Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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11.62 as well as the older versions down to 10. Didn't test the older ones.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Only in the "Edit info" section I'm afraid. It's also on the upload page. "Disable 3D for this video". Did "disable 3D tag youtube" search not work?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://tasvideos.org/FullRecentChanges.html This page takes almost forever to load in Opera. Rest browsers have no problems.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mmbossman wrote:
boct1584 wrote:
Who did he share an IP with, Xkeeper? mmarks? And who cancelled the submission?
0/2
With DarkKobold?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I believe giving only high ratings has nothing to do with weight of the vote. Someone may really care only about awesome runs and rate them only. But have a good eye on everything. I mean, he doesn't want to give low rates to the movie he can't watch. Also, about author's rates. The author not just remembers how he tased the game, but he knows the things that average viewer can miss during watching. The author knows all these, but other people may need to watch it several times in a row to notice. So, he really may give a reasonable entertainment rating. What we reay need to do I think is improving our voting guidelines, reminding the important factors that help to give objective rates. See my page. And as for players voters, I think the higher the score, the more weight the rate shall have. And at some point it shall overcome 1. Probably after 1000. And players with score around 100 definitely not have such a trained eye. PS: The rating shall not ever depend on mood, only on real feeling about the amount of the work and on the resulting impression. And if someone votes by mood only, we shall work out a method to minimize that abuse. That;s why we shall set different weight for differently scored players.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome game, awesome run. Yes vote and processing HD.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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After FCEUX 2.1.6 is out, because my movie represents the new movie format, aka TASEditor project with tons of marker notes. Actually the movie is available here: http://code.google.com/p/feos-tas/downloads/list The proper emulator is there too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Youtube 3D WTH
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What's with this 2D => 3D feature at all? I killes navigation, sound adjustment, quality options and even resizes the shit out of the video. The video gets processed for a view forever and if I turn off the 3D not disabling it for the video, doesn't show the vid at all! And it happens in all browsers. http://www.youtube.com/watch?v=pyClSssQeIc I suggest to bring up a list of videos that were set to 3D by youtube and call for uploaders to disable this option in the video settings. For now something can be seen here: http://tasvideos.org/Natt/YoutubeFormatList.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Don't forget to post WIPs here when you start. Sounds quite promising.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Rollergames would be very boring, regardles of not being easy in real-time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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creaothceann wrote:
Aktan wrote:
or, to avoid lossy compression, use WAV XD.
Or try other lossless compression formats.
And report results.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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BTW progressing sound desync may be caused by mkv muxing script that contains "--compression 1:none" that must be set to 0 or -1.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
errror1 wrote:
This isn't really a glitch. The game has a random mode where everything on the screen is placed at random, and this one just has the end close by.
It's actually depends on the System time the game was started, and it's actually very difficult to do this, since the ending would get interrupted almost all the time.
Yes vote because of this. We have problems with random buttons to get us to the credits, but setting a game to random mode and leading it to true end by manipulating this randomness is perfectly acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm giving up the 2 player run because of shitty behaviour of the second boss. "Has no randomness"? Huh! I copy the current run's input for that boss and it doesn't work! And making my own input I can not at all charge my second attack in time, the boss flies up. The copied imput fails to charge even the first attack! The main factor here is that you need to walk on the ground with your carried partner to charge it, but not while the wind is blowing. Either it stops blowing too late, or the boss ges down too early. Maybe that reads from RNG for something, but you can affect RNG value only by waiting during the level, that gets it out of sync. That somehow proves my philosophy of not trying to improve the old runs without true timesavers. Even if I polish it, no one will notice the difference, and stupid record is not my goal at TASVideos.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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*edited out*
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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IronSlayer wrote:
Haha, this is so ironic coming from you! Yes, I have heard of progress, and it's precisely why I don't give NES TMNT bonus points simply for coming out on the NES. The bottom line is that it was on the NES, which was a horrible console for fighters. It sucked as a competitive, deep fighter, and was especially lousy compared to what else was out in 1994.
Haven't seen such people before... I repeat you for the last time, that you ARE JUDGING NES game based on 16 bit point of view. If you fail to understand that, you definitely won't understand anything we are talking about. And I am out of examples.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Use something like Ctrl for frame advance.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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IronSlayer wrote:
And the part about "several hundred years" is silly; NES TMNT was released in 1994, several years AFTER the first iterations of SF2 and Mortal Kombat, all of which had combo systems, reversals, and vastly superior quality in every way.
Ever heard of progress, you idiot? 1993 was the last year of NES developers' activity, and they were already moving to newer platforms, that were really ABLE to include the things you need so badly. Newton didn't have the stuff 20th century people had to create a TV. NES just couln't provide the power and memory size necessary for your combo systems. The exact thing you do is that: You take the result of insanely hard work (that makes progress real) for granted, thinking that the inventions of the later times somehow give you a reason to shit on the early time inventions, that in fact were not any easier to make than the later ones.
Предлагаю переименовать тред в "русский срач 2012". Let's rename the topic to "russian quarrel 2012". Just waiting for moozooh to join XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Looks like you love being ridiculous, IronSlayer.It's like blaming Newton for not being able to invent a TV-set. "Freacking Newton sucked so much that he didn't use the techniques that appeared several hundred years after his death!" What's common in a 16+ bit platform is simply impossible for 8 bit. Well, you also can blame developers for not adding a special chip to the cart, but it's (again) ridiculous.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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It has something to do with many objects on the screen. I think it took place in the dungeon level. Probably Mario waits for more enemies to gather on the screen and does some action that glitches the game due to lag, bumping a coin block or something. There were 2 videos of that IIRC.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I've seen a video soewhere showing impressive SMB lag glitches, the name was in Japanese and it was on youtube. Can anyone post a link?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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grassini wrote:
the submission for this game will be rejected for going for pure speed. somebody plz superplay it instead!
Have you, by any chance, seen that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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