME matures some - it's quite good. I've even managed to install Windows XP with some recent cdrom fixes committed to the tree, and it works surprisingly well. On an emulated Pentium 233, Voodoo 2 and a functional network card, no less.
Amusingly, it's like a testament to us. Because what we need is solid emulation of as modern hardware as possible. Also, by the time MAME matures more, PCem will emulate x64 and nvidia cards I guess? So the setup is similar to what we were trying:
  • Install DOS. Either FreeDOS or MS-DOS. The former lets us ship DOS environment bundles ready for TASing.
  • Install x86 Windows, up to XP, inclusively. Even if we come up with ways to disable some features that may slow the system down or increase its memory usage, there's still no way to distribute it, so we have to install it from scratch.
  • Install x86 Linux. Some games work on Linux natively.
    • Use Wine on Linux. Library is a bit bigger than the the above.
  • Use standalone FlashPlayer
    • On Windows XP latest FP should work
    • Linux only has x86 FP versions up to 11.2. Recently Adobe started providing x64 standalone FP versions for Linux, but x64 is useless for us, because those emulators only emulate x86 machines.
There are billions of video and text tutorials how to set up PCem. And people say that it's way simpler than setting up PC emulation in MAME. Finally, PCem has solid chance of being ported to bizhawk, if we test it well and know exactly what we need from it. And it has dynamic recompiler! Impressive list if what PCem emulates: https://pcem-emulator.co.uk/status.html More details on those: https://bitbucket.org/pcem_emulator/pcem Downloads: https://pcem-emulator.co.uk/downloads.html Link to video Link to video Link to video Let's go!
OLD POST - 2018-05-26 Apparently, MAME can emulate machines that can run DOS, and therefore DOS games as well. Originally, it was done in MESS, MAME's clone designed to emulate everything but arcades. Then the 2 projects were merged, so now MAME emulates it all. But I have no idea how to set it up! I only can give you some links. Here's where you download latest MAME: http://mamedev.org/release.php Here's a thread talking about running DOS on it: http://forums.bannister.org//ubbthreads.php?ubb=showflat&Number=95414 Here's a DOS tutorial IN SPANISH: https://www.youtube.com/watch?v=uBZ65CyfrKI A few examples: https://www.youtube.com/watch?v=hAGUXZZNEgY https://www.youtube.com/watch?v=PVu1m09v5UI https://www.youtube.com/watch?v=ZsB9CMoFLDs Win 3.1 tutorial: Main hint: disable mouse in MAME during installation https://www.youtube.com/watch?v=FCAElO5qmR4
So what is this thread for? I would very much want people who know how to install games on actual DOS to try this environment out. Because integration of MAME into Bizhawk is one of my main coding goals. For arcades originally, but if it behaves nicely for DOS games, it'd be a killer!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Works for me in Firefox and Chrome.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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While I love the Any run of Sonic Advance exactly because it's so free of overzipping, if there is a run that skips right to the credits, there can always be a branch that avoids such a skip. We've been publishing such pairs of branches side-by-side for quite some years already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Everyone welcome our newest judge, Memory! Congrats and good luck!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bump so I don't forget to read this later. http://tasvideos.org/DOSBox.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You mean pasting its input after some frame? If so, open it in a separate tastudio and select the frames you need to import, copy, and paste over to your target project. Otherwise imported movie will just create its own project. I'll ponder your workflow later today, but I can say already that the best way to compare your current work to something previous is dumping an AVI of that and viewing it in vritualdub, as you work on an improvement. Just include all the HUD into the video. Then you won't have to switch away to a different branch all the time just to see what it does, but you'll still see its input and all the relevant info.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ViGadeomes wrote:
These runs won't be too long for a simplistic game of Atari ? I think, after 1-3 tracks most of people will stop watching because it's always the same thing.
Maybe, but it'd end up in vault anyway, as we can't really entertain people by sliding down for a few seconds or minutes.
ViGadeomes wrote:
Also, I think the best way to TAS these games with an In-Game time is to reach the lowest one because it's the way to speedrun this kind of game which will be thinking of by everyone and be played like that in casual play like a default goal as finishing a game like Super Mario Bros or Aims to the best score possible like in Seaquest. There is nothing more to do in this game, and lowest In-Game Time is like a landmark for all players of this game. And doing all these tracks in the same TAS will have as a result that these tracks will be suboptimal on this point. I know that levels aren't accepted anymore but losing this landmark (in-Game time) in a no branch run of this is like losing the goal to finish Super Mario Bros x).
You don't need to drop the ingame time objective to beat all the tracks, because they are timed individually.
ViGadeomes wrote:
If we do that for this game, it means that we will have to do that for all Atari games like Grand Prix, Barnstorming, Sky Jinks (which is the same mechanics 4 determined levels and one "RNG" level) and Private eye (I'll submit 2 TASes in some days if I find a way to present maps).
It's not a requirement, just an option/suggestion for future. And note that games that don't provide individual levels separately don't belong to this scenario.
ViGadeomes wrote:
I won't talk about this anymore now because you are the Senior Judge and you decide and judge what is better for the site ^^.
Please don't appeal to authority, it doesn't help to have a productive discussion. Ask and post as much as you wish.
DrD2k9 wrote:
Is it really necessary to do more than 1 course (assuming the hardest is the one chosen) in a given game that doesn't link or monitor how many courses have been completed? (For a contrast, consider Mario Kart type games where the various courses are monitored/linked to a completion goal of winning points/trophy.)
I repeat that it is optional. It is only preferred if such a movie exists in the first place. Here's the original rule that handles such cases, I probably should have linked it earlier: http://tasvideos.org/MovieRules.html#MovieMustBeComplete
Games which consist of multiple full games available immediately in a menu, such as separate level sets, often referred to as episodes in DOS games, or the individual games in Super Mario All-Stars, they may be played and submitted individually. Playing a single episode or individual game to completion, or all episodes or games, is considered game completion. Playing multiple, but not all, episodes or games is not considered completion. Multi-games should be avoided if all the games they contain exist separately on the platform, play the individual ones instead.
For this game, it's not a set of levels, but a set of separate games (it's even how the manual calls them), so the rule that bans single-level movies doesn't apply here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Some nice stuff from December of 2017:
<ThunderAxe31>  I wanted to try MAME-rr.
<ThunderAxe31>  I did regret it pretty fast.
<ThunderAxe31>  (I got a BSoD)
<feos>          haha
<feos>          note: due to several billions trillions of supported machines, mame savestates aren't going to be cycle accurate
<feos>          which is bad for stresing rng
<Quibus>        feos: can you explain why/how the amount of supported machines influences accuracy?
<feos>          what fixes some machines will break others
<ThunderAxe31>  feos: then, wouldn't be the case to create a different core for each machine?
<feos>          it how it works since day 1
<feos>          and it looks like you misused the "be the case" thing
<feos>          something is the case means it's actual reality
<ThunderAxe31>  I don't understand.
<feos>          comsider this conversation
<feos>          *consider
<ThunderAxe31>  oh I understand now.
<ThunderAxe31>  oh, well... I thought you was referring to *this* conversation
<feos>          <Nach>  I suspect adelikat in stealing my cookies
<feos>          <Mothrayas> I think that's indeed the case. last time I met adelikat in person, my cookies disappeared as well
<feos>          <adelikat>  it was your dog you puppet
<feos>          do you understand what "to be the case" means now?
<ThunderAxe31>  yes.
<Masterjun>     rip those cookies though
<feos>          well maybe adelikat still keeps them
<Masterjun>     in a case?
<feos>          yeah just in case
<Masterjun>     well, case closed I guess
<feos>          in that case, I feel like we really helper ThunderAxe31 out
<feos>          *helped
<ThunderAxe31>  feos: you're welcome
<ThunderAxe31>  lol
<Masterjun>     barely used any upper case letters as well
<ThunderAxe31>  I'm happy to be a helper :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Wow, this level of successful delegation is very impressive, and also gives pretty high hopes on how much everyone will enjoy the show. Best of luck!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It won't be a "full completion" type of a goal if you beat all the tracks, because the game doesn't know how many you've beaten and doesn't reward you for all. That makes "full completion" definition arbitrary, so we won't be using it. If you beat all tracks of a certain game mode, it doesn't matter how you do it, as 2 branches (slalom and downhill) or a a single segment run of all the tracks. http://tasvideos.org/MovieRules.html#ObsoletingAPublishedMovie
Movies for all games or episodes inside a multi-game or multi-episode game can obsolete individual movies that only play a single game or episode within the game. This is assuming that the combined movie surpasses all the individual movies that it is trying to obsolete.
This implies that to make your branch unobsoletable, you need to make an exhaustive movie that already plays all the tracks. Otherwise there will remain chance that it gets obsoleted by a fuller movie. So if you wish to make an exhaustive run of this game, play all the tracks with the hardest difficulty switches settings.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks, fixed. Regardless, there's no point in having 20 branches. It's better to stitch the movies together by running several tracks in a row instead. This movie is accepted as playing the hardest level of the first mode. Making a movie that plays all 10 tracks that way should also be acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No, I don't think this run deserves rejection for being suboptimal. We make sure the run isn't sloppy and has solid goals, but pushing it to the actual limits is what we encourage the users to do. No run is absolutely unbeatable, and we don't demand being unbeatable in order to accept.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You wait before pressing "s" for the fifth time to manipulate which track you get? Also, since those are 2 different game modes, we can have both of them published even in Vault. So feel free so submit the second one separately.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's the resolution the game works at... somehow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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After having a look at the manual, difficulty switches are considered fair play, and for a Vault TAS we only need to decide what we prefer, speed or difficulty. Slowing down the player doesn't seem to make it reasonably more difficult to TAS, but just increases the run length, right? And you can't increase the opponent's speed? Sounds like the current run is already fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not how it works with regular savestate hotkeys (which you can still use for branches). You can select any slot and save to it, while having any of them loaded. Selection here works identically. Selection isn't limited, you can safely select anything you want whenever you want. Limiting Update just to the currently loaded branch sets hard limits that are very hard to work around, and doesn't provide any benefit in my eyes. You just need to get used to how Update works. Also, why is your currently loaded branch not already selected? If you elaborate on your workflow that changes selection from what's supposed to be used, I might come up with some helpers. As for having longer history for branches, it makes sense, but it's a bit harder to implement than having just one Undo step. It's caused by fundamental flaws in how normal history was implemented, so I have to use my own unrelated logic instead, which is quite limited.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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