Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Finally picking encoding this poor thing...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Unsticky this thread please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like Cho Aniki but WTF are all the voices?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Brief summary: - Tell me what you need. - I nee... - Eh! Ding ding ding ding ding ending.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The thing is, there doesn't seem to be an fds ROM of this game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nahoc's back yeah!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As Warp stated, if a movie has a goal that disallows it to be the fastest branch (except for difficulty setting), it should have a label. So, for MMX1, full completion doesn't disallow it being fastest possible, so the label is omitted, otherwise it isn't. This way, once the any% run appears for a game that already has the full completion branch, you don't need to relabel anything.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
feos wrote:
So should this run obsolete the existing one?
No. The speedrunners have a glitched branch (skipping to the end) and a no glitch branch in FFIV. It was mentioned in AGDQ14.
What would the current movie's branch be then?
Spikestuff wrote:
Also. Waiting... feos. You cannot snipe 0 again because of TTYD.
Wut?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, now I need to find the mood to finish levels 2 and 3.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Taking into account SM64 and Super Metroid cases (and some others), it should be "0%".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is 0% Metroid Fusion really the fastest possible branch? http://tasvideos.org/836M.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Precise luck manipulation may involve debugging the code (figuring out what code writes to what address and why). But sometimes simple TASing approach helps to find out the reason. But yeah, not knowing that reason at all may lead to huge sub-optimality.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So should this run obsolete the existing one?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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NitroGenesis wrote:
feos: Known TASable sound plugins don't seem to support music during levels, so accepting to Vault as it is. Wait, doesn't the game have to be emulated properly if it needs to be accepted at all? My Warp run was rejected for that.
If I remember correct, your run had no sound at all. It would really sound like a reject reason. But 1) the Pepsiman game has correct video and sound effects, and 2) seeing at how it is supported right now, I don't foresee any solution for this game within a few years, so: for now it's better to have this run published, especially when the music can be edited in afterwards.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I could try in a few days.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This does look like a consensus. And it is how Moons should work for publishing branches: if some submission shows unique content over all existing branches, and is liked, it's published as a new branch. If a submission has goals and/or execution quite similar to some existing branch, and IS BETTER, one obsoletes another. And posts point out the obsoletion matter clearly, so I feel no disagreement with this movie obsoleting the in-bounds run. Also, how about reducing the label "Maxim version/mode" to just "Maxim"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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blahmoomoo wrote:
Spikestuff wrote:
Music wasn't working no matter what settings was put on.
Aww man, the lack of the Pepsiman theme in that encoding makes it a lot more boring. That theme makes the game! For better or for worse...
xRavenXP wrote:
Honestly PSXJin emulator needs updates... or a PSX core for Bizhawk... unfortunately many games have problems to run correctly on PSXJin (some games, like Pepsiman don't have music, other games have graphical glitches and flickerings or error at disc changes)... for Pepsiman published probably the encoders needs put music manually... :( For this run i vote YES to help publish, but without the music is a bit "meh". Good luck encoders
I tried to run it in PCSX, with best plugins in history of mankind (eternal spu and pete's opengl2), but there was NO music in the levels. How to even run it with music? Maybe some secret setup for files other than .IMG?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I mean, is it known how to manipulate bosses patterns, or orexium letters, or flashing crystal sequences?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it known how randomness works in this game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As for flying enemy, seems to happen only for ones with ID 0xA4 (really stationary are those with ID 0x97). Then, when ($5B && 7 == 3), 2 is written to $430+slot, and it starts flying. $5B is part of RNG that is bit-shifted every frame.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Uh, I can't get it to work. Part of it is having 1 in $03AF, which gets written there only at that place, since the big stone that gets broken is in slot 0x1C, and it's descriptor at $03AF (that looks like sprite timer) becomes 1 if there are enough shots on the screen. When the huge rock is crushed, small stones, if shot, have their timers going 4 to 1 in loops, but when there's enough lag, most of that is skipped, routine gets interrupted by PPU stuff, and 1 sticks in that address forever, while the stone itself isn't crushed. That 1 is then used by Y register, when stuff is written to adresses $0460+. When Y is 1, 0 is written to $0461. There you go. So basically, the whole trick is trying random shit to get these 2 during the same few frames. I could get that 1 there, but the rock only crashed into ONE piece, and then nothing cool happened. http://tasvideos.org/userfiles/info/12852061334348625
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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adelikat wrote:
We have a staff change: Guga has stepped down as a publisher. I do want to thank him for his hard work, he has been a invaluable contributor. Much thanks.
All hail the shiny return!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Request: Put fixed names to registers as hardcoded symbolic debug names. http://en.wikibooks.org/wiki/NES_Programming#Hardware_I.2FO_ports
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Macros are widely used here as well, like [if:!UserIsLoggedIn] [module:DisplayMiniMovie|ratingsort=F|flags=NewcomerRec|notier] [endif]
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't understand you. No surprise you couldn't inform stuff was encoded. I use a clear phrase for that. It looks like this: "Encoding all".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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