Posts for feos

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How and when does it end? Does it go through all minigames?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dragonxyk wrote:
Hi baby. If you have such questions, it means you don't know the game very well.
Judges are not required to know every game very well. If it was required, we'd never have enough judges on the site. It doesn't mean they are babies though. They have enough competence to learn things whenever that is needed. And to know if it's needed, they ask questions first.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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InputEvelution wrote:
Solo involves going through a long sequence of random minigames with a limited amount of health that can be lost through losing a minigame (with different difficulties).
Does it end if you don't lose health?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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shar wrote:
Okay, as I understand it, if I were to select any character unlocked by default manually, and then play the movie with it, it wouldn't be counted as "save anchored"?
It wouldn't be counted as "save anchored", correct.
shar wrote:
As soon as I select a different character, onlineLicense.ini is created, which is exactly what you counted in my run as a "save file" (the actual SaveFile1.ini is deleted before playing the movie). Why would that not be save anchored? You just created a save anchor - onlineLicense.ini.
Depending on previous gameplay/completion is what we mean by starting from a saved game. Basic configuration of things that are present from clean start is acceptable, because it doesn't involve saving prior gameplay progress. And with this game it's technically unavoidable, because mouse isn't recorded.
shar wrote:
Also, I'm not sure which movie you mean't as the example: one them is counted as a save-anchoered, and the other one just select the settings.
Blank branch (any% in this case) and "all collectables" have this prior configuration.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Has any java application been designed to run on GBA? The screen size is completely different, among other things. Does squirreljme even run any actual j2me games?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Simply picking a character before starting the movie would be fine in this case, as long as gameplay isn't started, it wouldn't count as save anchored. Example: http://tasvideos.org/Game/windows-iji.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We don't count save anchored movies as any%. Save anchors are generally not allowed, unless they unlock significantly new features. I'm not judging whether it's sensible for this movie though, just mentioning.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do bullets deal the same damage regardless? Is their amount on the screen at once the same too?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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shar wrote:
Yes, I included the verification movie that unlocks Dark Boshy in the submission (it's in the archive with other stuff). The only thing is that you can't select an unlocked character unless you use mouse, which is not supported by Hourglass. So, you have to play the movie and then select the character manually.
Is it explained why that character is used, what difference does it have? I couldn't find.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please talk about the weapon usage. Is supergun used? Can rocket launcher be brought to a boss? Can you select weapons? If you die you're back to UZI?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321 wrote:
I want to make a TAS where I kill all the enemies and find all the secrets in all the levels, aka 100% run. Unfortunately, the game has several sections where enemies spawn infinitely and the player is forced to run away. Are such remarks acceptable if I submit a TAS under "100%" branch, or it's more reasonable to restrict the goal from "100%" to "All secrets" or something like that?
If the game doesn't have an internal percentage counter, we don't use "100%". Whether "all secrets" is a fitting goal depends on the nature of the game. Killing enemies is not a sensible goal if they respawn infinitely. For full completion goals, here are the requirements: http://tasvideos.org/MovieRules.html#FullCompletionRules
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Awesome stuff! Especially loved the playarounds.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Timestamp?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Screenshot suggestion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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My only complaint is that I can't enjoy the full tune from level one! I'd replace all the music in this game with that tune continuously playing. Other tunes end abruptly so I don't have time to understand their theme. But gameplay wise, the pace doesn't let get bored, and it's not all the same, so I vote Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't think I've seen such a game before, so even though there were some cases, none of them was so extreme. I think the ideal scenario here will be ending the input that makes the game reach the Congrats screen, and then for encoding, using the file that advances farther after some seconds on each screen. Even though we prefer such situations to include all the needed input in the published movie, it'd have to skip all the credits (except for the last page maybe), so it's fine to use 2 files. http://tasvideos.org/userfiles/info/65324994620780895 looks good for encoding, the video would just end before the title screen appears.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's been a crazy ride, but you've made it in! Congrats.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Watched this side-by-side with the any% publication. That run doesn't really kill that many enemies either! And then it does, it's clear that it doesn't save that much time, it's either to reduce lag, or to save some frames by going past dead enemies quicker. The only thing that looks like a substantial difference is lack of sub-weapons in this run, but that doesn't drastically alter gameplay compared to their usage either. The levels are really linear, and the strategies are basically the same in both runs. In Moons we want branches that offer significant gameplay difference compared to how the game is normally played, which is why a pacifist run for Contra is very successful: enemies die from one hit, and there's a ton of them to kill, so sparing them looks obviously different, and challenging on its own. With this game, both runs just punch their way through the game regardless, with a few kills and sub-weapon usage in one of them. The previous submission didn't get much appreciation towards this goal either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome stuff! Especially loved the playarounds.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah I don't think we're meant to blindly weigh all votes equally either, because of this bias. This is why there's a point that if only experts can appreciate a work and see the difference, then it doesn't suit the general audience.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
Sanqui wrote:
Full disclosure though that I was the one to invent the Coin Case ACE exploit and make the first RTA run, so I'm very much biased towards this category. Just putting forth my view though! :)
With all due respect, that should disqualify your opinion due to potential bias.
So far I'm seeing 3 people being entertained by this run in and of itself, 2 of them being pokemon experts. Being biased due that fact isn't a reason to disregard the yes vote, because it's meant to be subjective, but either way, even people who were entertained by this run aren't clearly saying "yes I see a lot of difference between this run, the save glitch run, and the full run, there's little to no content clash, each is unique in something obvious to an untrained eye". As ais523 said:
ais523 wrote:
In terms of entertainment, I haven't watched this specific run, but I'm aware of the category in general (and have seen runs of it), and don't think it has all that much to add compared to a glitchless run; the two start very similarly, so any additional entertainment has to come from the glitch itself. I find knowing the technical details behind these glitches to be interesting, but because the setup for this glitch is (in effect) very straightforward, the main interest typically comes from the bootstrap and how it's entered. That isn't something that can easily be seen from an encode, and based on the submission text, it's somewhat simpler than it would be for a typical ACE glitch.
Due to small amount of compelling differences compared to other branches, and little support in terms of entertainment, I don't think this branch satisfies the Moons requirements for extra branches anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you think a meaningful any% record is possible for this game, without caring about score explicity?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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