TASVideos

Tool-assisted console game movies
When human skills are just not enough

Tool-assisted movies


DS Castlevania - Portrait Of Ruin (USA) in 10:14.85 by GAD, S.S. (aka. arukAdo, gocha).
MP4 file via BitTorrent (size: 92.30 MB, length: 13:51)
DeSmuME movie file (.dsm) (date: 2009-12-29)
Mirror www.archive.org
Watch on (www.youtube.com)
Watch on (www.dailymotion.com)
Submission #2514 — Author's comments
Discuss this movie
Obsoletes movie #1293 (11:40.35)
Rating: 7.5 (11 votes)
View Publication
- Takes damage to save time
- Uses warps
- Uses a game restart sequence
- Heavy glitch abuse
- Genre: Action
- Genre: Platform
- Genre: RPG
TODO: Change screenshot, add mirrors.

The second Castlevania title released on Nintendo DS after Dawn Of Sorrow, this game is a direct sequel to BloodLines on Sega Genesis. Dracula rises from the dead yet again (cue groan), and it's up to Jonathan Morris, helped out by Charlotte Austin, a powerful mage student, to defeat him.

The use of glitchy warps is not new to Castlevania runs, but what is new is the creative use of switching between the main characters for basic character movement. We dare you to not have Jonasan! Sharotto! Jonasan! Sharotto! Jonasan! Sharotto! stuck in your head after watching the run.

Main improvements come from switching to a newer emulator version that helped eliminate most of the lag, better luck manipulation and optimized movement all around. The author has made a ghost script video for easier comparison. Be sure to read the previous version's submission text for explanations on the glitches used and the route choices.

In order to ensure that the weapon choice and route is optimal, the author created an alternate fully optimized test run with a new route. The run enters the final boss sooner with a weaker weapon (Final Sword), but spends more time fighting — so much so that 2/3 of the movie is spent fighting Dracula! Even though the emulator version was the same as the one used here, the final time is still over two minutes higher.

Please read the welcome page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and frame advance. Also refer to our Glossary to understand terms we use, such as TAS or other unfamiliar terms.


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