I went through the stage and noticed it makes more sense to drop sooner in that certain enemy screen and go through a wall before that large time save zip skip. I had to find out fast so I used U+D+R method. This saves additional 8 frames.
This is an updated movie for Gemini stage. It is currently 15 frames faster + with less lag frames (which might help with the frame rule stuff). It still needs manipulation for a big refill.
I updated my work after watching icu's published movie. I found a better way to utilize pause method at the cloud area of Airman stage as a bonus. Heatman, Crashman and Woodman contains overall quite a lot of improvements.
Air = 88 frames saved (Bird copy needs some attention cause a zip before boss might be possible)
Heat = 35 frames saved (One lag frame bothers me and I need to check this out again)
Crash = 80 frames saved (Left tube and Item 2 method seems to be pretty good)
Wood = 104 frames saved (Item 1 manipulations and compromises, might need some poking)
Bubble = Still testing and I want to save Item 1s for stacked setups.
Because of nostalgia, I decided to open Rockman Exile up and see what I can do. I've entered the boss door 4 frames faster so far at Airman. I found better positions and subpixels to make clouds to appear sooner. I also managed to fetch some subpixels from random places.
This scripts helps you to track music position and what frames you need to aim for, as long you understand what you're doing. Written by FinalFighter but I added some colors to it.
This scripts shows Item1s and their "subppixels". You can also use keybindings to change value(s) to track what might be the best setup. This is written by FinalFighter.