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I didn't say input recording is bad for tastudio, I just haven't gotten around to implementing it, since controller logics is barely known to me. But I'll take a look.
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No they are not. Clean unzip with no config changes makes proper screenshots for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What is that supposed to mean?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are you always just recording in real time? Tastudio is not for that, it's for optimizing your input, which means you edit every tiny bit of it until it's perfect. And for that, everybody uses input drawing: http://rgho.st/8Ygrmdpvp
If you're just recording in real time, you don't need tastudio. Record a regular movie and use savestates at necessary points to go back.
link_7777, what commit did you add recording to (the current form of) tastudio at?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I didn't say they should co-exist, I said they should if they deserve that.
As for technical superiority, see my judgment of Super Metroid:
- "glitched" run was proposed to obsolete "in-game"due to the latter being suboptimal by the today's standards
- back when the "in-game" run was submitted, the community decided it should co-exist with the main branch, however
- when a new run of the main branch is submitted, the decision must be made again, since those are the 2 branches with the most content overlap
We should not mess with obsoletion chains for the sake of keeping the most up-to-date run visible alone, we should figure out solid reasons to keep branches separated or to merge them, basing on their content overlap and how entertaining it is.
See, technical value is not the main factor. It only is, when comparing similar branches. And it is their similarity that we must figure out. Anyway, I'm saying all that before actually having looked deeply into both.
This is what I call messing around with obsoletion chains. Even if the 2p run is improved, that won't change its gameplay much, so its entertainment value is going to remain the same as it is now (mostly). So we already can make decisions considering these predictions.
Note: I don't mean we must blindly obsolete whichever is less entertaining by the statistics, but carefully compare content itself and how unique it is. Come on, it's Moons already for both of them, you don't have to obsolete (unless they're really similar)!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I already posted the question that decides that: Are they different enough entertainment wise? In most cases, 2p action is more entertaining by default, just because there's more of it. And 1p action is entertaining because it has to showcase a different approach in strats: implementing them alone one must tighten the amount of overall actions, that might lead to unobvious solutions, resulting in unique entertainment as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The question is, are they different enough entertainment wise? Any% has been retired from our official system some years ago. Many games have both published, aiming for speed alone is only a goal for Vault runs. Having done some of those 1p/2p runs myself, I know well how good it can be to have both, so please keep your horses guys. I'd better see an actual comparison of differences, probably I'll try to do it in a few days.
Looking at numbers alone, 2p has the same amount of "yes posts" as this one, but it has better votes. And with no one complaining about similarity, it doesn't feel like there's need to obsolete the 2p run, but I'll look closer later myself.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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First paragraph of the Details? Are all your crashes still happening?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I doubt it makes sense to overclock cores that are ported. It must be done by their devs and then adopted (unless someone already has a patch).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Without closing tastudio?
How do I play the tasproj with tastudio closed? What step it should be closed at? Does that work with other platforms?
EDIT: Fixed cut/paste and other stuff, update and check your crashes again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What system?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't see orugari's images even in Chrome.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Get the newest version of 7zip, that helped me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Of course not. The core is forbidden since forever.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FCEUX 2.2.3 has been released!http://www.fceux.com/web/download.htmlhttp://www.fceux.com/web/pressrelease-2.2.3.html
The 2.2.3 release fixes a number of emulation bugs, features overclocking (for lag reduction) and Dendy mode, and adds support for a bunch of new ROM dumps (mostly unlicensed). Reverse engineering tools and Lua scripting have got some updates, new input devices are supported, new palette files have beed added. The SDL port has been fixed and updated as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think the idea was that we don't have to strive for glitchy mess exclusively at SGDQs. The event is softer, some pure replays are alright, as long as we can comment them well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think the multi-run was perfect. The only issue was mentioning the time shift so late, vocal comments were greatly done, for all the people who were watching this for the first time, it would very well feel like the commentary is happening on the fly, like it was during this fantastic race of Ninja Gaiden.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Tested Hetfield90's thing with N64. It only starts inconsistently placing states when the frame it is supposed to put a state on is lag. And when it's consecutive lag for a bunch of frames, it removes the state it just created on that lag area when as it advances emulation.
Weatherton's crash stops happening to me when I set Memory Capacity in Savestate History Settings well below 500MB. With the limit of 512MB, it crashes when EmuHawk occupies 800MB+, dunno why it does that.
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Fantastic!
It's probably not a game end glitch per se, but an enemy with some boss flags that ends the game after you kill him.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can. It won't select the main bizhawk window slot 0 though, since it's useless with tastudio launched.
Fixed, will update later.
Works well for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The core itself is not getting improved, it just moves to x64 and starts using a different approach in savestates (while core app state gets saved now instead of what its author decided to put to savestates). This improves stability and determinism, so accuracy-wise it's the same thing. And there's no need to wait, because no one knows then the release is out.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.