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The bars are always there but the problem is that games start and stop rendering at different pixels, so it's impossible to just crop away some constant width and have it fit all modes of all games. And yes, the console outputs them too, which is why they're there. As a result, you'll mostly see them on your TV as well, unless you stretch the picture sideways, but then parts of the actual image may be missing too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Agreed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think I measured it wrong by using AVI dumps to compare, one with alt sync and one without. Now I'm dumping without alt sync and gameplay has identical length.
We just mention such things in publication descriptions.
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Gameplay in this movie is actually 1 frame longer than in the old submission. And even if it was of equal length, we require gameplay improvement to be there to obsolete the previous movie.
In rare cases a secondary movie gets added to the publication, but the site hasn't been designed to work that way, and every such case involves hacking the database manually. It can be done when the new file has significant improvements in accuracy, for example it now syncs on console, but we don't add secondary movie files only because they were done on a newer emulator version. Especially if it's also slower in gameplay.
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If it's the same actions that you execute to get to 5.6, and the same actions to go beyond 5.6 and reach the score cap, it's not considered max score.
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To me it looks like 19,999 is the score cap, and the game has just not been tested by the developers beyond a certain point. Score cap is not considered max score by our rules. If you can reach it, the technique that you use to reach it is not allowed. If you reach it by simply executing the standard gameplay actions over and over, that game is not eligible for this category. Whether the graphics look glitched or not doesn't matter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The submission page has this text:
That license has this text:
What have Doomsday31415 and EZGames69 done wrong again?
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If the optimization strats are not the result of worse emulation, it can obsolete it.
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Anyone has the original twitch link with timecodes?
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Watched it yesterday and it was mildly entertaining. I very rarely watch movies in their entirety, and I didn't get bored here. Gameplay combined with music was very meditative (much like in NES James Bond Jr that I tased a while ago). Voting yes.
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You don't like the current Genesis core in bizhawk at all?
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Your best bet with IMB PC is just porting PCem (or 86Box). But those have no savestates, so they'd have to be waterboxed. But waterbox build environment has been recently posted and tested, so it's at least now possible to use it again. Cool thing about PCem is that it can run DOS, Windows, Linux, Adobe Flashplayer, JRE8 applications, and whatnot. A pure monster.
For Amiga there's a full-blown thing called FS-UAE that's being rapidly developed and kept up-to-date with WinUAE, but has an advantage of being cross platform and hosted by a more friendly dev. And it has savestates. It'd be an interesting task to port given the infrastructure, but probably still easier than PCem.
Developing emulation for these from scratch looks like a waste of time to me if instead existing emulators could be improved and reused.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you get the linux release and configure it to show all square pixels without any filters, I'll agree.
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The game renders a 640x480 screen, and its weird pixel sizes seem to be intended.
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Ship damage is random.
I'm reaching this place on frame 8558. The ship starts rotating at frame 9700. And in this submission it's 8990. And it's random which direction it will rotate.
http://tasvideos.org/userfiles/info/60431167774439216
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We've never had an optimization rule saying "if we can improve your run it's rejected", it's always been a matter of good enough to look superhuman. The judge role requires TASing experience exactly to allow distinguishing between good enough and not good enough. It still remains a matter of helping the author improve their skills, for example when we see that something is rejectable, we try to give useful hints and test things for the author to rely on.
In fact, the PAL version of the game also needs to be good enough to be acceptable. I think I provided enough examples of acceptable PAL versions in this thread and in the judgment. The problem here is that "good enough" is not the argument pro this version's movie. We kinda all agree that this version is the same in terms of actual gameplay that you get to see in an optimized movie, aside from the dialogs that we don't count. It's the same situation as between NTSC and PAL versions of Super Mario Bros.
The point pro this movie is "even though it's not any better or different than the NTSC version in terms of gameplay, let it be there until an NTSC run is made". One problem with that approach I covered in my previous post, but there's actually more. Since the game engine is very slightly different, how can we reliably compare optimality if there is a published PAL TAS, and an NTSC one gets submitted? Some differences in mechanics will be just a result of the version switch. But to properly obsolete movies we want to be sure new optimization techniques are applied. If we don't demand new optimization techniques, then we can't be sure the new movie is on the same (or higher) level of optimality until we try to reTAS it all. And if we demand new techniques, then we end up preferring the PAL version by default until those techniques are discovered, and they may never be found. Which, again contradicts the meaning of the rule.
Just like with PAL SMB, I don't think marginal difference in dialog skipping adds much entertainment value for the general audience, because it's not an automatic thing. There are certaingameplay features people usually expect to be showcased in a run to consider it entertaining. Those features may be different for different people, and of course some people get entertained by marginal timing differences (or even nuances you can't see in the movie at all). Yet the general audience's tastes still look for something more apparent and specific, like visibly creative gameplay. And I think jumping into a wall to end the game does feel rather creative indeed, which is why this movie's feedback was really positive. I just doubt it makes sense to compare entertainment value that comes from a few seconds of dialog skipping.
I did evaluate the overall opinion of the audience about version usage, and it was mostly against PAL, just like the rules are. We care about the author's motivation as well, but we can't make decisions only based on that if it doesn't align with the site's and the audience's takes. It would make things arbitrary and unpredictable on the long run. For example if we randomly bend or ignore rules, then the overall impression of unexpected outcome would damage the site much more than having to put into practice decisions that look unpleasant to some people. And in the case of those unpleasant decisions we still try to explain all the relevant details so it doesn't feel like arrogance on our part.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah, also we use to just poke the memory value of level counter to check farther levels easier.
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It doesn't matter which version's run is marginally faster or slower. The PAL version just has to be either different enough or better to be allowed. Here's a good example of general preference: #5749: Chef_Stef's PSX Crash Bandicoot 2: Cortex Strikes Back in 36:06.78. The submission text explains why using the PAL version is reasonable on its own grounds.
When instead of this, the 2 versions are nearly identical in TASable gameplay, we simply prefer the NTSC version.
I didn't understand this part at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That would actually be rather arbitrary. It would either mean that we're ready to ignore the PAL rule every time there's no NTSC run yet, or just from time to time. To be less arbitrary we have some discussion about the audience's general preference, to check if it aligns with the rules. I even posted my preliminary stance on this movie, and the author expressed understanding. What was seen in this thread can't be considered general consensus that PAL should be allowed in this case, it was actually the opposite. Having no noticeable gameplay differences between versions plays a role I think. And skipping dialogs doesn't count as such unless the very gameplay is based on that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's the rule we use:
http://tasvideos.org/MovieRules.html#GamesWithoutClearEnding
We require that difficulty no longer increases and all unique gameplay has been beaten. BG color doesn't seem to affect gameplay, but are you sure the difficulty stops at level 2?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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it's also #3 among all current Mega Men, not bad.
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It says "generally not allowed", not "generally not preferred". It's stricter than "okay for now, but do it right next time". And with this game, there are no significant merits worth using the PAL version. It's just very slightly different, like SMB PAL.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There should be font size config somewhere in tastudio menus.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.