Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
How and when does it end? Does it go through all minigames?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Judges are not required to know every game very well. If it was required, we'd never have enough judges on the site. It doesn't mean they are babies though. They have enough competence to learn things whenever that is needed. And to know if it's needed, they ask questions first.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Does it end if you don't lose health?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
It wouldn't be counted as "save anchored", correct.
Depending on previous gameplay/completion is what we mean by starting from a saved game. Basic configuration of things that are present from clean start is acceptable, because it doesn't involve saving prior gameplay progress. And with this game it's technically unavoidable, because mouse isn't recorded.
Blank branch (any% in this case) and "all collectables" have this prior configuration.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Has any java application been designed to run on GBA? The screen size is completely different, among other things. Does squirreljme even run any actual j2me games?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Simply picking a character before starting the movie would be fine in this case, as long as gameplay isn't started, it wouldn't count as save anchored. Example:
http://tasvideos.org/Game/windows-iji.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
We don't count save anchored movies as any%. Save anchors are generally not allowed, unless they unlock significantly new features. I'm not judging whether it's sensible for this movie though, just mentioning.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Do bullets deal the same damage regardless? Is their amount on the screen at once the same too?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Is it explained why that character is used, what difference does it have? I couldn't find.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Please talk about the weapon usage. Is supergun used? Can rocket launcher be brought to a boss? Can you select weapons? If you die you're back to UZI?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
If the game doesn't have an internal percentage counter, we don't use "100%". Whether "all secrets" is a fitting goal depends on the nature of the game. Killing enemies is not a sensible goal if they respawn infinitely. For full completion goals, here are the requirements:
http://tasvideos.org/MovieRules.html#FullCompletionRules
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Timestamp?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Screenshot suggestion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
My only complaint is that I can't enjoy the full tune from level one! I'd replace all the music in this game with that tune continuously playing. Other tunes end abruptly so I don't have time to understand their theme. But gameplay wise, the pace doesn't let get bored, and it's not all the same, so I vote Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
I don't think I've seen such a game before, so even though thereweresome cases, none of them was so extreme. I think the ideal scenario here will be ending the input that makes the game reach the Congrats screen, and then for encoding, using the file that advances farther after some seconds on each screen. Even though we prefer such situations to include all the needed input in the published movie, it'd have to skip all the credits (except for the last page maybe), so it's fine to use 2 files.
http://tasvideos.org/userfiles/info/65324994620780895 looks good for encoding, the video would just end before the title screen appears.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
It's been a crazy ride, but you've made it in! Congrats.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Watched this side-by-side with the any% publication. That run doesn't really kill that many enemies either! And then it does, it's clear that it doesn't save that much time, it's either to reduce lag, or to save some frames by going past dead enemies quicker. The only thing that looks like a substantial difference is lack of sub-weapons in this run, but that doesn't drastically alter gameplay compared to their usage either. The levels are really linear, and the strategies are basically the same in both runs.
In Moons we want branches that offer significant gameplay difference compared to how the game is normally played, which is why a pacifist run for Contra is very successful: enemies die from one hit, and there's a ton of them to kill, so sparing them looks obviously different, and challenging on its own.
With this game, both runs just punch their way through the game regardless, with a few kills and sub-weapon usage in one of them. The previous submission didn't get much appreciation towards this goal either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Awesome stuff! Especially loved the playarounds.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Yeah I don't think we're meant to blindly weigh all votes equally either, because of this bias. This is why there's a point that if only experts can appreciate a work and see the difference, then it doesn't suit the general audience.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
So far I'm seeing 3 people being entertained by this run in and of itself, 2 of them being pokemon experts. Being biased due that fact isn't a reason to disregard the yes vote, because it's meant to be subjective, but either way, even people who were entertained by this run aren't clearly saying "yes I see a lot of difference between this run, the save glitch run, and the full run, there's little to no content clash, each is unique in something obvious to an untrained eye". As ais523 said:
ais523 wrote:
In terms of entertainment, I haven't watched this specific run, but I'm aware of the category in general (and have seen runs of it), and don't think it has all that much to add compared to a glitchless run; the two start very similarly, so any additional entertainment has to come from the glitch itself. I find knowing the technical details behind these glitches to be interesting, but because the setup for this glitch is (in effect) very straightforward, the main interest typically comes from the bootstrap and how it's entered. That isn't something that can easily be seen from an encode, and based on the submission text, it's somewhat simpler than it would be for a typical ACE glitch.
Due to small amount of compelling differences compared to other branches, and little support in terms of entertainment, I don't think this branch satisfies the Moons requirements for extra branches anymore.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player
(1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Do you think a meaningful any% record is possible for this game, without caring about score explicity?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.