Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So what was the working version? And what's the total size of your lossless capture? I may be interested in getting it by torrent.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Stage one never starts for me. Framecount starts running at a high speed and the green background of menu freezes forever.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Right, if it's a popular game, people will always post many questions. For now communicating with them requires to add the video to your favorites and checking the comments manually each time. It will also always be some side person relatively to the video hosting channel. The video uploader explaining what happens is way more convenient. Also, imo the author deserves an exception if he wants to. As I said somewhere, the author only must engage himself to keep the video description true to the site's one and up-to-date, since it's one of the main features of TVC. It must not be one-sided.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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There also such nice looking things as moving to one direction, turning for one frame and shooting to another, then turning back and resuming your way. In real time looks like it shoots from its side. Or from back. Also, all these weird movements when you reach some diagonal point not by LLLLLLLLLLLLUUUUUUUUUUUU, but by LULULULULULULULULULULULU or something. Was used here: http://www.youtube.com/watch?v=xQaHrPI56bE#t=424s
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Maybe this better?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Meanwhile... http://code.google.com/p/feos-tas/source/list Fri, May 10 2013 9:08pm pcsx: Calling menu now resets movie mode. Fri, May 10 2013 8:01pm now it's possible to switch spu plugin multiple time in a single script Fri, May 10 2013 3:53pm pcsx: SPU switch looks implemented. State gets passed between pluings. Sound works. Fri, May 10 2013 5:02am Added string as param for pcsx.switchspu for dll change Fri, May 10 2013 2:35am pcsx: lua function to switch spu almost done. It loads eternal spu, but it has no sound. One can use a test script like this: Download SwitchSPU.lua
Language: lua

local key = {"V", "B"} local now = {}; local lastframe = {} function KeyEvent() for k, v in pairs(key) do now[k] = input.get()[v] now[v] = now[k]; if now[k] and not lastframe[k] then print(v) if (v=="V") then print("load spuTAS") pcsx.switchspu("spuTAS.dll"); elseif (v=="B") then print("load spuEternal") pcsx.switchspu("spuEternal.dll"); end end lastframe[k] = now[k] lastframe[v] = now[k] end end while true do KeyEvent() emu.frameadvance() end
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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If improvement isn't expected, I can start encoding this thing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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You must watch the address that the game uses to determine randomness. It will help you to know if you are getting the new value each time you try manipulating it or just some old values repeat.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Just remove the brackets over the link. I actually already did that, but it seems you edited them back in :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Please don't embed huge images.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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It is one of the lowest priorities for most emulator coders. lsnes has some interface for editing movies, but it's on a very germ level, even comparing to tastudio.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Observing the feedback, this is what I have to say. This run makes up the hardest difficulty (worst character beates the best) even if there's no difficulty option in the game. This stands the look of this movie in good stead. While the other copy of this submission got the opposite votes (34% (4/1/8)), here we see quite some enthusiasm (75% (21/5/5)). The vocal viewers also expressed almost only appreciation. I'm about to accept it for Moons as a "playaround". It's not the fastest possible (as laranja said, that'd result in spamming one combo). Feel free to discuss.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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How about moving "save to xml" to sync script, while detect makes a save?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warp wrote:
If someone makes a new submission of this game, perhaps with another goal (eg. a total playaround, or a glitchfest), it could obsolete this one if it's considered better or more entertaining.
I'm sorry to state that in this manner, but obsoleting a "pacifist" (say) run by strict "any%" is insane. And obsoleting "playaround" by "any%" is out of this world. The only thing that somehow occurred here is obsoleting "any%" by "glitched", but Vault didn't exist back then, and I'm totally against cross-goal obsoletion even in such cases (that point doesn't have official support though).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Having a single instance with spu switch will remove the need for sleep().
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Why won't they happen? And by going back I mean going 11 frames back during "suspending process", checking earlier frames states.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Did I make a judging decision already? I only voiced my impression.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Watched it again, 2 years after the first time. Let's see what can this game offer for a playaround... Left hand. Right hand. Ability to bock. Ability to get hit. Put 3 of these together, copypaste, mix a bit. Will you get ANYTHING impressive? Is manipulating the AI that can do 4 of these to only do 2 impressive? Can it be watched at for more than 1 minute? Will it introduce any new content (let alone unexpected) after that minute? I answer No to most of these questions. I not just wasn't impressed by the contents, I was distracted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Is it by any chance a request to discuss vocal powers? LOL
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Aktan reported that we were doing it wrong all the time. It appears we don't need to jump farther and farther back for each savestate creation. More than that, if the fix point is really close to desync point, it may be at all skipped by our too long jumps. Say, if it's only needed to load the state 5 frame back, we will never be able to fix it by going backwards. At the same time, he provided the average gap between the desync point and the frame that fixes it. It is less than 15 frames. That means, we must make only ONE backup savestate before the desync, at frame (desync - 15). Then, if loading it doesn't fix the desync, we must save it 1 frame after. And this way we must go FORWARD by one frame each time. I suggest to save 2 basic variables once desync is detected: desync frame itself and the initial rollback frame (desync - 15). Describing for desync at frame 1000. 1. The latest auto-backup is at frame 500. Once desync at frame 1000 is found, we load backup and run emulation. 2.1. As it reaches frame (desync - 15 = 985), save state to slot 1. 2.2. Emulate next frame, save the state at frame (desync - 14 = 986) to slot 2. 2.3. Advance one more frame, save at (desync - 13 = 987) to slot 3. ........... I think we must use all 10 slots for that. Only then start verifying each state on eternal: 3.1. Load slot 1 in eternalSPU instance and verify hashes. If it fixes the picture, emulate ahead (step 6), otherwise do: 3.2. Load state 2, verify. 3.3. Load state 3, verify. ............ Repeat for each available slot. 4. If even state at slot 10 (frame 995) doesn't fix it, use it for rollback frame and create a few more states: 4.1. Save frame 996 to slot 1. 4.2. Save frame 997 to slot 2. 4.3. Save frame 998 to slot 3. 4.4. Save frame 999 to slot 4. 5. Load each of these states and verify. It MUST be fixed. 6. Proceed to the next desync.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Can you sing distinguishable cymbals? Can you sing delay effect? I'm out of words, this is beyond them. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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While there are some mistakes, usually only strictly speed-oriented runs can go to Vault. Non-speed oriented goals are TASed for the sake of entertainment, right? And if they fail to entertain, their existence isn't justified. Otherwise unlimited amount of boring esoteric goals could flood the site. The only problem right now is to figure out if the feedback this TAS got is Moon worthy or not.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Tub wrote:
While the question was about runs that blew our minds, a newcomer list should contain runs that blow their minds, and our nostalgia is no factor in that. For the list, I still can't think of a run better than SM64 0%.
This thread provided quite some useful stats, that was the best option to figure out which runs must be shown in the first place.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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