Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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No need to cancel, you can just post an improved version here and we replace the submission file. As for the first TAS ever, were you using TASEditor? It gives a nice assistance in testing first frames for actions and is quite newbie-friendly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I guess it's the same movie, just trimmed properly. That's a nice run to me thanks to the new tricks, but it still has a good room for optimizing. You should do time-critical actions as soon as possible, like searching for the first frame where jumping from one platform to another would work, and which option saves more frames. Even the last hit on the final boss was not made as soon as possible, I just moved it a dozen frames back and it still worked, getting the final time 13:35.92.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"You are about to submit your first TAS. Make sure it is well optimized, beats all known records, and meets other [movie rules]. If not, you may just post a work-in-progress movie on [Forums] to get competent help from other members."
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Doing a fast encode to gain more voters.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Improved 14 frames up to the start of the 4th floor of level 2. User movie #7835924255932263 MESHUGGAH?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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On boss 3 that guy loses a whole bunch of frames by not hitting him as fast as possible, because he spawned to the left. So when the last hit was done, the boss was lower and the box appeared fast. But in our movie delaying boss death only loses time, because he isn't too high either already, and was hit at the first possible frame. Boss 2 falls from the lowest pos already. Boss 4 doesn't jump. Boss 1 is random, but must be easy to manipulate by killing item dropping enemies at different frames. This way in that submission I forced boss 3 to spawn in the middle, and boss 4 to drop the stones 10 sooner than in WIPs. Post #350698
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Boss 1 actions:
Language: asm

; State = 0x8, fly with 2 divings $D320:A5 8F LDA GlobalTmr = #$9F A:00 X:0A Y:18 S:F9 P:nvUBdIZc $D322:65 90 ADC RNG = #$24 A:9F X:0A Y:18 S:F9 P:NvUBdIzc $D324:85 90 STA RNG = #$24 A:C3 X:0A Y:18 S:F9 P:NvUBdIzc $D326:E6 90 INC RNG = #$C3 A:C3 X:0A Y:18 S:F9 P:NvUBdIzc $D328:60 RTS (from $D320) ----------------- A:C3 X:0A Y:18 S:F9 P:NvUBdIzc $AA1E:29 20 AND #$20 A:C3 X:0A Y:18 S:FB P:NvUBdIzc ; is 6th bit 1 or 0? $AA20:D0 08 BNE $AA2A A:00 X:0A Y:18 S:FB P:nvUBdIZc $AA22:A9 08 LDA #$08 A:00 X:0A Y:18 S:FB P:nvUBdIZc ; no branch $AA24:9D 0E 04 STA State,X @ $0418 = #$0E A:08 X:0A Y:18 S:FB P:nvUBdIzc ; do 2 divings ; State = 0x10, Fly down slowly (required for last pattern) $D320:A5 8F LDA GlobalTmr = #$4F A:01 X:0A Y:18 S:F9 P:nvUBdIzC $D322:65 90 ADC RNG = #$D0 A:4F X:0A Y:18 S:F9 P:nvUBdIzC $D324:85 90 STA RNG = #$D0 A:20 X:0A Y:18 S:F9 P:nvUBdIzC $D326:E6 90 INC RNG = #$20 A:20 X:0A Y:18 S:F9 P:nvUBdIzC $D328:60 RTS (from $D320) ----------------- A:20 X:0A Y:18 S:F9 P:nvUBdIzC $AA1E:29 20 AND #$20 A:20 X:0A Y:18 S:FB P:nvUBdIzC ; is 6th bit 1 or 0? $AA20:D0 08 BNE $AA2A A:20 X:0A Y:18 S:FB P:nvUBdIzC $AA2A:A9 18 LDA #$18 A:20 X:0A Y:18 S:FB P:nvUBdIzC ; branch $AA2C:9D 5E 04 STA Yspeed,X @ $0468 = #$19 A:18 X:0A Y:18 S:FB P:nvUBdIzC $AA2F:20 66 8D JSR $8D66 A:18 X:0A Y:18 S:FB P:nvUBdIzC $8D66:A6 B1 LDX SlotPtr = #$0A A:18 X:0A Y:18 S:F9 P:nvUBdIzC $8D68:FE 0E 04 INC State,X @ $0418 = #$0E A:18 X:0A Y:18 S:F9 P:nvUBdIzC $8D6B:FE 0E 04 INC State,X @ $0418 = #$0F A:18 X:0A Y:18 S:F9 P:nvUBdIzC ; fly down $8D6E:60 RTS (from $8D66) ----------------- A:18 X:0A Y:18 S:F9 P:nvUBdIzC
Add these lines to the script to see the value he reads, whenever it is 20, he does slow flight down. RNG during the level must be manipulated so that he gets 20 on the last pattern. Or maybe even on both, could save us 2 hit points to spend during the level, instead of 1.
Language: lua

boss1RNG = AND(RNG,0x20) gui.text( 0, 24, string.format("AND: %X",boss1RNG))
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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DarkKobold wrote:
PPS: This movie kind of proves total domination of TASEditor over old-style methods. Ask MESHUGGAH!
Consider this question asked!
AnS wrote:
Yeah, this movie doesn't prove anything. Only statistics may do such thing.
Lag count of our movie: 614 Lag count from that guy: 699 Lag count of adelikat's run: 740 Precision is better catered for in TASeditor, though it doesn't automatically make your movies perfect. But it does the best job assisting it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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http://tasvideos.org/2415M.html Okay the movie is published. But the way kkapture dumps still leaves black frames when loading a state. But listen to the sound! It is amazing. Still in 2 places the voice sample was cut in teh middle, but there are no glitches or noises or something. It is because tas spu state is NOT LOADED along with savestates. But still, if we add a feature to dump extra frames and then cut them out with avisynth, it would make my spu savestates hack unnecessary and video frame not dying. Since we can use a custom avisynth function, dumping to a text file these: Remove(frame#, offset) But that would require an extra conversation - how to do extra frames in the first place.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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In Soviet Russia hackers find infringers from IPCONFIG Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Got the dump, doing test encodes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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In level 1 this guy saves only 1 frame over us, and it was unintuitive (just to climb on a rope for longer time and see if it makes any difference). He enters Boss 1 24 frames slower. But due to a better pattern, the boss is lower when he dies, and the item appears faster. Overall, level 1 is still 6 frames slower than ours. I trusted adelkat on boss 1 behavior and didn't check it, I guess here I have to look into it. If it is only timer dependent, then there is nothing we can do except for that 1 frame on ropes. To be continued... EDIT: I marked all spots where we can save time learning from that movie and sent it to MESHUGGAH. I suggested that we separately try to improve and then compare. Until it is done, the submission must be delayed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Now it looks like the detect application launched by sync script doesn't use TASspu, since there is a desync at EVERY frame, and it is not fixed by loading checkpoints..
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Encode file isn't accessible either. Well, I applied the collision glitch to the bird in level 2, which I needed on my first iteration, but completely forgot about that place when the glitch was found. It saves 10 freaking frames! However, I want to keep this improvement on hold until something else is found. User movie #7778820508599804
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Sure, but I can't download the file from there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Uh, please describe how must it work. I run detect script to the end. Sync script launches another instance by itself. But it can't find any savestates, just runs forward, while sync instance waits for a fix...
detect script wrote:
frame 0000000000000000000015611 frame 0000000000000000000015612 frame 0000000000000000000015613 frame 0000000000000000000015614 Now awaiting for any incoming desync. Now trying fix the desync at frame 142 ... No savestate/checkpoint found near the desync, the emulator will reset.
and it never resets... Also, only one savestate gets created - at frame 15614
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I dunno, VC is just an emulator playing old games, doesn't help with not existing in USA on cartridges.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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MESHUGGAH wrote:
using fceux 2.2.2 svn2693, if I load a compact movie and do a copy paste, the rerecord won't change, but next time I change a frame without copy pasting, the rerecord counter "resets"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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You can actually turn your frame sheet into a proper movie subtitles. Just replace "Frame" with "subtitle" and add the resulting text to your movie file header.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fun time! Judging by how it happens with statues in level 3, enemy patterns works like that:
Language: asm

; Jump forward: $D374:85 00 STA $0000 = #$50 $D376:6C 00 00 JMP ($0000) = $A2CD $A2CD:20 20 D3 JSR $D320 $D320:A5 8F LDA GlobalTmr = #$AB $D322:65 90 ADC RNG = #$84 $D324:85 90 STA RNG = #$84 $D326:E6 90 INC RNG = #$30 ; RNG = GlobalTmr + RNG + 1 $D328:60 RTS (from $D320) $A2D0:29 03 AND #$03 ; RNG AND 0b11 $A2D2:D0 03 BNE $A2D7 ; result != 0 ? branch to $A2D7 $A2D4:4C 74 A2 JMP $A274 ; else jump to $A274 $A274:A9 00 LDA #$00 $A276:9D 0E 04 STA State,X @ $041C = #$08 ; State = 0, allowing to jump forward $A279:A9 1D LDA #$1D $A27B:9D 5E 04 STA $045E,X @ $046C = #$14 $A27E:4C DF A2 JMP $A2DF $A2DF:20 66 8D JSR $8D66 $8D66:A6 B1 LDX $00B1 = #$0E $8D68:FE 0E 04 INC State,X @ $041C = #$00 $8D6B:FE 0E 04 INC State,X @ $041C = #$01 ; State = 2, jump forward $8D6E:60 RTS (from $8D66) ; Jump on the place: $D374:85 00 STA $0000 = #$50 $D376:6C 00 00 JMP ($0000) = $A2CD $A2CD:20 20 D3 JSR $D320 $D320:A5 8F LDA GlobalTmr = #$7B $D322:65 90 ADC RNG = #$49 $D324:85 90 STA RNG = #$49 $D326:E6 90 INC RNG = #$C5 ; RNG = GlobalTmr + RNG + 1 $D328:60 RTS (from $D320) $A2D0:29 03 AND #$03 ; RNG AND 0b11 $A2D2:D0 03 BNE $A2D7 ; result != 0 ? branch to $A2D7 $A2D7:A9 23 LDA #$23 $A2D9:9D 5E 04 STA $045E,X @ $046C = #$14 $A2DC:4C DF A2 JMP $A2DF $A2DF:20 66 8D JSR $8D66 $8D66:A6 B1 LDX $00B1 = #$0E $8D68:FE 0E 04 INC State,X @ $041C = #$08 $8D6B:FE 0E 04 INC State,X @ $041C = #$09 ; State = #$0A, jump up $8D6E:60 RTS (from $8D66)
Boss actions depend on RNG + Global timer + Player Xpos. So do stone positions and timing for boss 4.
Language: asm

; Shoot (State=0x12): $AF28:20 20 D3 JSR $D320 $D320:A5 8F LDA GlobalTmr = #$C7 $D322:65 90 ADC RNG = #$2E $D324:85 90 STA RNG = #$2E $D326:E6 90 INC RNG = #$F5 $D328:60 RTS (from $D320) $AF2B:65 96 ADC XposP = #$C9 $AF2D:85 90 STA RNG = #$F6 $AF2F:29 40 AND #$40 $AF31:F0 07 BEQ $AF3A $AF3A:A6 B1 LDX $00B1 = #$0C $AF3C:A9 1E LDA #$1E $AF3E:9D 2E 04 STA Timer,X @ $043A = #$00 $AF41:A9 00 LDA #$00 $AF43:4C C7 B0 JMP $B0C7 $B0C7:85 B2 STA $00B2 = #$00 $B0C9:20 66 8D JSR $8D66 $8D66:A6 B1 LDX $00B1 = #$0C $8D68:FE 0E 04 INC State,X @ $041A = #$0E $8D6B:FE 0E 04 INC State,X @ $041A = #$0F $8D6E:60 RTS (from $8D66) ; Step (State=0x18): $AF28:20 20 D3 JSR $D320 $D320:A5 8F LDA GlobalTmr = #$C7 $D322:65 90 ADC RNG = #$2E $D324:85 90 STA RNG = #$2E $D326:E6 90 INC RNG = #$F5 $D328:60 RTS (from $D320) $AF2B:65 96 ADC XposP = #$CB $AF2D:85 90 STA RNG = #$F6 $AF2F:29 40 AND #$40 $AF31:F0 07 BEQ $AF3A $AF33:A6 B1 LDX $00B1 = #$0C $AF35:A9 14 LDA #$14 $AF37:9D 0E 04 STA State,X @ $041A = #$0E $AF3A:A6 B1 LDX $00B1 = #$0C $AF3C:A9 1E LDA #$1E $AF3E:9D 2E 04 STA Timer,X @ $043A = #$00 $AF41:A9 00 LDA #$00 $AF43:4C C7 B0 JMP $B0C7 $B0C7:85 B2 STA $00B2 = #$00 $B0C9:20 66 8D JSR $8D66 $8D66:A6 B1 LDX $00B1 = #$0C $8D68:FE 0E 04 INC State,X @ $041A = #$14 $8D6B:FE 0E 04 INC State,X @ $041A = #$15 $8D6E:60 RTS (from $8D66)
Movied script int he above post. Boss 5 position:
Language: asm

$B5B5:20 20 D3 JSR $D320 $D320:A5 8F LDA GlobalTmr = #$37 ; Usual RNG roll $D322:65 90 ADC RNG = #$74 ; Mix global timer with RNG $D324:85 90 STA RNG = #$74 $D326:E6 90 INC RNG = #$AC $D328:60 RTS (from $D320) $B5B8:65 96 ADC PlrXposLo = #$43 ; Mix player Xpos in $B5BA:85 90 STA RNG = #$AD $B5BC:29 20 AND #$20 $B5BE:18 CLC $B5BF:69 C0 ADC #$C0 $B5C1:85 B6 STA $00B6 = #$00 ; Set some resulting mess to $B6 ; [...] $B5D4:A5 8F LDA GlobalTmr = #$38 ; Mess with global timer a bit more $B5D6:20 EC B5 JSR $B5EC $B5EC:A6 B6 LDX $00B6 = #$E0 $B5EE:A0 01 LDY #$01 $B5F0:29 01 AND #$01 $B5F2:D0 07 BNE $B5FB $B5F4:A5 B6 LDA $00B6 = #$E0 ; Load $B6 again $B5F6:49 FF EOR #$FF ; Mess with it $B5F8:AA TAX $B5F9:A0 00 LDY #$00 $B5FB:8A TXA $B5FC:A6 B1 LDX SlotPtr = #$0C $B5FE:9D AE 04 STA XposLo,X @ $04BA = #$20 ; Set boss Xpos $B601:98 TYA $B602:9D 3E 04 STA DeathFlg,X @ $044A = #$00 $B605:60 RTS (from $B5EC)
And finally Boss 5 8-frame rule. He gets available only every 8th frame as you enter his room. I have no freaking idea how it works, but $B2 is critical, since $B3-$B5 don't seem to change during those frames.
Language: asm

$B680:A5 8F LDA GlobalTmr = #$00 A:80 X:0C Y:06 S:FB P:NvUBdIzC $B682:25 B5 AND $00B5 = #$07 A:00 X:0C Y:06 S:FB P:nvUBdIZC $B684:D0 0B BNE $B691 A:00 X:0C Y:06 S:FB P:nvUBdIZC $B686:A5 B2 LDA $00B2 = #$00 A:00 X:0C Y:06 S:FB P:nvUBdIZC $B688:C5 B3 CMP $00B3 = #$06 A:00 X:0C Y:06 S:FB P:nvUBdIZC $B68A:F0 08 BEQ $B694 A:00 X:0C Y:06 S:FB P:NvUBdIzc $B68C:18 CLC A:00 X:0C Y:06 S:FB P:NvUBdIzc $B68D:65 B4 ADC $00B4 = #$02 A:00 X:0C Y:06 S:FB P:NvUBdIzc $B68F:85 B2 STA $00B2 = #$00 A:02 X:0C Y:06 S:FB P:nvUBdIzc $B691:4C 97 B6 JMP $B697 A:02 X:0C Y:06 S:FB P:nvUBdIzc $B697:A5 B8 LDA $00B8 = #$00 A:02 X:0C Y:06 S:FB P:nvUBdIzc $B699:F0 05 BEQ $B6A0 A:00 X:0C Y:06 S:FB P:nvUBdIZc $B6A0:A6 B1 LDX SlotPtr = #$0C A:00 X:0C Y:06 S:FB P:nvUBdIZc $B6A2:A9 09 LDA #$09 A:00 X:0C Y:06 S:FB P:nvUBdIzc $B6A4:9D 6E 04 STA $046E,X @ $047A = #$09 A:09 X:0C Y:06 S:FB P:nvUBdIzc $B6A7:A4 B2 LDY $00B2 = #$02 A:09 X:0C Y:06 S:FB P:nvUBdIzc $B6A9:B9 BF B6 LDA $B6BF,Y @ $B6C1 = #$00 A:09 X:0C Y:02 S:FB P:nvUBdIzc $B6AC:9D 7E 04 STA $047E,X @ $048A = #$00 A:00 X:0C Y:02 S:FB P:nvUBdIZc $B6AF:B9 BE B6 LDA $B6BE,Y @ $B6C0 = #$E4 A:00 X:0C Y:02 S:FB P:nvUBdIZc $B6B2:F0 09 BEQ $B6BD A:E4 X:0C Y:02 S:FB P:NvUBdIzc $B6B4:1D 3E 04 ORA DeathFlg,X @ $044A = #$01 A:E4 X:0C Y:02 S:FB P:NvUBdIzc $B6B7:9D 4E 04 STA Sprite,X @ $045A = #$00 A:E5 X:0C Y:02 S:FB P:NvUBdIzc $B6BA:4C 7D 8F JMP $8F7D A:E5 X:0C Y:02 S:FB P:NvUBdIzc $8F7D:A6 B1 LDX SlotPtr = #$0C A:E5 X:0C Y:02 S:FB P:NvUBdIzc $8F7F:BC 4E 04 LDY Sprite,X @ $045A = #$E5 A:E5 X:0C Y:02 S:FB P:nvUBdIzc
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I liked this one the most:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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franpa: have you seen a non-glitched version?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Simplifying judging was never my goal. Making guidelines fair to users was. You can clarify them the way you like. Yes, maybe I discouraged to be risky and bold, but not all games help with it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It does change the encode subtitles and requires a new check by a judge,
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I mean, the movie doesn't stop right after that screen is invoked, it stops a few seconds later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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