Posts for feos

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I'll wait for votes anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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XYZ wrote:
Heartless his message edit lover!
I second this. This habit is anything but good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TaoTao wrote:
On FCEUX interim build 3028 on Windows 7 x64, TAS Editor crashed and it crashes every time I reload the .fm3 which remained when it crashed first time. I don't remember exactly what I did when the crash happened, but I overwritten an existing bookmark just before the crash. I put the .fm3 causing the crash. The game is "Heisei Tensai Bakabon (J)" (md5 of headerless ROM: b1b94bbfddea3e2a40834919183c302d) http://www.mediafire.com/download/nd1f1nw60pobwf0/Bakabon-testrun.zip When I load the .fm3 and do a frame-advance, FCEUX crashes. "Save Compact" and "Export to FM2" work, so I tried saving a compact .fm3 including input/markers/bookmarks and reloading the compact .fm3, but FCEUX crashes again when I do a frame-advance. "Export to FM2" seems to export a valid .fm2.
Since there's no stable to reproduce it, we can't tell what needs to be fixed in the code, but you can fix the file by disabling Adjust input according to lag (and enabling it back when you advance there). Somehow lag flag is broken for that last frame, and it crashes on vector manipulation, but not during input adjustment - it happens while doing the hotchanges stuff. Again, I can't know what exactly is wrong without reproducing it. Maybe you saved the bookmark while it was unpaused or something. Or it was trying to adjust nothing, as it was the last frame of the movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
feos wrote:
Это было бы жертвование кадрами ради развлекательности, если бы ты реально добавил какой-то новый трюк.
Так можно будет и добавить. Например на поезде после убития босса можно будет под колеса прыгнуть. Кадров 20 лагов гарантированно, зато как весело!
Ну это тогда надо по всему мувику делать будет, наберется там таких фишек, чтобы они реально были прикольными, да притом еще и разными? Вон в БТДД я ограничился разрешением на лаговые удары друг по другу, даже если это теряет время, но в остальном все старался ускорять. В итоге, и не выпирает, и глаз радует. Насчет камеры, как раз если это лишь несколько секунд, все ок. У марио64 вон звезду отнимали за то, что там весь пробег камеру ставили исключительно вырвиглазно. Но потом запилили нормально выглядящий обгон и звезду вернули.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Voting No, this run is too gay.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
feos wrote:
- Отстал из-за лага при старте игры/уровня. - Обогнал до прыжка на первую стенку. - В ходе этого прыжка потерял все из-за лага. - Завершил прыжок в более высокой точке, сравнялся. - Спрыгнул с колонны раньше, обогнал на 2-3 кадра.
feos wrote:
Ты где-то там увидел разбор полетов?
Нет, просто это было похоже на преждевременное анализирование и покадровое сравнение участков, заведомо меньших чем 1000 кадров.
На безрыбье могло и так показаться XD Это тащемта был поток сознания. Налепить целый отрезок на основе сломанных сэйвов.
Archanfel wrote:
+Вопрос. Как относишься к "Contains speed/entertainment tradeoffs" ? Есть момент, где пару кадров улучшения могут существенно ухудшить визуальную составляющую пробега. На самом последнем уровне если слишком быстро прыгать камера сбивается с фокуса. Играть можно с камхаком (для того он и сделан), но простой зритель увидит лишь бессмысленное дерганье камеры. Мне кажется преступлением гробить картинку из-за нескольких жалких кадров. А ты что думаешь?
Ну ежели мы и так весь мувик наблюдаем, как Голиаф скачет да летает, несколько секунд за экраном наоборот добавят 1) свежести 2) глючности. Никто ж не жалуется на то, что Соник всю игру проводит за экраном. Это было бы жертвование кадрами ради развлекательности, если бы ты реально добавил какой-то новый трюк.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
Вот как до конца первый уровень пройдешь, там разбор полетов и проведем.
Ты где-то там увидел разбор полетов?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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- Отстал из-за лага при старте игры/уровня. - Обогнал до прыжка на первую стенку. - В ходе этого прыжка потерял все из-за лага. - Завершил прыжок в более высокой точке, сравнялся. - Спрыгнул с колонны раньше, обогнал на 2-3 кадра. - Переиграл мувик с начала... РАССИНХРОН!!! Битый сэйв закрался где-то на экране логотипа сеги! Ну да плевать, пофиксят тастудию, все сделаю как надо, это ровно то, о чем я говорил - полностью контролируемые наработки. То есть я теперь понимаю, что делаю.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since I finally started a project with bizhawk, this particular game makes me request a lua ability to set and clear the lag flag. Some games just don't have relation between gameplay lag and input lag, the latter starts making no sense for a player, and he needs to track gameplay lag only, since it's what needs to be minimized by all costs. And lua looks like the only way to force this flag by custom conditions, in FCEUX it can be set that way for a long time, and it helped me with at least one heavy project (and others - with that glitched Kirby), so I hope you consider it important too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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А ты заметил разную длительность дэша?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ну вобщем, если ты делаешь сабмишен этого теста, то под дых мотивации это дает уже мне.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Archanfel wrote:
feos wrote:
Я не согласен с такой философией,
Ладно, не буду. Хотя стоит отметить, что иногда бывает интересно проследить эволюцию трюков и идей, узнать что и как было улучшено, посмотрев старые побитые мувики. Ты же, только что лишил всех этой замечательной возможности.
Так чистоты эксперимента не будет, соревнование на пределе способностей - вот что интересно, а когда ты сознательно не довел до предела, нет той изюминки в сравнениях. Да и обгоны становятся не такими впечатляющим.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Я не согласен с такой философией, и считаю, что сабмишен в идеале должен делаться тогда, когда улучшить автор уже не может. Есть правда случаи, когда улучшение стоило бы слишком быльших усилий, и было таки оставлено для будущего поколения, но тут все зависит от мотивации. А у меня на эту игру мотивации хоть отбавляй. Но пока дело идет медленно из-за всякой побочки и несовершенств тастудии. Но это все решаемо, просто не надо спешить. Лучше расскажи, рандомом печек ты именно управлял, или само так сложилось?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Link to video Looks good! 1. Is there that frame when new background block is rendered and all enemies on the screen freeze, like in the first game? It plays a huge role in its pacifist run. Probably some other things from the first game would also matter here, as they already play a bigger role in its pacifist run than in any%. 2. I knew about death boosting into the door from NG2 RTAs I think. 3. Now I miss NG's infamous damage boosting and birds!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ferret Warlord wrote:
My understanding is that these games share the same composer.
Jurassic Park's composer is Jonathan Dunn. It's okay, stealing was common back then. http://www.youtube.com/watch?v=67BY_AgfGpA http://www.youtube.com/watch?v=axb2sHpGwHQ http://www.youtube.com/watch?v=C0C4VzcqDu0 http://www.youtube.com/watch?v=KCjMZMxNr-0
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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First levels really were awesome, but it gradually was getting more and more boring. Weak Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Linked lists (and probably most of the rest, never tried) are a breeze in Lua, bonus points for displaying only what one needs, while all kinds of units can be tracked with no real speed loss. But lua isn't good at creating dialogs, while you might very well need to not spoil the game screen. So... what about Lua driven dialog for displaying all that crap in text and pictures?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it so in 2.2.0 as well? If yes, you can create a ticket as fceux repo, prg318 is active right now, and he's the only one who works on the Linux part, so I think it works out.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Перекачай. Я специально сделал, чтоб пол был без внешней рамки, но яркий, а платформы - с яркой рамкой, но бледной заливкой, чтобы когда они наслаиваются друг на друга, можно было видеть и то и то. Пол весь прилипабельный (желтая рельса), обыкновенный это чисто белая полоска, и она всегда потолок, а не пол.
Что такое странное происходит со стенами лифта в момент превращения клопо-паука? В старом тестовом мувике это кадры 18197-18200. И нельзя ли это как то использовать для проникновения внутрь.
Чо-то перестраивается, но видно, что персонаж замирает в воздухе, так что не очень похоже на возможность просочиться.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Я пока сам ничо не играл, даже твои демки дальше 1-2 не видел, но попробовал тот глюк в 2-1, и чота он какта не впечатлил меня. Самое противное, что импульс в 2 ppf срабатывает только при подобном спрыгивании с крюка, самому не добиться этого, если напрмиер просто прыгать или падать. Там очень странное разделение, когда ты прыгаешь или падает или бежишь, то нужное число сразу без базара добавляется к координате. А когда спрыгиваешь с крюка, то записывается именно скорость, и от нее уже он пляшет, и вот ты нашел условие, когда скорость не обнуляется. Однако, даже если в других местах можно будет так же себе вписать скорость в прыжке (обязательно нужно еще и крыльями махнуть), то таких вот стенок возле крюков, чтобы еще и успеть махнуть крыльями НЕ ДОЛЕТЕВ до стены - да плюс с прилипабельными стенками - практически нет! Ну и сам зип пашет только до ближайшего уровня пола. С полом отдельная песня. В него можно проникать, только если твой желтый кубикнаходится ниже всего блока пола. В новой версии скриптов она подсвечена зеленым. И при этом нельзя слишком упираться в стенки, но эти подробности я еще не успел понять. Ну и вот, в 2-сколько-то ты ныряешь в пол как раз засчет того, что желтый кубик проскакивает между зеленых квадратов пола, и разраб забыл в углы добавить еще по квадрату. С новым скриптом это прям везде видно, куда можно так нырнуть, а куда нет. Плюс, от того, сначала проверяет он где находится ползунок для пола, или сначала пишет, а потом проверяет, зависит получится ли занырнуть в лифт. Там надо так подлететь, чтобы спуск начался ровно в момент выхода желтого кубика ЗА СТЕНКУ синюю, и точно выходил ниже уровня пола, иначе как только игра видит ,что твой желтый бегунок движется ВНИЗ в пределах квадрата пола, она тебя сразу телепортирует на уровень желтой рельсы. Именно так тебе удалось обратно забуриться в стенку после первого пропущенного вентилятора, ты падаешь уже ниже рельсы, но прыжок внутри зеленого квадрата тебя примагничивает вверх, иначе бы ты упал обратно в начало. Почему он забывает двойку стереь буду смотреть уже потом.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh, I now see your idea, that seems to basically match what I said in my post. Well, the more is clarified, the better :) As for Battle City, I can't praise it enough, it was just all I'd watch a star movie for. Short and not too complicated, but clear and enjoyable, playaround was the very thing that excited me so much there. Who'd think such a boring game with no mapper could provide for such a TAS.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Truncated wrote:
mouse and keyboard is not the only way that Doom accepts input. Vanilla unmodified Doom also natively accepts input via the -control parameter.
Sorry if I'm running in circles, but doesn't -control also provide some options that are considered cheating? And if it does, it becomes simply defining (fine tuning) the concept of "pure" input by ourselves, not basing on what it is programmatically able to do.
If you (or anyone) can recompile the Borland C in the API, we could verify it by making some changes to the source. That would be pretty cool.
I don't think Borland is the only way to compile it, but I could try, although I don't have time for it right now (I still might find it if you guys really need).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay, time to discuss! 1. Jetpack. Just read the thread and you'll know what was my opinion on starring it. However, after a few weeks of being published, it had 8.0 entertainment rating, which is quite strong. 2. There was a choice which of 4 player arcade movies to star, Simpsons or TMNT, and I compared the overall feedback on both, and it seemed Simpsons were received better. But yes, entertainment rating for both was something around 7.5. Either these 2 games or one of them was starred long ago, so we really lose nothing. 3. Battle City. Have you watched it, honestly?
Warp wrote:
Not to question your judgment, but a rating if 8.5 based on 9 ratings is enough to justify a star?
Yes. We don't star blindly, basing on some thing. We weigh different factors and make a complex decision. For example, if a game is suggested for stars a few times, then it has entertainment rating around 8 (and not just a silly amount of votes like 4), if it was well received as a submission, and finally, if it showcases some original and fresh play, we have all rights to star it. There are cases where only some of these are met and the rest do not impress, so it either becomes an exception, or isn't starred.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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