Posts for feos

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Agreed and done.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know why I named it "save glitch". [quote=" MovieMaintenanceLog for [2572] GBC Rockman DX3 by Noxxa in 23:33.92"]CoolKirby 2014-04-09 03:01:40 Changed branch to "no save glitch" from "" feos 2014-04-30 16:34:52 Changed branch to "" from "no save glitch"[/quote] But I don't know why I didn't obsolete the other version. Let's see... EDIT: Yeah it's just the last boss and the fight looks almost identical. Obsoleted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
Those rules are in movie rules, not Standard rules. All movie rules still apply (tho they do need to be updated).
They are in Standard. https://i.imgur.com/NiuP08z.png
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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andypanther wrote:
The requirement of having to prove that there is a definitive maximum score. That might work for games where you can easily score high enough to max out a counter at something like 999999, but not for other situations. I never understood why score runs should be judged that way, it's like asking people to proof that the time for a speed-oriented TAS can never possibly go lower.
When was the last time you looked at that rule? I can't find the requirement you mentioned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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andypanther wrote:
The current policy on highscore as a goal is perhaps the one rule on this site I disagree with the most.
The entirety of it, or only specific parts?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks that finally works!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It has 640 and 480 there but in libTAS it still runs at 320x240 (even with writing to disk enabled). Can I hack libTAS to also have 320x240 as a virtual res option?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I still get lots of resolution changes while dumping video, even though I set virtual screen to 640x480. The game runs at 320x240, don't know how to change that. Doesn't happen when running the movie without video dumping. I use this command: -c:v ffv1 -vf scale=320:240 -sws_flags neighbor -pix_fmt bgr0 -level 1 -g 1 -c:a pcm_s16le and even rescaling it on the fly doesn't prevent new segment creation. Is there any way around this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The future plan is to limit Moons only to goals that are
  • inherently subjective and abstract
  • different enough from other branches
  • entertaining
For example, a Playaround consists of arbitrary artistic decisions and can't be objectively measured in a meaningful way. We have to rely on subjective tastes of the viewers, which is why it needs to be entertaining. Similarly, a Demonstration is anything that isn't described by existing standard goals, so there's infinite room for what can be done, but we need to only publish things that stand out in terms of content and entertainment value. There will be a discussion on which movie goals should be acceptable to Standard, and which should remain dependent on entertainment.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The manual doesn't have a colon so this submission has the correct title. https://www.nintendo.com/consumer/gameslist/manuals/GCN_Final_Fantasy_Crystal_Chronicles.pdf
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
I ask that the question of triviality not be pre-judged here and now, but left open for discussion in the future. This way, the run is free to be adjudicated on its merits against the site rules at that time, and is not weighed down by any judgement of triviality made today.
That's a fair request! You can even cancel this until then, and uncancel whenever things change. Anything that would be put in the rejection note would basically repeat what is already said in the thread, and you won't be able to unreject it yourself if we reject it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Full ending is preferred indeed, however I haven't precisely compared the available options yet.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
No, I didn't think to mention it. To expand on what I wrote in the submission:
c-square wrote:
Levels 2 and 4 remove all limitations on the speed of input, meaning that multiple keys are accepted per frame. This means that the strategy used in Level 1 does not work here, and a completely different strategy is required to make sure the script is keeping the input flowing just ahead of what the system can accept.
Each frame, the system provides the game with between 1 and 4 inputs from the keyboard buffer. There doesn't appear to be any obvious pattern to the number of inputs accepted each frame. The script keeps the keyboard buffer primed with six characters beyond the last character accepted to ensure no frame is sub-optimal. I'm not sure if that is what you meant by "makes input rate per level unpredictable throughout the whole level, and with due effort you could reach unexpected quantities of accepted input," though if it isn't, I'd like to know what was meant.
The game seems to match what I meant. If the input rate is not constant, optimization is non-linear. Still borderline trivial IMO because you just look at the upcoming 6 chars, hold their buttons, and the game advances to the next few chars. You don't really have to ponder any strategies at all.
c-square wrote:
Regarding Boxxle, do you mean that walking one direction takes a different number of frames than walking in another, or that pushing in one direction is slower than pushing in another? If so, I can certainly see a complicated function to solve; however, from watching the run it definitely appears that direction doesn't impact movement speed.
Even with constant speed, there's a lot of movement in different directions that you need to optimize. Proving it's trivial once you know the route, and that's the only possible route, would in itself be non-trivial.
c-square wrote:
The fact that Salary Man and Bishi Bashi Special 3 were once accepted to Moons is irrelevant. If they stayed in Moons, then there's no issue. But if these runs are being demoted out of moons and being considered for vault, then they should be subject to the same criteria as any other submission for vault. If they pass, they can enter vault, if they don't they should be unpublished. For example, Moons doesn't have a goal choice limitation either, but that doesn't mean a once-moons Playaround should get to be 'grandfathered' into vault just because.
When demoting Moons movies to Vault we don't do full rejudgement from scratch, because priority is too low. If those games run at fixed timer and all you do is just hit known-in-advance buttons as many times as you can, then that's trivial indeed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It has been fixed in 86Box, but someone needs to port the fix over to PCem. https://github.com/86Box/86Box/issues/595
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
Both levels 2 and 4 have unpredictable input rates, varying between 1 and 4 letters per frame.
Was it mentioned before? I got the impression the rate was fixed.
c-square wrote:
I also don't feel my point about other equally trivial vault publications has been addressed. The solutions for each level in [3480] GB Boxxle by Jigwally in 4:58:50.20 are predetermined and the input for each is absolutely linear. Similarly, the mini-games in [2377] PSX Salary Man Champ: Tatakau Salary Man "2 players" by Spikestuff in 16:52.47 have equally linear and predetermined inputs. How is each of the above publications distinctively different and non-trivial compared with this submission?
In Boxxle there's a lot of different movement to optimize. Salary Man and Bishi Bashi Special 3 were initially accepted to Moons, which doesn't have a triviality rule.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Having to rely on external capture software means it's underdeveloped. I wouldn't want to allow a new TASing emulator to be submittable if it required external capture tools.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just like with Sharp Shot, there's no way to have a meaningful optimization competition (even with self) for a "fastest completion" goal. Because the game lasts for fixed amount of time, with a few exceptions that are trivial not to run into. And just like with Sharp Shot, this movie is not a speedrun record, it's a score attack. While in the future I would really like to add score attacks for timed games as an acceptable goal (looks like the only competitive goal for them), the current Vault rules are worded in a way that doesn't allow non-speedruns. However... Tools being super inefficient doesn't mean it's hard to optimize the game itself. You just need to repeat the same known-in-advance action 100000000000 times. You know how fast you can input it optimally for every level. It doesn't seem to ever change in corresponding levels. If some glitch is discovered that makes input rate per level unpredictable throughout the whole level, and with due effort you could reach unexpected quantities of accepted input, then there's again a complicated function to solve. Until then, it looks absolutely linear and pre-determined. So even for a potentially accepted "max score in a timed game" situation, this game would still be too trivial to get max score in.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does the game ever punish you for not doing anything? For mistakes? Also
feos wrote:
But why it is absolutely impossible to TAS this game manually?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's no perfect agreement yet on what we'll be proposing. Once we decide that, we'll announce that proposal and ask for more opinions, but from reading the thread most of the stances are already visible. I don't know if we will get any more useful data if this becomes a poll. Because Yes/No is not as useful as brainstorming together.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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moozooh and Moth talked about this in the chat. Moth's stance is still "authorship should not change upon resync". I can ask adelikat again if you want.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds similar to #6837: Winslinator's INTV Sharp Shot "maximum score" in 04:05.24 so far. But why it is absolutely impossible to TAS this game manually?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What is defined as full completion in this movie? And more importantly, are the levels just timed no matter what? Can't you complete them sooner?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It the new movie makes it sync on console but introduces problems on its own (audio/visual/gameplay) then that defeats the point of resyncing on a more accurate emulator. Because the console version can make it appear less accurate to how it was meant to work. Not sure if we still mark those as console verified, but making a submission that introduces problems that didn't exist before, doesn't advance the state of art IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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moozooh wrote:
Not of resyncs per se; the way we treat emulation differences has made me think—perhaps mistakenly—that even if, say, there were two movies submitted independently and at the same time, with no discernible difference in gameplay, the movie made on a more accurate emulator would be preferred even if slower due to extra loading lag and such. If this is a correct impression then there is also no reason not to give priority to a more accurate movie if it is available.
It's a correct impression.
moozooh wrote:
What we explicitly disallow (EDIT: I guess the better word would be discourage) right now is submitting such movies, but what I mean more specifically is having an updated movie be the base of a publication regardless of the procedure through which it was offered. There are some published movies resynced for console verification that have no gameplay improvements in the resyncs themselves but none of them are anything more than a sidenote on an existing publication at best. Both the way the rule is worded right now and the way publications of runs later resynced to console are presented makes it look like we don't really want this kind of contribution and only reluctantly acknowledge it. I'm not saying that's how we treat it in reality—but that is how we project it outwardly via our documented policies and behavior. In this respect I also want the rules to read in a more welcoming way even if they don't exactly lead to a significant difference in operation.
When console verification became a thing, we invented a way to give it recognition. When state of art has advanced, we invented another way to reflect that too. Now we're about to invent yet another. It's not fair to read the current policy as discouraging resyncs.
moozooh wrote:
feos wrote:
How do we verify this?
On a case-by-case basis in a similar way as we handle other uncertain situations: by relying on the author's research and judge's discretion. Basically, what a judge would be trying to determine in this case is whether the new author's research offers a deep enough insight into the game that it proves they would've found an improvement if they were any, and hence warrant a joint credit for the work they've done. If it only relies on already-existing research, it would simply be treated as a regular resync; i.e. rejected and used to update an existing publication with a mention in the publication text and such if other conditions discussed earlier are met. In other words, in this situation the new author already needs to demonstrate effort worthy of full credit to earn just the joint credit. Think about it from their perspective, too: when they set out to improve a run that falls under the situation we're discussing they don't know beforehand that they won't be able to find an improvement, yet they still put in all the work that would be necessary to find one. It's not their fault if there is nothing left to improve. But their effort still does contribute something meaningful despite that, so in my opinion a co-authorship is warranted in such case.
If there's no clearly measurable improvement, there's no way to verify research alone in order to distinguish good faith from abuse. In some games you have dozens of experts, and each of them can actually try and check some improvement ideas and explain in great details why it didn't work. There's no sensible limit to this. Just imagine everyone who understands SM64 starts claiming co-authorship to every SM64 movie where that potential improvement could have worked. Now, if they aren't 100% honest, SM64 TASing is insane enough to make some made-up story believable (I'd get lost once parallel universes are brought up). Then you'd need a judge who has TASed that game and can prove that it's BS (entirely, or just 10% of the story) or you need to talk to other SM64 TASers and ask them to disprove the BS. If the original TASer has used someone's extensive research and relied on it, and that made the new improvements possible, we don't have anything against that researcher being added to co-authors if the main author feels it's due. But if the original author doesn't agree that new research is worth expanding authorship post-factum, without gameplay improvements, I don't think it's fair to force them to accept that fact and deal with it.
moozooh wrote:
Okay, that argument itself is entirely fair, but I think it's somewhat misguided. The way I see it, we're already doing a thing that is very similar with the way we replace submission files when an improvement is made in the time window between submission and publication. As far as I'm aware, those do, in fact, get erased—or at least they aren't available in any way a regular user (or even one with slightly elevated privileges like myself) can access. I think we need some kind of consistency between this, because a resync to fix emulation issues without affecting anything else is, to me, no different from trimming unnecessary input at the end or something else like that: a minor fix not affecting the movie as a whole or its creative choices in particular. I think it's entirely fair to have everything available in history as long as the superior version is the one the publication is based on. I'd love to hear more opinions on this from movie authors as well, but I think it's a very reasonable take.
With submissions, the old file gets invalidated because we don't have to do anything with it, we just make sure the new one actually plays properly. Then all the workflow is applied to the new file, and it gets published if it's good. Among all else, publication is a way to notify everyone that a new movie is there and it's worth checking out. If you don't make a new publication out of a resync, people don't know it has been changed, aside from those subscribed to TASVideosChannel on youtube, and probably some people who were in chats when it happened. I still don't see any harm in making resyncs new publications that would justify rewriting published record history (which feels like erasing political opponents from photographs).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
A new post as this is more about the removed page by Nach which was part of the rules (go back 1 page for the link where I linked it or watch the previous version of Wiki: MovieRules).
The page was not removed and it was never a part of the rules. There only was a link to that page that tried to explain what we mean by board games, but now the actual rule wording is better so we don't need that link anymore.
MESHUGGAH wrote:
Looks like I had a lengthy txt file pointing out the errors on that page which I unfortunately lost after mistakenly formatting my TASing hard drive. According to the table at the bottom of the page, sports gets 4/7 while "classic board" gets 0/7. A short list for each genre with valid information, first about subjective values and then about the table: - Best version is subjective and there is no need to discuss it - Not single opponent is another stuff that has nothing to do with genres or they should be TASed or whatever - Imprecise movement.... ? - Unknown rules... ? I never saw a sport game with unknown rules. - Escapes simple non-visual definition. Again I have no idea what would this do with TASing. I guess these lines were written before vault or I don't know. - Sports sometimes have a definitive version (BMX) and sometimes not (FIFA) - Pretty sure that many classic board games have multiple enemies, even the listed examples have some - Other version also have multiple enemies, even the listed examples have some I guess I could list the errors on this page for an eternity. My point is that this page shouldn't be used as an up-to-date information or the base of judging as many mistakes are present there.
That table is entirely Nach's personal opinion, and a few times I tried I was unable to get comprehensible picture from him that could be reused in game genre definitions. You'd need to have a new thread to discuss that page and I doubt you ever get comprehensible answers from him either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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