Posts for feos

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I don't understand. I tried improving this run and I couldn't. Can something else be different here? Anyway I'd be interested in seeing someone manage to beat this time in the same conditions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Links?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: A better RAM search
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Beefster wrote:
We currently have RAM searching, but it's a little primitive. It works well for some things where you expect a specific value or a clear change, such as position or HP. However it's a bit more difficult to find more elusive things like RNG, leaving us to throw spaghetti at the wall with rerecords until we get what we want.
Well, at first you record 2 versions of the movie with some even occurring and not occurring, and find its ram value, then you just see when it's written to (a breakpoint) and tracelog that frame for both scenarios. You examine them side-by-side going back in time. That's quite an effective way to fund the real RNG affected. Repeat every time you see something that you can't explain or predict and in the end it's all written down and clear. Here's my take on reverse engineering involved in tasing: http://tasvideos.org/ReverseEngineering.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Challenger wrote:
hex-edit
Are you serious?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Record the final inputs and upload the movie to userfiles. I'll replace the submission.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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What's with this run's ending?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Just recently Nach implemented my old request of auto-reporting the time difference for publications that obsolete something. So now, when you pick the movie to be obsoleted from the dropdown list when you're publishing something, in addition to copying the description and movie classes from the obsoleted run, it will also report the time difference in the form of a frames module:
Improved by [module:frames|amount=3522] seconds.
Exceptions are DOS, MSX, GameCube and Wii. DOS and MSX framecounts are artificial, as those systems don't have reliable constant refresh rate and can change it on the fly. The site parses their real time instead and synthesizes the framecount out of that, assuming 60 fps (while most DOS games run at ~70). GCN and Wii framecounts that the site parses are input poll counts, the actual time is determined by the tick count, which isn't part of the usual submission info. So for these 4 platforms, the improvement is reported as plain time difference:
Improved by 1:58.70 minutes.
Do not the leave the automated report as is! 1. Rephrase it to fit into the actual description. 2. Add the intended region (ntsc or pal) as the fps argument:
Improved by [module:frames|amount=3522|fps=ntsc] seconds.
That will make the site use the framerate from the database for the platform the movie belongs to.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Meerkov wrote:
Yeah his does look faster than mine. Not sure what the policy is here. Clearly I have room for improvement still, but my run is faster than the site record. I can try to reach out to them and see if I can get a copy of the movie file...
Vault tier Technical requirements wrote:
Must beat all known unassisted records and beat or match all known tool-assisted records. In rare cases, there will be a sloppier movie that is faster than a more optimized movie due to the use of a major skip discovery. In this case, the faster of the two movies is preferred.
So if your movie was faster than all known records, but not optimized to maximum, it could've been accepted to Vault, where this game belongs. But your run isn't a speed record it seems. So yeah, reach out to the guy.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Alyosha wrote:
I am having this same issue with the dev builds. When I try to run BizHawk, nothing happens. But, if I run DiscoHawk, exit it, and then open BizHawk it runs just fine. I don't know what magic is happening to make this work, but hope it helps in debugging.
Please let zeromus teamview you! This sounds really weird. Both bizhawk and tastudio start up perfectly for me with the appveyor dev build and local release build.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is the build you're trying to launch as recent as your post? I had one bug with tastudio crashing the emu when you try to launch it, but the emu itself did start. However, thecoreyburton also complained on bizhawk not starting, and he fixed it just by compiling it himself, no idea how it changed anything. Try reporting it on IRC to zeromus. Need to resolve before the release.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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You preview your script in vdub, at the moment when you want to stop the encode you copy the frame from vd and put as trimframe. It automatically discards the logo length.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For official encodes, just use the trimframe variable. But if you particularly need to export from vdub, keys Home and End set selection start and end. Then just press Delete key.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Speed doesn't matter unless you set turbo. And end volume is the same as your actual volume slider in fceux.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Alt:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Stovent wrote:
Acvisynth : https://sourceforge.net/projects/avisynth2/ VirtualDub : http://virtualdub.sourceforge.net/ for 32 and 64 bits DeDup : http://akuvian.org/src/avisynth/dedup/dedup-0.17.zip (spikestuff's link) and it still doesn't work... if you wanna check again : script : http://pastebin.com/YbdSzJ0H file folder : http://www.hostingpics.net/viewer.php?id=965978dedup.jpg If you want, i can skype from 9 to 11 pm GMT+1. Send me a PM and i'll give you my skype
We just resolved it, Stovent had to use an older virtualdub version. No idea what was wrong with the newest one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Debugger isn't working. Use trace logger instead. Or lua.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: 4 suggestions.
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FatRatKnight wrote:
Basically, I would like to tap the related control binding to toggle it on the current frame.
I'm potentially interested, but why not mouse? You can draw with mouse pretty efficiently. Also, advancing and rewinding can be done by holding the right mouse button and scrolling the wheel. Since the day AnS invented this method I'm not using any hotkeys anymore. For the reference, tastudio replicates most of taseditor's features, so you might wanna read how to control them better: http://www.fceux.com/web/help/taseditor/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: 4 suggestions.
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FatRatKnight wrote:
Some way for button control to toggle the immediate frame's inputs * The Recording mode removes existing input, denying precision control; not a solution I seek * Mimic the behavior of this script running under FCEUX when TASEditor is engaged
You want it to let you instantly toggle input on the blue frame without advancing/rewinding, right?
FatRatKnight wrote:
Segmented scrolling of the input list * So you have a 1.6M frame movie. Moving the scroll bar can potentially jump thousands of frames per pixel * Suggestion is to restrict that range to within segments defined by user * I don't have a clear design, and this will likely take some thinking.
Set markers to main parts and jump to there instantly. Notepad++ has the document map feature, but it'd be hard to implement. So use markers as chapters.
FatRatKnight wrote:
Some way to simply not follow cursor when emulation is running * Behavior is to always scroll in some way relative to cursor upon frame advance * Does the cursor have to remain visible at all times on a frame advance? * I want to be able to click the target frame I want to stop at without telling the emulator to hold still while I find it * Modifying past input is rather jumpy at times * To work with the next point beautifully
Disabling "Follow Cursor" is not enough?
FatRatKnight wrote:
A mode to engage emulation automatically to a specific frame after changing input * Current behavior is always to go to the earliest frame of changes applied, if in the past * I want to see results of what happens out to a particular frame upon changing input * Envisioned behavior is to try to seek to the frame we were just at after changes in the past; inserts and deletes should optionally adjust seek frame * Will not be so convenient if the cursor is always followed
"Auto-restore last position" is not enough? So does the build I posted fix your autosave timer bug?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor wrote:
I want to really have some new lua functions:
    A function that returns the frame number of the highlighted marker in the marker list, the one which is related to the playback courser. A function that returns the frame number for all frames which are selected. I want to be able to iterate for multiple frames and make changes for them each individually. A proper function for lua input in tastudio, smiliar to TAS Editor.
Please make a ticket on the bug-tracker.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks for elaborate report! Try this build: https://yadi.sk/d/aJV0Rn7cyH6P4 Also, what's your overall impression about tastudio? Any suggestions/requests maybe?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://tasvideos.org/userfiles/info/37696646785204508 Since I couldn't get anything out of this glitch, I'm posting my test movie. The glitch is when you kill the second boss and run out of time at the same frame. Then cutscene and gameplay mechanics get messed up and random crap gets written to level BG blocks. The game can crash or reset, or it can get back to the boss room, but I couldn't get it to do anything else.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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TASeditor wrote:
Window position isn't saved in newest release.
Fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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