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I synced it on 556643_ROBOTROID14_NG.swf from NewGrounds, even though it seems to be different from what the author used, and ruffle-nightly-2023_08_20 (just because it was the most recent one in my libTAS). Also it encoded just fine without -g gl.
One minor detail is that you don't need to record blank input at the end of your movie file. Once you activate the credits, you can stop the movie, which will reflect its actual duration more correctly on the site.
Turns out with this game it's better to have an extended movie for encoding since credits are only visible if you keep hovering your mouse over the credits button.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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IMO jumping to credits is fine. They are a part of the ending.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't think we ever cared about continues in other games, but they are indeed rare. There are also many games with infinite continues, so I'm not sure what we're fearing to lose exactly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The rules for in-game codes changed drastically over the years, and it probably can't be handled like arcade continues anymore.
When the arcade continue ban was added, the rule about codes was basically resolved by the guideline about difficulties. If the code makes the game harder, it was allowed, otherwise not. Since arcade continues make the game much easier, they were banned.
Then we allowed certain in-game codes for Standard (ones that add gameplay), and we allowed all in-game codes in Alternative as long as the result is entertaining. If we blindly extrapolate the codes clause to arcade continues, then they'd be banned from Standard (unless they actually manage to add gameplay) but fully allowed in Alt.
Personally I don't have a strong preference.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I did figure it out eventually. It requires Japanese language to be installed on the OS.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't think it's possible.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes it's allowed for submission. It can only be considered sub-optimal if it's easy to significantly improve quickly, which is not the case for this game. And there's no complete movie that is faster, so the current record is good to go.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I can't get the game to run on my new winxp vm. Installing vc2005 redist made it start but it shows a black window. directx9 didn't help. According to the log it's dying at GetGlyphOutline function failed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff, do you have a preference?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Exact count of the things obtained in full completion is only mentioned in the branch label if it's iconic (like 96 exits in SMW). And for compound definitions, it's okay to just use "100%".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Interesting idea for obsoleted goals in general.
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That would make sense, but we can't move published runs to PG currently.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The first page used to have actual modules that embed issue info, but it wasn't implemented on the new site and that rendered the page useless.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you have a complete movie? Do you plan to work on improving this submission?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe it's possible to just resync the existing one without redoing the whole thing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The ROM this run syncs on after the patch is applied is
Mike Tyson's Punch-Out!! (U) (PRG1) [!].nes (goodnes title)
Mike Tyson's Punch-Out!! (Japan, USA) (Rev A).nes (no-intro title)
But that's not the ROM the patch was made for. It was made for
Punch-Out!! (U) [!].nes (goodnes title)
Punch-Out!! (USA).nes (no-intro title)
The hashes for the correct ROM are provided on the hack page on RHDN that you linked, as well as its no-intro filename.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Inability to use dipswitches on the fly indeed causes a problem for games like this. On actual MAME they are just regular inputs and can be changed at any time, but when implementing them in the hawk port I thought that having a way to set them initially once would be enough. On the other hand if we make them editable on the fly, that opens room for potential crazy abuse like tweaking certain switches every frame to confuse the game. While technically that's a normal part of TASing (just like pressing Left+Right at once on an NES controller), it borders with abusing unintended environment IMO (for example we don't blindly allow passing all command line arguments to a PC game because of things like noclip).
So I'm not sure how to solve it in the neatest way going forward. Allowing it to be pre-configured before running the movie feels acceptable at least, if no gameplay has been completed during the preparation. I wouldn't even make such movies as save-anchored via movie tags.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There is.
Example: #7183: Jigwally & CasualPokePlayer's GB Boxxle in 4:58:58.88
While this is true as we can see from the quotes I provided, the fact that certain emulators (and certain versions of emulators) are not banned, means they are generally okay to use. We just think that people tend to prefer the better ones, and we have protection against actual abuse. Also a judge can rule for a certain game that certain versions of some emulator must be used for future submissions (for example if some feature started working properly).
And in case of fceux specifically, it barely got any notable accuracy improvements over more than a decade, aside from occasional fixes for individual games. Most of the time the difference is just in timings of things.
Technically, accuracy is not an objective category. It does not necessarily keep increasing with every code tweak that devs do, and sometimes some changes even have to be reverted from release to release. Because the way to check if something became more accurate requires deep technical research and a lot of tools that very few people have in the emulation hobby. For this reason we don't obsolete old movies by their resyncs on new emu versions without gameplay improvements.
To get banned, an emulator (or its version) has to be considered bad by the community, both objectively (apparent issues with emulation or usage) and subjectively (effectively abandoned).
OtakuTAS wrote:
Apologies for that, I'm still working out the BBCode differences between the forum posts and the submissions/wiki. I was expecting that to be standardized but it is incredibly different (URL linking for example) and often... most times... confusing. The link to the markup usage guide isn't on the same side of the text box and is a different size, so there's been a good few times I got lost and tried to find the guide, and got lost finding the guide too. Lol. I do often make little edits to complete a whole picture as this is live stuff, but I'll try and consolidate it further.
Just mark your edits as minor in the dedicated checkbox when sending them.
OtakuTAS wrote:
Hell, half the reason I even write walls of text is because half the time you say something here it feels like you piss somebody off or somebody misunderstands the whole point of what you are trying to say, but apparently that isn't working either. I'm just not going to say anything anymore.
This is definitely a thing, but it can be helped by leaving more room for corrections in the way one posts. For example you can see how many posts have been made based on the assumption that we don't care about different emu versions at all, and it was also a misinterpretation.
Just like in TASing, the only mistakes we make are those we don't go back and fix. If we've fixed them, nobody has the right to blame us for trying, because that's how people live.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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While we already have a coupleothers as "glitchless", [4923] Flash Sniper Assassin 3 "inbound mouse" by Spikestuff in 02:37.50 uses a glitch to skip levels, and this submission uses OOB mouse clicking on top of that. The published one doesn't have good feedback, and I can't say it has unique content compared to this run, so there's a question:
While the time difference is 16% (not tiny), there's barely any real action that's being skipped here. IMO restricting mouse movement would fit perfectly under "glitchless", but I don't know of a good way to categorize anything between that and any%. OOB mouse without the level skip glitch could fit into Alternative, but wouldn't that be too similar to "glitchless" anyway?
I have a feeling OOB mouse in this game fits the artistic decision to use or forgo speed techniques for entertainment, but reducing the wait is arguably also more entertaining, so I'm not sure what the current publication could showcase.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.