Posts for feos

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Corrodias wrote:
I would caution against having a "race", at least one in which the human is destined to lose. If anything could fuel a common newcomer's misconception of TASes being intended to compete against Unassisted Runs on equal ground, and thus as "cheating", that would do it. And besides, I don't think it would be more interesting than the TAS on its own. It would basically be like, "here's a normal unassisted run, oh and here's also a video of a TAS happening alongside it to see what one of those looks like. Try to watch both.".
The original "race" idea was to give a TASer only a few hours (and not tell him the game beforehand), and then let his run compete with a speedrunner who is already experienced at that same game. For a simple game like NES Baby Moses, 2 hours are enough to make a really optimized run. If the game is complex, the race becomes way more interesting. As for SGDQ, I say that it's better to have audience applauding upright once a year, than spend resources on something average for the sake of itself. Unless there's another person who's ready to run a TASBot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BTW, this game requires "Proper aspect ratio in low-res mode" checked. Since it's gameplay is standard resolution, while some other stuff isn't and should be stretched.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GoddessMaria15 wrote:
I have downloaded Package 2 and it's proceeding fine so it will be ready today, hopefully.
Oh, so you're actually making encodes for publication?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When I initially asked about it, I was simply curious. I'll be perfectly okay with not skipping it too, since it looks powerful :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://www.mobygames.com/game/arcade/castle-of-dragon/release-info Since this game was neither released outside Japan, nor was it allowed to, I'm pretty sure we can change the title to Dragon Unit JPN for this and the previous publication. As for comparing this run to the existing one, let's see... This one gets bad ending, this one beats the game faster, this one leaves no chances to the existing one entertainment-wise, but this one has an additional fight (between 2 players) that makes it longer. VS is a required fight, right? You can't just ignore it in 2P? Anyway, I think this run is so great that it deserves its own category, both being in Moons, they don't have much overlapping content, and this one looks better in all terms. Yes vote btw.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GoddessMaria15 wrote:
I'm very sorry for the delay, everyone! I was having internet trouble and needed to redo something, but I am working on them now.
Progress?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah, it was rejected.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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RGamma: What would be a range of avsync revisions that require GapFix? Also, as we figured out the header size, can we reliably use it for all dolphin audio dumps?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Forgot to obsolete the previous run?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Rapatap wrote:
Yeah I understand what happened. After watching it though, I was really curious if anyone had explored any methods of hardware or software based error correction for this type of problem or other problems based on non-deterministic game play mechanics.
Actually yes: http://tasvideos.org/forum/viewtopic.php?t=15860
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[8.8%] 8833/100528 frames, 0.25 fps, 3444.22 kb/s, eta 100:57:23
UPDATE :D
[68.8%] 69126/100528 frames, 0.22 fps, 3850.27 kb/s, eta 38:55:32
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASing emulators provide determinism as reliable as possible, so RNG is the same every time you replay the movie, given all sync-related conditions are met (like emulator version, game version, there are also options that don't sync with each other, but provide perfect sync if you stick to one of them).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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RGamma wrote:
feos wrote:
I noticed one more thing. Whenever I dump on x86 XP, overlapping windows break Dolphin capture by freezing it where the window is, and it doesn't happen to the same build on x64 7. What could be the reason for that? Dumping method doesn't affect it.
That's a known bug with older dolphin versions. Don't cover the window, move it off-screen or minimize it.
For future reference.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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video = last.TimecodeFPS("timecodes.txt", fpsnum=numerator, fpsden=1) audio = WavSource("dspdump0.wav")+WavSource("dspdump1.wav").ResampleAudio(32000)+WavSource("dspdump2.wav") AudioDub(audio, last)
No one pointed it out. Now as I fixed it, the sound is almost synced. Now it's only 5 seconds too soon by the end of the encode...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[22:15] <feos> I'm an idiot [22:16] <Nach> Nah, it's not decided... yet [22:16] <Nach> Paypal me $100 if you want to win!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Probably it should be given another try with jpc.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fog: "my" formula gives the same 60.0 fps. And audio is still insanely late...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it how it's supposed to be done?
Language: avisynth

M = 486000000 F = 60 k = 1 N = 525 b = 1 numerator = M / ((k * N + b) * floor(floor( M / F) / N)) video = last.TimecodeFPS("timecodes.txt", fpsnum=numerator, fpsden=1) audio = WavSource("dspdump0.wav")+WavSource("dspdump1.wav").ResampleAudio(32000)+WavSource("dspdump2.wav") AudioDub(audio, last)
No matter how I change b, it all sounds totally wrong, it even starts several seconds too late right in the very beginning (so no split error, and even if there is, there's 17 extra frames, not a bunch of seconds).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mothrayas wrote:
the developer of the game himself explicitly said the five-digit border was the highest distance point that he accounted for, which makes it a valid ending point in my eyes.
Well, yeah, its actually not score here, it's a gameplay cap. Explanation accepted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't understand how an ending point for this run is different from #4310: morningpee's A2600 Seaquest "fastest 999999" in 01:39.80. Do explain. Furthermore,
previous submission's judgment note wrote:
As to what would make an acceptable category for an endless game like this - I'd be more inclined to think of a "maximum score" run to be the best way to run it, in the same vein as other endless games like Tetris. While the game's distance counter technically does not stop, it does have a maximum distance accounted for by the game, at 99999m. It would take much longer than this short run, so one would have to see if entertainment can be kept up over the course of the run. If it does, it would be great.
A score-based ending point doesn't fit into Vault (like I was told with insistence), even if it's a real point where the game ends.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[03:23] <TASVideoAgent> New homepage assigned to Kurabupengin by feos: http://tasvideos.org/Kurabupengin.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Any guess about possible reason? Dat quote!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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