Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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zeromus wrote:
No, thank you. We won't be doing this, or anything like this. Instead we'll be using mednafen which probably doesn't have that bug, and fixing the bug if it exists.
What can a layperson do to help getting mednafenhawk? From what I've just seen in it, it's awesome. Yes, the Abe bug doesn't exist there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I absolutely disagree with vaulting this. Feedback is nearly perfect, votes are nearly perfect. You say they are off because of the factors that you are unable to detect with certainty. What if it's not so? What if people actually answered the question and did like the run? You say, no they didn't, they were mistaken in the posts and votes. Then why the heck do we have them for, if they can be so arbitrarily ignored by judge's will? Borderline cases are serious business (Vault something poorly received until it gets good ratings, Moon something unclear until it's rated poorly, and then switch tiers with proof), but this one is in no way a borderline case!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What GPU plugin was PShawk going to use anyway? Is it possible to grab the picture from the one that isn't written to send it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The point was being able to anti-alias psxjin tases. All the rest of your post makes little sense to me (still). But I'm not adding a feature that was deliberately nuked out by the authors.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I honestly don't understand. Are they going to switch plugins for certain areas only? If not, there's always a regular build. Also, if they want quality, let them play the damn thing in PCSX :D Am I still missing something?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh, ability to switch plugins? Nah, I replaced all callbacks, and I'm not a coding pro to do things right, when dealing with dll interface and stuff, since it's no longer dll in PSXjin. I don't see problems with just using 2 executionals.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Somehow I thought it was already there. Oh well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321: попробую потыкать немного этого дюка, если ничо не натыкаю, опубликую твой пробег.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't understand. Give a snapshot.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Language: avisynth

AviSource("movie.avi") audio = WavSource("movie.wav") AudioDub(audio, last)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dunnius wrote:
The game does get progressively harder in the following cycles. It eventually has more and more of the blue enemies that were a pain in the ass, and I think more pterodactyls (I believe that is the official enemy name) if I recall correctly. It has been a very long time since I played this. But I guess it wouldn't matter for a TAS since it would kill them in an instant regardless. I don't know what to vote on this. I'm not sure that going more cycles would be any more entertaining.
If you are totally sure the game does get harder than this, I'll have to reject it as well. Looking similar (if the enemies were insta-killed) doesn't remove the Vault rule about completing the game up to where it's not harder anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It seems the fastest way to fly up is not 2 frames B 1 frame empty (as in this movie), but rather 5 frames B 1 frame empty. Testing other things...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh, you mean translating the forum itself?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://tasvideos.org/WelcomeToTASVideos.html -> Русская версия. Just become a wiki editor, create a page (in similar fashion), and put your wikifized translation on it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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My thoughts about potential obsoletion. In the TASing world, we don't deal with absolute accuracy. We have to limit it with absolute determinism. Even if both can't be achieved, we put the priority on determinism, because if it's broken, TASing isn't possible. And yes, if accuracy is what breaks determinism, we will have to sacrifice it (trying to minimize the sacrifice, but still). If a run does sync on a console, it adds to its value. But if the run doesn't sync, it doesn't lower its value! Just because we do not deal with stripped reality - we bend it to fit our needs. In reality, determinism can be totally impossible in some cases (Ilari was always mentioning his Gonzales runs on that matter), so we just assume it's possible and make it virtually possible and stable. We can't afford disqualifying runs that don't sync, because it has zero benefits (in my eyes), and introduces an unfair amount of problems for all. If one cares so much about runs being syncable, the best option is to improve the emulators (or replay devices), to get closer that that goal. To make possible disqualifying non-syncing runs, we must make it easy and reliable to get them to sync in the first place, which we can't do right now, and won't be able to in the nearest future. So please let's not turn verification against anything.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then I have another question. What is usually stopping your improvement excitement? For this game, it seems to be an annoying/broken engine. But maybe it's some tool not being useful? For example, I never can think about a run when I'm using savestates - all my brain powers go to figuring out what states to save and when, and then not forget to press input!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321, I have a question for you. It is strongly related to how you already managed to improve several runs of yourself by quite some time. Have you already caught the feeling of suddenly improving something that seemed "good enough" for you before? Has it started motivating you to try and improve even more, despite your impression that it's "already good enough"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's because for new player entries, we have to manually add the forum account(s) of the player(s).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I believe we should switch to the English title with this submission.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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The game doesn't work in FBA, dunno if they ported it to MAME-rr as well. http://code.google.com/p/mame-rr/source/browse/lua/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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tl;dr: We need SMS emulator video output fixed, to add those borders.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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r57shell wrote:
Also, easy answer to "how to make it deterministic" Just remove any sources of entropy! :D It might sounds complicated, but it easy.
Can you be more specific? Is it possible to read the core's code and say with some certainty what is going to introduce that entropy? For a skilled coder it must be so, so please share some thoughts. Trying it by hand for each possible condition isn't efficient you know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Kurabupengin wrote:
Excuse me, but isn't this movie uses a major skip glitch?
I'm pretty sure it isn't. It goes out of bounds, and all the rest is the result of that. Watch how gradually the time was going slightly shorter throughout the publication history, it's not like the game took 10 minutes normally, then suddenly it took 1. It's a heavy glitch abuse, non-major skip glitch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It looks like SMS indeed outputs huge horizontal and tiny vertical borders, and some devs even gave them special colors, so the overall picture was 4:3, but the real screen was 16:9-ish. See the third link by creaothceann.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It looks to me that you're constantly bumping the wall well before the corner and slide along it until the wall ends, instead of aiming for the corner in the first place. Is it not true? Please explain how movement works in this game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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