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Movie Rules wrote:
The movie must be complete
  • If there's no clear ending, end after all unique content (enemies, level layouts, game mechanics, etc.) is exhausted.
    • Alternately, after completing all unique content, you may end when the in-game difficulty (enemy speed, AI, etc.) stops increasing.
How's the ending point defined in this movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Which parts of the best ending requirements are included in "101%"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Upload your project somewhere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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despoa wrote:
[1926] NES Contra (Japan) "pacifist" by Soig & zyr2288 in 09:29.08 After noticing that previous pacifist runs had only one player, I was thinking that we should let this one be part of its own branch. It's probably different enough from the main 2 player pacifist runs.
Have you watched them though? In a pacifist setting the only real difference is bosses, and in the 2p version the pacifist goal itself evolved a bit to use subweapons. In the levels, it's 2 chars jumping over everything instead of 1, which is not substantial imo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CasualPokePlayer wrote:
It can be made to sync with a very simple modification, simply remove the first 5 inputs with a hex editor (bytes 0x100 - 0x127). That along with setting the needed settings (no memcard, no dual core, no idle skipping, dsp lle) will have the movie sync fully.
User movie #637920286863334159
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If gameplay would not be identical between normal ending and best ending, it feels similar to #7453: Tee-N-Tee, DarkShamilKhan, ParadaxeTH, Aglar & Zurggriff's Genesis Sonic the Hedgehog 2 "100%" in 32:25.82. And even if it's identical, we're not so sure about the whole superseding mechanic anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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40 more frames saved. I don't agree that this submission is acceptable in terms of optimization.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What's the suggested rule change tho?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Clicher wrote:
Here is the .bk2 file in case anyone wants a look for themselves. (You can use it as long as you have the rom for this game, titled "contra.zip") drive.google.com/uc?export=download&id=19HSrFeUIqGV33511VOqzGGvsfdLJuH3b
You can upload it to tasvideos too: https://tasvideos.org/UserFiles/Upload
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
Well, wasn't there even a proposal for Playground about allowing runs done on otherwise unacceptable emulators? It definitely does feel like a major purpose of Playground is to host movies that break the usual rules, especially the ones more on the technical side.
What I'm saying is, the exact borderline between Standard/Moons rules for publications and Playground submissions is destined to change all the time, because we don't want to consider our rules perfect at any point in time. So it doesn't make sense to point out specific publication rules as being the opposite of Playground. The opposite of Playground is movies that make sense as legitimate speedruns with standard goals and and movies that entertain the audience. To simplify it to the point of stupidity, movies that are not niche. And Playground is for movies that are niche. That's the only substantial difference.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
I will unfortunately point out to you memeboi470 that the biggest issue for your TAS is that it's using a Beta ROM, v1.1/Rev A is an unreleased ROM by Midway. Only v1.0 is the official release.
I found conflicting info about this. First of all, the ROM it syncs on is
CRC32: 33F19AB6
MD5: E0BB4D00EA95B75AAC52851FB4D8EE47
SHA-1: 2C4A0618CC93EF7BE8329A82CA6D2D16F49B23E0
But different sources assign different statuses to it.
  • I found it as Mortal Kombat (World) (v1.1).md (the way it's listed in the submission) on some random site that doesn't explain anything.
  • I found it as Mortal Kombat (UE) (REV01) [c][!].gen in the GoodGen database. [!] means "The game is a verified good dump". [c] means "a cart known to not use Sega's standard checksum routine; emulators with an autofix checksum feature will need to have that feature disabled to run the game".
  • I found it as Mortal Kombat (USA, Europe) (Rev A) (Beta).md in the No-Intro database, which says "Putative Beta version (maybe not physical release), checksum is bad. Need to prove it existence by real cart dump".
  • Sega Retro considers this a good dump of v01. The source code of their page has explanations of what means what:
    {{
    	rom|
    	MD|
    	sha1=2c4a0618cc93ef7be8329a82ca6d2d16f49b23e0|
    	md5=e0bb4d00ea95b75aac52851fb4d8ee47|
    	crc32=33f19ab6|
    	size=2MB|
    	date=1993-09|
    	source=Cartridge|
    	comments=v01|
    	quality=good|
    	prototype=
    }}
Considering this mess, I wouldn't reject this run for using a bad dump or even a prototype. But switching to v00 in the future would probably be a good idea.
CRC32: 1AA3A207
MD5: A1DD8A3E4B8C98DEE49D5E90D6B87903
SHA-1: C098BF38DDD755AB7CAA4612D025BE2039009EB2
Mortal Kombat (W) (REV00) [!].gen in GoodGen, Mortal Kombat (World).md in No-Intro.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This run is about 2:40 slower than the human record for Cage. Unfortunately it also looks much slower paced. Just like with the other MK submission, it's not obvious from the gameplay that doing things slower is more entertaining in itself. And if this movie is not speed oriented at all, then it would need to do quite a bit more to really work as a playaround. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
I thought the point of Playground is to keep movies that break the rules from Moons, and that they can break the rules by (a) not being entertaining, or (b) using cheat codes, or (c) breaking some other rule.
It's almost like listing every single Standard and Moons rule and saying "anything that breaks those rules is by definition meant for Playground". The rules are changing, they are meant to be changing. The class division speaks for itself: Standard hosts the most traditional and legitimate goals, Moons hosts anything else that manages to entertain the audience, and Playground hosts the rest as long as it's well done. The main question we need to have a fundamental answer to is still "What makes something bad for Moons if the audience is entertained?"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HappyLee wrote:
A question for the judges: would an "X, Ultimate Armor (any%)" TAS be acceptable on TASVideos? I see that the rules are changed and in-game codes can be accepted. It would be very different than normal X runs, and faster than a Zero TAS.
Ultimate Armor is just getting all upgrades right away? If the result is different from existing branches and entertaining, it may get good enough feedback to go to Moons, so yeah.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
The phrasing "blanket ban the whole thing" sounds weird here. There is no banning on the rom hacking side; it's just that it's not available yet. This is like saying we are blanket banning movies of games on 9th gen consoles when there isn't a way of making one. :P
It's not ever going to become available because, say, with GC/Wii people simply use Gecko instead, and each Gecko code can include a whole bunch of things it changes, so binary patching of the ROM becomes redundant. The blanked ban is regarding how we would refuse to recognize the functional similarity between that and ROM hacking existing on older consoles.
Fortranm wrote:
For reasons brought up earlier, I do prefer to see movies involving RAM hacking stay in Playground for the foreseeable future when that is still a place to showcase the movies in some way on the site.
If someone doesn't like a "playaround" submission, they vote No. If most people have voted No, it gets rejected (or sent to Playground instead). If most people liked it, then it goes to Moons. Similar degree of arbitrary variety is available with external cheats. Even then, the suggestion does not include going completely rogue with modifications, so I don't get what's so bad about judging subjectivity subjectively.
Fortranm wrote:
To me it sounds like the otherwise unavailable feature is just a skin. If that's the case, allowing external cheat codes for this is almost on par with allowing purely cosmetic hacks even if we do try to treat ram hacking and rom hacking in a similar way.
If a ROM hack unlocks a feature that's disabled in the game, it's an interesting thing to consider. If it simply adds something out of nowhere, it's not what my suggestions are advocating.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
That seems more like a collection of guides on how to hack the rom/ram, not a library/database of "end products".
It's absolutely a database of codes per game, the menu is at the top. Example: https://gamehacking.org/game/54640
Fortranm wrote:
Databases of rom hacks are functionally similar to a list of officially licensed games that they set up a canon of game versions to choose from. Having a list of external cheat codes where arbitrary combinations can be created from is exactly why "there are too many possibilities and it is up to the players what codes and how many to use". This makes the situations surrounding rom hacking and ram hacking too different imo.
So how do we solve the situation with consoles where ROM hacking per se is non-existent? Just blanket ban the whole thing from publications?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HappyLee wrote:
None. But "0%" may sound like that the game is not completed or mostly skipped. Maybe that's why very few speedruns are called "0%".
I see. The thing with 0% and low% is that one is a subset of another. They both indicate "fewest possible", one of them simply being a case where known minimum is "none". Same relation is between "maximum" and "all": if it's impossible to collect all of something, it makes sense to aim for maximum. So since the items are countable and limited, and optional, you can collect all, some, or none. "Maximum", "minimum", "low", and "high" are simply redundant in this case.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Turns out the reason it didn't sync with default SRAM was stereo audio in the BIOS settings. If the stereo flag in SRAM is zero (bit 2 of byte 0x13 in User\GC\SRAM.raw) then this movie syncs. Here's how to clear it from the BIOS menu: Post #515065.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
While I support loosening the restrictions on in-game codes in general, I think we should be very careful about allowing external codes for anything outside Playground. There is a clear line between utilizing what's provided by the game itself and modifying it IMO.
scrimpeh wrote:
If people like speedrunning some category that involves external or internal codes, and people want to see a TAS of that, I think that TAS should also have a place on TASvideos.
I see less of a reason to try to fit everything in Standard and Moon when Playground is already a thing, really. If anything, wouldn't allowing things like real time RAM modification somewhat take away from the purpose of Playground in the first place?
Radiant wrote:
The site only recently added the Playground, and as I understand it, this new area already allows any and all cheats. And that's fine. It just means that allowing cheats outside the Playground doesn't seem necessary, and I'd say it's changing too many things too quickly.
The point of Playground is keeping movies with esoteric goals that are not entertaining enough for Moons. If something entertains the general audience, why is it bad to publish it?
Fortranm wrote:
The requirement for a hack to be featured on a well-known database effectively sets up canons and categories for the specifics of modifications done to the original game and makes it easy to track them. I doubt something similar can be done for external cheat code usage / RAM modification.
https://gamehacking.org/
Fortranm wrote:
feos wrote:
External codes that modify the game are judged as unofficial games if modifications are severe enough. Otherwise, external codes are allowed for Moons only if they unlock gameplay or content that in-game codes can't access.
Also, how would this fit into the game system on the site?
I'd have them as branches of the same (base) game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HappyLee wrote:
I didn't call it 0% because it still completes the game with all bosses defeated.
Which bosses are optional?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Would it be correct to call this "no items" and [1839] PSX Mega Man X4 "X, all items" by sparky in 39:45.00 "all items"? If percentage is not present in the game, we prefer to mention which entity constitutes completion. Also if the final item quantity is zero (RTA rules say "No amount of items can be collected for this category"), then low% wouldn't be accurate since it means "minimum but not 0". Same difference as between "all" versus "max/high".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This submission really looks like real-time human play. I never TASed SMB, and I only looked up how you should accelerate at the start of the game, and here's what I came up with: User movie #637911865548543174 - 00:24.48 seconds faster than this submission. Link to video Since I don't know how to do any glitches, that test run is also "glitchless" apparently, so should be a good indication of what a movie of that category needs to look like (at the very least) to be of acceptable technical quality. Still easily beatable by anyone aware of SMB TASing. It may look like I TASed the whole thing just to reject this run harder, but sorry this game is so much fun, I couldn't stop, lol. More importantly, "glitchless" is a Moons only category so it has to be entertaining and different enough from Fastest Completion. I think that this category is simply not good enough for Moons, since any% looks much cooler.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HappyLee wrote:
Link to video
Would you like to submit this? We relaxed rules on ROM hacks dramatically, so this would be acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If this runs aims for entertainment, then [759] N64 Mortal Kombat 4 "playaround" by Xyphys in 09:13.72 is a much better watch: crazy variety, intense action, lots of different weapons and fighter moves, fatalities. It could in theory make sense to have 2 playarounds co-exist if they featured completely different gameplay while still being very entertaining. But regular Endurance mode is almost the same as Arcade (and lacks fatalities I think?), so the difference would have to come from different playing style. And in terms of that, the existing movie surpasses this run as well because it demonstrates abilities of different characters instead of just one. And if it's meant for speed, then it's surpassed by [4692] N64 Mortal Kombat 4 "Endurance" by KusogeMan in 02:34.02. What do others think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Added!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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