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From feedback on the jam page, the game does feel incomplete and it wasn't meant as a final thing. Indeed, if the very first room you walk into can be the end of the game (since it's random), there's no audio, no level layout (aside from a few exists), no bosses - that feels incomplete to me.
There's another downport that feels a little bit more complete:
(don't look at the thumbnail, it's taken from yet another downport, which seems to be Windows only)
Link to video
If it has an ending I think it would be a better idea to TAS that one instead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Makes sense indeed, because if we short it to Alt in casual talk, it does indeed have some musicalmeanings.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Our goal is not having any TAS published no matter what.
Why is it the most important aspect in your opinion? What about all kinds of subjective joy, from how entertaining something looks, to how it can inspire new incredible works?
What about things that actually make people TAS at all? I've never heard of someone making a TAS because they love integrity so much, more so than puzzle solving, doing research, playing around, and other things involved in TAS creation.
I'm sure people who managed to understand what TAS is, technically, will be able to understand what a TAS-bot-like presentation is.
I don't see the similarities.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's pointless to evaluate the tools, because it would require knowing in advance infinite arbitrary potential and inventing rules that can handle it. If we judge the tools, verifiability is not the only thing we might want to be judging. Legality, authorship, how well it suits the task, how much research was put into it, how incredible of a technical achievement it is. And all of that is pointless to evaluate if all we want to host is a record that a TAS related live event has happened, and a video of what was shown on it. It's for archival purposes, and to give those recordings some exposure and recognition. We're not a technical guru site, so we don't have to judge the technology itself. We even have little to no judges who can understand how this stuff works! Authors sharing whatever is legal to share about their work is enough to celebrate the technical miracle itself.
Since real hardware is involved, it's impossible for us to verity that it's actually working, and how.
Kinda hard to productively discuss a technical submission without looking at the very first link in its text.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Verifiable reality is discovered through research and verification. Hard to tell if it's objective reality as it is, but at least reliable info about it can be learned, examined, and used in practice. This info can obviously be gathered by blind experiments, but nobody can keep doing those indefinitely, so examining and analyzing factual data is also important: to make new experiments more efficient and practical, and to learn from old experiments. Facts will give you info you can't get from pure logic, no matter how advanced your knowledge is. And without analysis facts won't help you either. So to reach the truth, you need to combine them, which requires conscious effort.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I expected it to be much more boring!
The scaling looks awful, but the music sounds great, and the action is varied and all over the place, even tho you don't shoot. Voted Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Losing 69 frames on 2-button mashing was so nice that I wanted to reject this run, but then I got bored and didn't check other levels. It may or may not be worse there. If someone else feels like checking, please judge this run instead of me, because I demand file replenishment and co-autoshop.
https://tasvideos.org/UserFiles/Info/638014279980501493Download nice.lua
Language: lua
while true do
local Xscr = memory.readbyte(0x0540)
local Xcam = memory.readbyte(0x0302) + memory.readbyte(0x0043) * 0x100
gui.pixelText(120, 80, Xscr + Xcam, "white", "black", "fceux")
emu.frameadvance()
end
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Back when it became a dilemma, I was for hosting this stuff on the site, but didn't realize how important it was to host it. It's not very often that something unique and good begs to join you in your journey and become a part of it. We treated it as something "too unique", even though it clearly spawned from the same curiosity that makes us tick, and it clearly existed as a part of our tool-assisted hobby. It needed to be embraced but it was rejected. Did our site become better as a result of that rejection? No. It didn't become worse than it was before (aside from creative people getting sad but when did that stop us, right?), but it also didn't become as good as it could if we have embraced this tas child initially. In my opinion, such rejections should only happen as a way to say "what you're doing is bad, keep it away from us", or at least "it's unrelated to our hobby and our community, keep it elsewhere". TASBot kinda content was good and related. We just weren't open-minded enough to invent a new site entity for it, above manually edited wiki pages, but without the need to host an emulator replay file. Thankfully we can now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How do you want us to verify and reproduce a live event? Do we need to provide a proof that it has indeed happened? Do we need to create a way for that live event to happen again for other people every time they replay it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please check the rules before retelling them from memory. We've had a poll about it and it was changed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The goal is showcasing live events that are strongly relevant to TASing. Events don't happen according to rules we have for replay files, they can't be judged by them, and putting them on the site in some form (which is not a usual full-blown replay file publication) can't affect how we will be judging movies that get regularly published. Adding a certain section to the site is not going to magically change how we approach existing sections. Nobody is planning to change the current rules so much that the file submitted here becomes a normal xxxxM publication (because it doesn't really play the game). We just know that we will more actively work on implementing something if it's already submitted in some form.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[11:34:56] <TASVideoAgent> Page MovieRules edited by feos (we finally agreed to unban board games from standard!) https://tasvideos.org/MovieRules
[11:35:15] <TASVideoAgent> Page MovieRules/History edited by feos (we finally agreed to unban board games from standard!) https://tasvideos.org/MovieRules/History
It's the same situation as with fighting games, where it doesn't make sense to control both players and call the result game completion. But I don't know if it requires an explicit rule, or how to word it. It doesn't look like something that used to confuse people over the years...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'd really like to know what happens in the code that makes the eye despawn, tho I don't have the time to look into it myself. Can somebody explain?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What about "all chalices"? Since the game has a special reward for it (an ending), it's as objective as it gets. And given no in-game percentage counter, it may feel arbitrary to define 100% by just one item, and less apparent from the label which item it is, and why we stopped there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now we're talking!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't get this run to sync
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doesn't feel right to create a subforum with just a single thread about something being banned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I used to tie this to how much the in-game rules resemble the real-world game we're simulating. If there's a chess game that has some non-chess rules, we wouldn't want to make it obsoletable by pure chess runs. But even then we need to ask ourselves a fundamental question: what exactly is catastrophic about accepting all variants, unless it's just a revision of the same game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It looks like the time has come... to discussboard games once again!
We're banning them from Vault/Standard since 2012, and I've been thinking that it's not perfectly justified for quite a while. Especially with our shift towards a TASer focused system.
So what about we rehash which problems we used to have with board games in Vault/Standard, and we discuss whether those problems are still critical.
- How do we define an ending?
Similarly to how we define it in other games: if the game has an ending, voila; and if it doesn't, we end on completion of last unique gameplay (or hardest loop, or highest score, or kill screen).
- How do we handle difficulty? Strongest AI can be unwatchable, and easiest AI is too trivial.
Let TASers decide which difficulty they prefer for a given game, just like we do for all other games and it works fine. And in Standard it doesn't have to be watchable.
- What do we do with thousands of versions and variants of the same board game?
If it's just a version of the same game by the same developer, obsolete. But if that version features enough differences, make it its own thing.
- Any other questions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Doesn't guarantee they won't improve it further.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If every judge has contributed to this, I will abuse my powers and accept it when we're done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Perfect!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.