Posts for feos

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Post subject: Both toads out of bounds!
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Joined: 4/17/2010
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Checked one more way to get out of bounds. Press left+right until the floor gets loaded off the memory (common trick of this engine). Here, allows to jump over the vertical tube edge. After landing you have Z value a bit lower than normal & see the sprite lower than the level layout. Worked perfectly, but proved we have to activate ALL checkpoints to finish the level. Link to video EDIT: Will find a better place to use this trick.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Breaking news!
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Just watch it. Link to video You can throw the opponent out whenever you're close enough to the upper border of the pipe. But now we need a script that shows where in this outside area is water, & where's air. Because I keep dropping out of water & fall back into the pipe.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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May I know what exactly gia wants? It isn't very clear through all this text.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This out-of-bounds trick also failed. The toad drops back into the tube in this place, dies from spikes in others. If he doesn't drop back, he could swim inside the background till the END checkpoint.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASManiac, do you really need 3 identical posts? ;)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Osom stuff, beautiful movie!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where's a poll?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Damn it was cool! After I learned to finish the 9 Level without losing a life, I decided to spend it on this: But now only if I do a Lvl 3 glitch with one more life left I can do this thing. Thanks for idea! EDIT: Going at the top of the level doesn't activate some chackpoint, so only this laggy route below the tube is possible.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Link to video Link to video ABSOLUTELY BRILLIANT!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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XYZ wrote:
Feos, are you plan to improve 2P, warpless version?
The 1P isn't done yet, and you are asking about that? No, I don't plan to improve it as it shall simply include the same stuff as 1P in some levels, but the rest levels are too much autoscrolling, which I don't feel like redoing after FODA.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can translate his post, but not the pages he linked to. So not sure is this helps. Егор, могу попереводить чо они пишут. Надо?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I prefer Napoleons Battle. NicePeter rocks, I've posted him already.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sticky wrote:
Egor305: What language do you speak?
А почему ви спгашиваете? Why are you asking?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You see what's happening, right? Even pressing left can't prevent me from going forward. This obviously was tested by Phil. His 1P runs look very close to absolute frame perfection.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys, look at that lag. The objects of robots don't disappear as there is a check, if you reach the wheel the right (relatively) way. But surely some testing must be done. Though, the simple jump to the propeller from the right border of the tube doesn't help. I mean, we need to activate not only checkoints for the wheels & finish, but to get rid of enemies & lag. This is the case of the stick glitch, it doesn't destroy enemies & brings such a lag that the graphics glitch. PS: nice idea, Sonikku.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I scroll the screen after the 4th wheel with one toad, while the another activates the checkpoint. Also, I hit the toad to reach the end checkpoint faster & without losing a life. But yeah, the first part of level 9 lags hard. Most of other levels are much faster than with 1P.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Post the resulting gif?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Level 4 superjump
Check the comments ;)
Level 4 glitches using the stick
It gives the unbearable lag. Also, doesn't help as I can pass through the checkpoints pressing forward every other frame.
levitation glitch
Can't activate the exit when my Z position is shifted.
Level 9 gear glitch 5
The same as for level 4.
Should have useful glitch You can ask TheSuperSNES
I always converse to him.
Level 9 new find
Doesn't activate the chechpoints.
The encode so far. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The test is done. Maybe I'll encode it. Still 1+ minute faster than the fastest published Battletoads TAS. http://dehacked.2y.net/microstorage.php/info/1108884453/Battletoads-2P-Warps-Test-TAS-feos.fm2 But I can't resume the work if no one helps with the glitch (submitting as it is isn't acceptable for me).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Canar wrote:
Note that sorting by publication date is not equivalent to this. The sole exception is the import of some "historical" TASes from before the middle of 2004, which happens in publication numbers in the latter half of the 600s.
Ah, I didn't know. Then your list is what we really need.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Browsing by publication date
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Ilari wrote:
Canar wrote:
I wanted to browse through them all, starting from the beginning and working towards the present. Unfortunately, there's no way for me to do that easily at the moment. Could we get a feature like this?
I was planning to do such list, first as Wikipage to prototype it and then implement it as module.
Would it contain obsoleted movies? Also, it shall not show screenshots to be slight enough.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I request a list of all movies sorted by the URL (1.html, 2.html... 50.html, 51.html, etc), but I know that the current module doesn't support that, it sorts by the publication name. We will get this list only by puting a single movie into each module. But such list is still rather easy to get I guess.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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p4wn3r wrote:
++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<</quote>+++++++>+++++++++++>++++++++++++>+++++<<<<-]>++.>++++.>++++++.<--..-.>>+.
WTF?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Ferret Warlord wrote:
Am I crazy for actually liking Sugar, Sugar?
Can't see any flaws in it as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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