Desync Help
Movie files are highly sensitive to timing, so some little difference may cause the movie to play back incorrectly. For example, the character might suddenly stop moving, or wander aimlessly, or die. Mario might run continuously into the side of a pipe. Mega Man X might jump into a pit. Or the game might not even leave the starting menu.
Do note that some TASes may have potentially confusing actions that may be mistaken as desyncs.
Table of contents [
expand all] [
collapse all]
When the movie you’re trying to view desyncs, there are a few possible causes.
You don’t have the right ROM.
There are generally three versions of games: Japanese, European
and USA version, sometimes marked at the end of the ROM name
by the (J), (E), or (U) respectively. If you have
the wrong one, the movie goes out of sync sooner or later.
Sometimes games have multiple revisions, (e.g. REV1, REV2), and multiple fixes and hacks.
If you have the wrong one, your movie will probably go out of sync.
The author may provide the name of the ROM. It is recommended (but not required) to rename ROMs using
GoodTools in order to standardize ROM names.
Do not ask us (the author of this site or the people at
the
TASvideos forum) to send you ROMs or FDS images.
Any such messages will be deleted.
You don’t have the right version of the emulator.
Ensure you used the
correct emulator version. Usually the author will state the version. If not stated, assume it is the most recent version.
Your emulator settings differ too much.
- In Gens your type of controllers must be the same as the movie expects. Sometimes sound rate must be set to 44100.
- Sometimes you need to vary the sound settings of SNES9x.
- FCE Ultra may need to be explicitly told if a game is PAL or NTSC.
- VBA only plays movies correctly when the default controller is set to Controller 1.
- For VBA, some movies require Real Time Clock to be enabled.
If you feel you may need to change the settings, the solution is
usually found in the author’s description of the movie.
You have external codes on (ex. Game Genie codes)
Turn them off.
Replay is not quite deterministic