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It's Nintendo who's made that boot ROM, right? Sounds like they officially support those games in the "simple color mode", even if it's not 100% bugless.
Does this happen with explicitly supported GB games too?
I just think it doesn't make anything simpler or better.
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I have a different question. For GB games that are supposedly not supported explicitly by GBC, it still somehow assigns colors in a meaningful way, it's not an utterly random mess. How is this determined on the hardware level? It's not full-color like actual GBC games are, but still looks sensible. Are there also GB games that have completely wrong colors assigned in the GBC mode?
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Are you working on it right now, and should I wait with backwards-obsoletion?
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Watched both and I think the clipping makes this movie worse. The current run is kinda slow paced and shaky, but it's still a great game for this "primitive" platform, there's a lot of variety in gameplay, and it's easy to follow. With clipping that loops level layouts, it either seemingly never progresses or just breaks everything beyond recognition, turning all the complex gameplay into "zip zip zip win", pretty much "zip right for justice".
There's definitely content to miss if this obsoletes the current run, even if it's borderline. This run, clearly Vault IMO. Voted No.
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If there's no known way to glitch this to game end, on new gambatte or gbhawk (those are good now, right?), then indeed we'll have to backwards-obsolete this branch.
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It's also impossible to undeniably proof that whatever SRAM state one claims to be coming directly from the factory is actually straight from the factory (or has never been messed with since then, or has had no serious bitrot).
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If I force this submission's video to 60fps and then decimate to 30 (to align with the vid at nicovideo), and make this and the nicovideo one start when the first level begins, here's when the ending starts:
Nicovideo: 99184 (0:55:06.133)
This run: 98034 (0:54:27.800)
The previous run is 1:00:36.717.
Checking every level now...
EDIT: 143 frames lost across 10 segments, but overall gameplay improvement is 538 frames.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The only example is the camhack script for Sonic Advance. InvisibleEmulation does the same thing as frameskip, it's just not wired up for all cores. And it's not meant to speed you up, it's meant to disable screen updates for a bit, like camhack requires.
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This is incredibly lame!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's coming from a variety of active contributors, and from having asked other staff members and people in chats, I haven't seen a single opinion against this demand. The age of our contributors is completely irrelevant to the discussion. The relevant part is that we agree to sacrifice accuracy, for example if it breaks determinism. Emulation is imperfect, so people just deal with subtle differences in some games.
Also, the obvious difference I'm noticing is we don't encode GB in shades of green. That's not authentic. Why is it encoded as shades of grey?
I explicitly said it's not the reason to avoid GB TASing, and you keep treating it like it's a reason I mentioned. It was an explanation why it's widespread in RTA.
Sure. Also, at the top of Judge Guidelines we say:
Which means we should be hearing people out, checking if they have a point, and whether it's possible to update our approach without causing any harm. It's the kind of balance we should be aiming for.
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I'm not saying the demand is in the RTA community (CGB is already used there), the demand is right here at tasvideos, as you can see in this thread. I'm not saying we don't want to TAS GB because its hard to capture, I'm saying it's already common outside tasvideos because of that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The problem is that these days there's very high demand for the GBC mode on GB games, and basically everyone involved in human speedrunning of this platform has been using GBC mode of some variation, because original GB is very hard to capture. If those people have discovered severe glitched, we could ask them.
On the other hand, if those glitches are severe indeed, we don't want to compromise the environment.
In such a situation, we can't blindly enforce either decision. If we want a future-proof policy that combines objective reality with subjective priorities, we have to be relying on reproducible facts, like examples of games not working properly in GBC, to see how severe it gets. I admit I haven't checked the links though.
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It would be much easier to discuss this if we had examples of games obviously glitching out on GBC, to easily understand how broken it may be.
Indeed I would hate to see a run that has some memory corruption glitches leading to major skip glitches, caused solely by running a GB game on GBC/GBA. Even if that syncs on console, relying on GBC-specific glitches in strictly GB games compromises the environment, and therefore legitimacy.
Here's a post talking about this subject in details. The most obvious example is using a BIOS from the wrong region. Or running the game in the wrong region altogether. We don't want our heavy-glitching to rely on that kinda thing.
It's also problematic to even check if the glitch works on GB as well as GBC: some runs may not sync, and some corruption techniques may not carry over easily. Do we want to require that the author makes 2 runs for every heavy-glitching scenario, proving it works in both modes? Do we want the judges to do this verification every time?
Now one might say that we could ban this mode for heavy glitches, and only allow it for slight ones, like glitched graphics.
But how do we ensure heavy glitches aren't used in a given run? That sounds like something impossible to really check, because there could be glitches we don't even know about, not obvious, but affecting important stuff. Also limiting something in the rules to "slight glitches only" feels kinda arbitrary.
Or maybe someone could say, the only glitches that are possible in this mode are insignificant and unimportant? I'm not a GB expert for such a call. As I said, it would be much better if we had examples of glitches that obviously break things.
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What do you think of the idea then? I think it would be a good reason to allow that mode.
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Does it answer your question though?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I forgot to address this in due time, sorry.
We don't allow debug/cheat codes unless they make the game harder or theyare explicitly and officially mentioned as a means of normal play by the game developer or publisher. Rules used by real-time speedrunners don't affect our rules in any way.
If there is a way to achieve the same result without this cheat, one can argue what is shown in this TAS is not invalid in its nature, it just requires different inputs. Changing that right in the movie would require hex-editing, and we can't tell if it would sync after that. If someone can show that this key was meant by the developer to be used by gamers, then it would be ok.
It's an uneasy situation where we wouldn't want to reject such a great run for such a minor mistake, but it doesn't mean we allow this in general. In normal conditions I would request a movie that beats this boss without that key, at least to compare how it looks and works.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In this glitch, you start playing one game, and then switch to playing another game. That is not considered completion, because the first game is not completed.
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We've been discussing this submission for a while among staff and agreed that this branch deserves another chance. And since there is an improvement (is that correct?), feel free to submit it!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I didn't find this entertaining so I voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Flagged "100 CDs" in the end.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.