Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Hetfield90, I don't seem to be able to implement what I was planning for analog editing. But you know what? It currently already works like you described for drag editing! You click and let go, then press LMB and drag while holding it. Or instead of dragging you can let it go again and start typing. You can type while LMB is still pressed the second time, but it's not too handy, since it will keep changing the value as you accidentally move the mouse.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What about this one https://yadi.sk/d/s0vYOB1_yVzm2
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you still have the broken one around?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So you'll be redoing it, right? Please wait for my fix, should be up in about a week.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Moth, could you comment on the setter cart concept as well?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Good idea to move entering analog edit mode to MouseUp! Click and let go - type, or click again and drag. Click and drag - draw input. Because if I set this mode by single click MouseDown event - you won't be able to draw with this option.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Reminds me of http://tasvideos.org/forum/viewtopic.php?p=442468#442468 Edit: Regarding float controls, test this commit, guys: https://github.com/TASVideos/BizHawk/commit/175862a5f32896a530b5e5819e75e3db786c297b Should I trigger autorestore after every dragged value change? Currently one would double click to enter float edit mode, click and drag the mouse changing the value, hit Enter and be able to draw this value. And as the commit note sayd, should I also cancel any float change if one hits Esc?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor wrote:
Would it be possible to group the x,y, so up and down arrow modify y and left and right arrow modify x. Setting max value would need to be then done with alt+arrow key.
What to do when there are several players? Several analog sticks?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Spikestuff, system font size and dpi look non-standard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Hetfield90 wrote:
Is pasting inputs with the copy/paste function supposed to add a frame of blank input afterwards?
I committed a fix days ago.
Hetfield90 wrote:
Also, out of curiosity, how come PSX analog is unsigned but N64 is signed? Could it be made possible to view PSX as signed as well?
I have no idea, it is defined by the core it seems. Ask zeromus if this could be changed. EDIT: Overwriting committed too. All analog manipulation keys: Escape - exit analog editing mode Backspace - erase last digit Right arrow - set maximal value Left arrow - set minimal value Up arrow - increment by 1 Down arrow - decrement by 1 Shift + Up arrow - increment by 10 Shift + Down arrow - decrement by 10 Minus/Subtract - type in negative sign Numeric key/Numpad digit - type in a digit
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Highlight as in select?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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How many warp glitch occurrences does this run end up avoiding?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What is the loop that takes the longest to dive? For a normal human, longer diving is supposed to increase difficulty, which is how we measure the required length for Vault runs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm, indeed. £e Nécroyeur, what do think of the suggestions? I've just had a discussion with Moth, and our plan is that I patch in the read+write switch mame-rr is lacking, and if then you (or anyone else) can produce a quality run, MAR support will be added. Rright now, it won't be fair to require macrolua just to use it. Probably, after I add it, you decide to tas this game to the suggested end point, and then it will be a real submission?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Thank you. The reason is that I realized my faults and their reasons, and I'll be fighting those reasons with forcing myself to slow down, do research and consult others.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Fortranm wrote:
I have tried these two games with fbalpha_libretro.dll on Bizhawk. They run well and save states work. However, the NullReferenceException that pops up every time when the game starts to run makes it impossible to record a movie.
Post it somewhere, repro steps, the exception message and stuff.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Nice. "Our cinema doesn't have chairs. Try eating an extra ice-cream instead." Fucking code monkeys.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Sure, that was my intent. I'll be checking against the amount of digits Min and Max analog ranges have per platform.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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PSX analog controls are unsigned byte, N64 ones are signed byte, IIRC.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Hetfield90, what if the value is negative? Should I erase it all if one enters more than maximum digits it can get, or keep the sign? TASeditor, what do you think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Hello? Everybody just died? Also, do other movie tags from "warpless" than the ones explicitly mentioned in the submission still apply?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I don't think I see what's happening in the video, but you should be setting the lag flag at the end of the frame. Attach your lag function to the event.onframeend callback and see if it helps. This is because the after the frame ends, the emu has already determined whether it was a lag frame or not, because input poling usually occurs near the end too, so for fceux, we were attaching the check to some function that definitely runs every frame as is also at the end.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Committed the column name shortcuts, update. For float controls defaults, check what those are in regular movie. If they're not what you want, request this fix in the main thread. Single-click should be doable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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^ Looks like the WIP isn't happening? Just found this by observing my judgments.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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