Posts for feos

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MESHUGGAH wrote:
1. Obsoleting published movie without improvement: 1.a - Resubmitting vault movies without improvement but different (entertainment based) input? From Wiki: Vault: Opportunities to entertain the audience where it does not affect time is not a requirement. However, it is encouraged and can be used as a tie-breaker for two equally fast movies. --> I think there should be more preconditions or something. I mean there's for example NES Trojan with constant bunnyhopping, so very little efforts can be done to make it more entertaining, so the resulting submitted movie would be near identical in it's whole. Just want to know more informations before attempting to spam reworked published movies for this goal of bad games.
If there's no room for competing in entertainment, you just fail to impress the audience and get rejected.
MESHUGGAH wrote:
1.b - What about "vault to moon" attempts? From Wiki: Vault: "It is possible for a faster movie to be published in this category while a slower but "more entertaining" movie is published in another tier." ---> So all I need to is find enough speed/entertainment tradeoffs and be entertaining enough for good comments/views/judge opinion, right?
Only if your work deserves a separate branch.
MESHUGGAH wrote:
2. No adult only games allowed Wiki: MovieRules.html#AdultOnlyGamesAreNotAllowed - According to ESRB, there's 27 currently rated as AO, amongst them PC Manhunt 2, so I guess it's on the rejected list? - What about PS3 God Of War 3 (nudity + sex minigame) or other games with strong sexual contents? In this case, not all nudity can be skipped.
Everything is already explained there, read once more.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Practice TASes
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YushiroGowa wrote:
4. RAM ADDRESSES. RAM SEARCH. I CANNOT FOR THE EVER LOVING LIFE OF ME FIGURE THIS SH** OUT. SOMEONE HELP ME! Seriously, I'm high functioning Autistic, my grade school listed me as GIFTED. Hell, I did research and found out I'm akin to the Age of Aquarius; that means technically I'm a freakin' celestial being [kind of.] . I have the intelligence of two dolphins combined, and dolphins are telepathic. And when I drink Death Wish coffee? That intelligence gets boosted so frickin' high that I can see hexadecimal values in furniture, and I know what they mean. So why the frick can't I figure out RAM addresses?! For chrissake all I want to know is whether that slime is gonna drop an herb or a mithril sword!
I loved you description! Otherwise, every task can be accomplished if you know how to approach it easier. You can learn anything and you can solve anything, you just need some methodology. If a task is too hard, step back and analyze the task itself. Break it into pieces and analyze them one by one. Ask yourself simple questions why you can't handle it, and look for simple answers. Imagine explaining to someone the reasons why it's hard for you. The easy part is basic memory search. Stand on place, look for values that are the same. Then walk forward, look for values that have increased. Stand there, look for values that haven't changed. Walk back and look for values that have decreased. Look at addresses that you have left and keep walking back and forth. If none of the values even remotely corresponds to your actions, either it's a super cryptic game, or you forgot some steps. But what was hard for me was understanding what memory addresses do in general. And after I learned what, I wrote this chapter: http://tasvideos.org/ReverseEngineering.html#Objects And the last thought I have to share is this: only work on things you actually want or need, useless work is harmful. If you need to do something and can't find the attitude to start it, think which productive sites it has. If there's nothing good in it at all, drop it. And switch to something that's meaningful for you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It was an awesome movie! And this track is insane. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you want a movie rule "Audio samples not contained in movie files for desmume are not allowed", feel free to add it, but I'm not in favor it that, because the judge guidelines say:
Be fair A judge has the greatest control over the content of this website in the long run. All judges must act towards the goal of having an encouraging and rewarding atmosphere for both the players and the audience. You must be fair towards both.
There wasn't such a requirement when this run was made. Rejecting this movie because of an oversight in the emulator design (that's otherwise approved for submissions) would be neither rewarding nor encouraging, because there are no guarantees a fixed desmume is ever released. If you want tasvideos to host an unofficial desmume fork, state so clearly, because it is exactly what I asked. Assuming excuses doesn't help the problem.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wrote:
Excuses do not change the requirements.
Where are you seeing excuses?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You mean to avoid hosting the sample separately, we prefer to host the patched emulator separately? Because we can't count on this "fix" being released officially (ever), and this movie needs an older desmume version.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You really think someone still cares about you?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's what I got. I trimmed the file in half and the attack happened, but the movie instantly desynced. I extended the sample twice and got the same result. Checked with other desmume sound options and random noise resulted in working attack with wrong duration (and movie desync), and internal desmume sample resulted in no attack. My preliminary conclusion. The author does exactly what the game expects. NDS console has a microphone, the game explicitly tells you to blow into it, then it processes the input somehow and triggers the blow attack, whose duration is apparently dependent on duration of your blow input. Desmume does not put this peripheral input into movies. It doesn't even attach it in any way like other emulators attach save files to movies. Doesn't even flag the movie as something that requires a sound sample. What desmume does: in the menu, you select what sample to use whenever a game asks for sound input. That's all. You can change this on the fly at any time, the movie doesn't care. So what should we do? We should respect gameplay requirements and the author's effort to follow them precisely. Maybe there's some way to trick the game by using unintended things here, but that's up to whoever discovers and abuses this. But how do we handle this, since the movie can't possibly include this data, unless we hack the emulator? There's only one way - we host it on the site separately. Can this set a complicated precedent? Of course it can! If a game requires us to feed it copyrighted audio, we're screwed. So all we can do here is dealing with such cases as exceptions, case-by-case.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Issue with Bizhawk Tastudio
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Vegeta9002 wrote:
This other version doesn't take my old .tasproj files, WELP RIP 6 days of work I guess gotta start all over sigh...
Export the previous .tasproj to bk2, then load that in new tastudio.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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hopper wrote:
I happened to visit the front page, and I was intrigued when I saw a fighting speedrun in Moons. That's why I watched it, and that's why I commented. It seems like the decision was affected by a lack of feedback during the judging process?
Sometimes I use this strategically. I accept borderline movies to Moons if it's unclear, more people see them, more people rate, it becomes clearer.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1239)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay then, sounds good to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay I guess I'm seeing it. It can be viewed as Mega Man grabbing the ladders early to skip a few pixels ahead, but not clipping into walls or ceilings. Pressing a single button during animation X that forces animation Y to start, and only doing so to avoid stumbling, sounds like fair play. The result looks clean in terms of gameplay, because it optimizes the parts that just work slowly, but never breaks intended game flow. The only question would be, are there any exceptions? From reading the above, I'm not exactly sure if "There's no other way to traverse that area without the corner bug anyway" refers to a voluntary exception or to simply having no way to avoid the glitch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The rules haven's appeared out of nowhere. There was due thread that led to the current wording. If something from that thread doesn't hold water anymore (in your eyes) point that out. We can't revisit rules without understanding why they are there in the first place.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Borderline tier cases are never easy or clear, so no one should be too annoyed by either outcome. It's only a big deal when it's either Moons or rejection. All the rest can be fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The global level counter resets after going from 0 through 4:
Language: asm

81B4: INC (IX+07h) AF:0044 BC:015E DE:03E8 IX:702E ; increment global level counter ($702E + 7 = $7035) 81B7: LD A, (IX+07h) AF:0000 BC:015E DE:03E8 IX:702E ; load the result to A 81BA: CP 05h AF:0500 BC:015E DE:03E8 IX:702E ; check if it equals 5 now 81BC: JR C, +04h AF:0542 BC:015E DE:03E8 IX:702E ; if true, jump to $81C2 81BE: SUB A, A AF:0542 BC:015E DE:03E8 IX:702E ; else, reset A to 0 81BF: LD (IX+07h), A AF:0042 BC:015E DE:03E8 IX:702E ; write that 0 to global level counter
When that happens you go back to level 1 ($7035 == 0), and barrels speed doesn't seem to change. I player up to level 11 and nothing changes at all. Your speed is the same, enemies speed is the same, enemy spawn speed is the same. The game seems to track how many loops you've played, but I fail to find any difficulty changes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Manual wrote:
STEP 10: The fun never ends . . . When you reach the top of the elevator screen, the game continues to cycle through the screens-- but the action gets harder as you go! Keep playing until you run out of Marios.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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#5325: £e_Nécroyeur's Arcade Donkey Kong in 01:29.94 About difficulty settings available from the start. If gameplay would look the same, use easiest. If more of the game would be shown or it would be objectively harder to play and to TAS, use hardest.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fixed and rereleased. All links are the same.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This game has an ending guys.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Version 2.3.1 has been released! Downloads: https://github.com/TASVideos/BizHawk/releases/tag/2.3.1 Tons of fixes and updates to cores and tools (took us only half a year). See the release notes for details http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk231
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
^ Alyosha: On the 1st level of #5093: feos, Alyosha & Samsara's NES Battletoads "warpless, 1 player" in 21:38.38, the stick can be picked up 1 frame earlier. Since it wasn't any revolutionary and pretty sure it would desync the movie, I didn't reported it until now. I only had fun with the first level so I don't know about other possible improvements.
Submission text wrote:
So I used it in Level 1, saved 144 frames, and lost it all to the fucking global timer. Bah.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'll try to check it. Do you have any memory addresses?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks. I don't think "full completion" goal is possible for this game, you just play the fastest route and end up getting full score because you simply do things right. Specifically, you have to do extra actions to lose score, while common understanding of "full completion" is doing extra actions to gain more points. For this reason, I think 400 points are inherent to fastest completion of this game, and the branch label is unnecessary.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
The Coleco Adam Super Game version does, but as mentioned in the submission text, the Colecovision release and the Coleco Adam release have major game play differences.
The ending doesn't show up there, but it seems to have an extra level and looks like just an entirely separate port, not a variation (version) of the this submission's game. So I think it can be published separately.
Fortranm wrote:
Now I'm a little confused. Does this mean that [2971] A2600 Donkey Kong by BrunoVisnadi in 00:36.56 and [3429] A2600 Donkey Kong Junior by Fortranm in 00:59.66 would not be acceptable under current rules? Both this movie and the one on Intellivision are done on the highest difficulty choosable from the title screen. Do I need to prove that the difficulty no longer increases afterwards?
Game completion rules for games without ending were defined for Vault since 2012, but not a lot of attention was paid, and some movies that haven't maxed out the difficulty happened to get accepted. Last year we clarified those rules and started paying more attention to them, so yes, you will have to play through maximum difficulty loop. But obviously, only if the difficulty even increases from loop to loop, and only if there are loops.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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