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Same as Post #510160.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks ok, but once again I personally prefer to shift subs from the side to align with in-game GUI better. Probably not worth redoing, but please keep this in mind.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hopefully final review. Hertz is shortened to Hz, not hz. Maybe it makes sense to turn these 2 into nested points?
  • Always record new movies from power-on. Starting from an emulator savestate is not allowed.
    • Movies that start with in-game saves (aka SRAM-anchored) are allowed, but they require a verification movie that creates the necessary SRAM. This verification movie does not need to be optimized.
Your TAS must be reasonably optimized. It should beat or match all known TASes and human speedruns of that game and category. It does not have to be perfect, but it should not be easily improvable.
Your goal choice should be clearly defined and sensible, especially to those who do not know your chosen game.
Prototypes are only allowed if gameplay is significantly different to the release version, or there's no release version at all.
ROM hacks must meet an entertainment standard as well, and are only allowed in Moons.
Hack itself should also be a finished release, or at the very least abandoned.
This includes Game Genie and Action Replay cheats as well as direct modification of game files, such as on a PC or Linux game.
Linux is automatically implied here.
You are not allowed to run a console or PC game in an unintended environment, including modifying an emulator settings (?) for unintended speed advantages.
It sounds like someone would casually hack an emulator for a TAS, while we already state that only official emulator releases are allowed.
You are not allowed to arbitrarily swap discs at any other time for an unintended speed advantage.
Do we need to specify the purpose?
USA ((U)) versions are preferred, as a majority of our audience is English speaking, though any NTSC release can be used interchangeably.
I'm not sure why both parentheses are bold there.
Games that run in PAL60 mode (like on GameCube)
The (?) original hardware allows it (see above)
Passwords are allowed for bonus content, such as extra levels not normally playable in-game, or harder difficulties.
I think we should mention that this includes cosmetic improvements to the game.
Judges and Publishers will attempt to verify that your input file syncs on an officially released build of an accepted emulator. Use development/interim builds at your own risk, as input files created on them may not sync even on the next official release.
We should probably mention the situation with Dolphin interims. Also of we otherwise reject movies that don't sync on any official release, it should be stated more clearly.
Check places such as YouTube or NicoVideo for speedruns, as well as the Games section of the forums and our site Userfiles.
https://www.speedrun.com/ too I guess? Don't wanna be losing to human play :D
If you find improvements during the later stages of making a run that can save time in earlier parts of the run, you are not required to redo the entire run to implement them, though they should be mentioned in your run's submission text. If it's feasible to implement those improvements without having to redo the whole movie, please try.
Esoteric goals can be obsoleted by better completion of the goal, i.e "low%" can be obsoleted by a movie that obtains a lower % completion percentage.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updated!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks good now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GarbiTheGlitcheress wrote:
The way the game that I am TASing(Cameltry for SNES) works is that you have to beat a set of courses, then it gives you a password(which is the same every time) to go to the next set, and only the final set of courses is necessary for the credits to be shown. I am running all levels, but it is possible to exit a course early and there is still internal data indicating all the levels of the course as being completed, but it doesn't save the progress toward getting the next password. Is it necessary to get the game to a state in which it will give me the password, and if so, is it necessary to have the password be shown on screen?
Showing the password is not necessary, because we don't rely on password visibility in our rules. If you need to actually use some password, and there's a good reason for that, you're considered an omniscient being who just knows all the in-game info in advance and uses it for optimization. But if the password gives unfair advantage, showing it on the screen doesn't prevent it from making the game easier, so it's generally not allowed to use it. If you don't use it at all, showing it is also not needed. If the game records your completion across soft resets or something, they're still allowed: [1901] NES Rockin' Kats by FatRatKnight, Tompa, pirate_sephiroth & MESHUGGAH in 16:33.71. So existing the course is also allowed, unless it contradicts your primary goal. Some people might argue that exiting levels early does contradict the goal of completing all levels.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
It's almost like we're rejecting for game choice again, and that's absolutely something we want to get away from.
Indeed. When we want majority of regular viewers to have enjoyed the movie, we need game mechanics to be clearly comprehensible and fun, or we need the game to be popular enough so more people could relate to it. That is essentially our Moons requirement. But when it comes to hacks, anything that's less known or less obvious risks to get ignored or disliked by general audience. This situation feels very similar to how the site worked before tiers. Moons requirement was kinda universal, and games that couldn't meet it were rejected, even not hacks. Vault was meant to provide room for technical achievements that have speedrun record value, because the demand was kinda high: for every Vault-ish game there was some niche audience that would watch and enjoy even the least obvious and the most monotonous gameplay, as long as they have personal relation with that game, or the genre, or anything else objective or subjective. The tier system teaches us that niche audience should not be ignored. We want people to make high quality movies, to push games to their limits. The more productive people we have around, the more creative freedom they have, the better the net gain is. If you're only into some insanely popular franchise and hate all the rest, people who used to TAS Vault-ish games may contribute to something very entertaining within your favorite franchise some day! And technical expertise is a great thing in and of itself. Sharing experience and ideas, generating something unique on variety of levels. So no, we do not want niche audiences to feel outcast. We don't want them to have to split away. If we want to be future-proof as a site, we want to embrace variety of tastes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What was the culprit?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dacicus's encode has credits, while this video ends abruptly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's weird discrepancy between how this video ends and how the AVI SD ends, but even stranger is the fact that the latter shows 1 more rerecord in subtitles. I suspect it was edited by Bisqwit just for that encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's a strange audio glitch at 37:56 not present in the SD encode: like a few frames of audio were dropped.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Probably final suggestions for this version:
US USA ((U)) versions are preferred
Somebody might read this as "us" and get confused.
Games that run in PAL60 mode (like on Wii GameCube)
Not sure why I changed the console when I copied the logic from the current rules. It says GameCube there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
This is pretty much direct from the current rules, and I have no idea how to fix it here. It might have to wait until we start doing explicit changes.
Uh I didn't read the whole thing in the original rules. It says
(An example would be movies that start from SRAM, use passwords, etc.)
which is super outdated, because the rules already allow this kinda stuff. I think this bullet point can be removed.
Samsara wrote:
Gonna call this a technical thing as well, and definitely not just because my eyes are glazing over trying to make heads or tails of it right now.
The list would not be as wordy. I wonder if it still feels too technical:
NTSC is almost always preferred over PAL, unless there are version exclusive changes to a PAL release that warrant its usage, or if the PAL release runs at 60hz instead of 50hz. US versions ((U)) are preferred, as a majority of our audience is English speaking, though any NTSC release can be used interchangeably. Using a PAL version of the game is allowed in some situations:
  • Games for handheld consoles (like GameBoy)
  • Games run in PAL60 mode (like on Wii GameCube)
  • Commodore 64 games that don't work correctly in NTSC mode (PAL mode should be used)
  • Games released in PAL Asia for Famiclones (NTSC or Dendy/Hybrid mode should be used)
  • Sega Master System games released in Brazil (NTSC mode can be used)
Actually feels like it belongs to legitimate environment rules instead, but we can always just link.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The recently bumped C64 thread reminded me that we should list things explicitly allowed to be run in PAL mode http://tasvideos.org/MovieRules.html#NtscVsPalUsaJapanVsEurope
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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zaphod77 wrote:
c64 preservation (https://rittwage.com/c64pp/dp.php?pg=database) is an authority on if an original is PAL or NTSC for games released on disk. Look up the game there if it's a disk image.
How was that database created? Also it says "THIS DOMAIN IS GOING AWAY" so I'm not sure if it will reliably persist.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Almost a month in the queue, and very little interest. For ROM hacks, we need them to be entertaining enough to get to Moons, and also to feature obviously unique content compared to the main game. Last time (11 years ago), this hack absolutely didn't fly. Now, as someone who doesn't know the game, I found it extremely boring (tho I can say the same about the base game too maybe because it doesn't feature Mike's actual fighting style at all). And the only gameplay difference I see without prior knowledge of either game is that this hack does indeed look easier. Voted No. It would be great if more people watched this movie and posted opinions about how entertaining it is, and how different it looks from the original game!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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slither wrote:
Forgot to post links to the videos. Setting DAR: https://www.youtube.com/watch?v=VHCIp5kPn4s Pixel Stretching: https://www.youtube.com/watch?v=WD2uE6lA2RI
Actually, to properly compare things we need to see how it works with footage like in these 2 games: 560x288: [3594] PSX Crash Bandicoot 2: Cortex Strikes Back by Chef Stef in 36:06.78 160x224: [3662] A2600 Dragster by MrWint, Omnigamer in 00:08.39
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds good now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's only independent if it doesn't depend on prior completion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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HappyLee wrote:
Sorry that I don't know much about the technical details, but are there lots of NES games can be done this way just like SMB3? What about SMB1? Thanks.
Not many:
Masterjun wrote:
jlun2 wrote:
How many games out of the NES library have the DPCM bug?
Every game on a NES console has the DPCM bug. Not all games implement a DPCM bug workaround. And even less games have a DPCM bug workaround that can be exploited. And in most of the cases where you can exploit from the first frame of input, you're just going to end up with a crash you can't manipulate. The principle applied here is not a rare way to trigger the credits, but a rare way to trigger a crash.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Your improvement movie may even be slower longer than the published run, but it is still considered an improvement if it improves upon gameplay.
"Slower" feels like it describes execution. The case we're describing here is then the movie is at the same time faster and longer.
Glitches that specifically rely on poor emulation must be avoided, even especially if the published movie uses them.
In those cases we want to explicitly encourage an improvement.
Some exceptions are made to this, though these exceptions are usually explicit in the published run's judgement or publication text.
Not obvious what an exception may be made for. Also do we still make such exceptions? I think we prefer fixing the rule to match the agreed scenario. There are a few mentions of obsoletion in other chapters. I think it would be useful if everything related to obsoletion is grouped in one place (which is also why we grouped all Vault/Standard clauses together). This also needs to be mentioned in some form:
For movies of games without a definite ending, a movie which chooses a later ending point can obsolete one which chose an earlier ending point if the rest of the content is matched between the two.
For games that have a second quest or loop, you are allowed to play only the first quest. The second quest is only required to be included if gameplay is significantly different.
If the nature of the second loop is that it's a harder difficulty mode, we may allow it without the first quest. Same spirit as when you use a code to access this hard(est) difficulty.
SRAM and in-game codes are under "Movie must be complete"
That's true, but it doesn't mention that save-anchored movies must be entertaining (as of right now).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The sound of the countdown at the end is still behind the visuals (easy to check by when it stops).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Try replaying it until the last frame and saving the movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If that's correct, the question is why not use a stable build as the rules require?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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keylie wrote:
Unfortunately this game has been updated since, so the runner executable does not work anymore.
Is there no way to get the version that works?
- Download the Windows version of Unworthy through Steam while using the "speedrunner_spirit" beta branch (right-clic on game > Betas > speedrunner_spirit)
This also sounds like it will only (probably) work for a short period of time. Using a beta version is questionable in itself, and without info on what exact version it's known to work on, this may be a future problem to get this movie to replay (provided it still works).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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