Posts for feos

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Where it says vault can have different region versions at once? Or you mean one in moons and another in vault? I was referring to the fact that the audience already had a say, and that's what it decided exclusively - that they are similar enough while one of them is better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72 was unobsoleted, making me a Skilled player. I know I deserved it :P
jlun2 wrote:
Movie Super Puyo Puyo 2 obsoletes Kirby's Avalanche despite looking completely different except gameplay. Just because "Kirby's Avalanche" is pretty much an "Amercianized" version of "Super Puyo Puyo 2" doesn't mean they are the same game. =/ Infact, with that logic, a "Doki Doki Panic" TAS can be submitted to obsolete the SMB2 run.
This question was already set back in 2009:
mmbossman wrote:
I'm setting this back to "new" status so that more discussion can take place regarding whether we need this movie and Kirbys Avalanche published
There were 2 answers that agreed with obsoletion: Post #211052 Post #212110 And one that was against was late to the show by 2 weeks: Post #213250 ...despite of it being in the bench for 2.5 months. So the audience already had a decision and I don't see any need to revise it, since anytime later enough people may appear to contradict ANY decision, it doesn't mean it must be revised each time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I will accept help if someone wants to make gm2 support (with resets).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Let's see at the ratings to determine the need for moving it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I assure you it won't be -0.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Skipping the level by dying on a jet is also possible for 1p. As is slope glitch in level 4. So 1p warps can still be made faster than 2p warps. But I kind of dislike having 5 (!) branches. 1p warps and warpless are very similar and equally boring, but faster (once all the tricks are applied). 2p warps and warpless are also quite similar, but slower than 1p. So I will be okay with having just 3: Glitched 1p warps 2p warpless And differentiate glitched only by using memory corruption after jet death. Jet death itself is not banned. Though, since strats for entering warps can still be interesting over 1p, maybe 2p warps might also exist. 1p warpless though is completely non-exclusive to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If no one cares about toads branching I will apply my own decision.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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v11b is easy, but displaying the build number for interims is a whole another feature. Uploading the latest build after each commit is way easier, just make sure you use it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://code.google.com/p/gens-rerecording/downloads/detail?name=Gens11svn306.7z
* Graphics: Added "Pink Background" option and hotkey. Flag is stored to config. Color is "Magic pink", r=max, g=0, b=max. * Graphics: Toggled layers now are saved to config as well. TODO: Figure out hex value for pink for mode_555. TODO: Configurable backdrop color (is it needed?)
Heisanevilgenius wrote:
I realize this is a pretty old thread but are there any plans to implement a version that can record reset?
http://code.google.com/p/gens-rerecording/issues/detail?id=70 First of all, we don't know if Reset emulation is any correct. Then, movies contain 3 bytes per frame. Bytes 0 and 1 are for 3-button controllers 1 and 2. Byte 3 is either for 3-button controller 3, or for additional 4 buttons of controllers 1 and 2 (X, Y, Z and Mode). So, there is nowhere to add one more flag for Soft Reset without heavy hacking.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It is the post I linked to :P
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FCEUX now finally has readword, best for 2-byte positions, even if bytes are not near each other.
memory.readword(int addressLow, [int addressHigh])
memory.readwordunsigned(int addressLow, [int addressHigh])
Get an unsigned word from the RAM at the given address. Returns a 16-bit value regardless of emulator. The value will always be positive. If you only provide a single parameter (addressLow), the function treats it as address of little-endian word. if you provide two parameters, the function reads the low byte from addressLow and the high byte from addressHigh, so you can use it in games which like to store their variables in separate form (a lot of NES games do).
memory.readwordsigned(int addressLow, [int addressHigh])
The same as above, except the returned value is signed, i.e. its most significant bit will serve as the sign.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Discuss if this movie was really made obsolete by the Glitched version. Post #356300
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Again no objections. [1564] GB Super Mario Land 2: 6 Golden Coins by andymac in 21:43.52 was unobsoleted.
[1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72 VS. [2100] NES Battletoads "game end glitch" by TheZlomuS & DyLaX in 01:02.68 This situation is pretty similar to SML2. In any%, some trick was used to skip half the level (which is anyway an autoscroller), in glitched the same tricki was used to corrupt memory and run Game End routune. The fun fact is that now, the level skip glitch is even used by real-time speedrunners with quite some consistency, on console. http://www.twitch.tv/jc583/c/2890523 Can you deliberately corrupt memory on console in real time? I have never seen that. To me it kind of means that setup for memory corruption can not be banned as long as memory corruption is not used. And if it is not used, there is no reason for obsoleting any% by glitched. Actually, skipping to the next level is the least one can do with this trick to still save time. It either becomes slower (restart the broken level, game over), or jumps into glitched levels that are farther, or runs the Game End. The question is, would future Battletoads runs be allowed to die on a jet to skip half the level? What about warpless? Surf City can be skipped similary there. Only the autoscroller in Level 07: Volkmire's Inferno can't be skipped like that. Though it can still be glitched to some range (wasn't carefully examined).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please elaborate what tricks. If you really want to make a good run, I recommend to post WIPs in Genesis games forum thread so that we could help you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is 100% run being worked on?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why should I, lol? OK, I'm tuning out of here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Some complete crap, probably to SMB2j. Dunno. I don't care.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I deleted you nonsense post, if it didn't exist how would I know whom to ban? :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No reason, you tell me? Can you repeat here the comment I banned you after? Or will you pretend you didn't leave any at my channel?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is fucking unwatchable! Voting "This is fucking unwatchable!"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The previous movie (SML2 any%) got a channce to be unobsoleted. See Post #356127.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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At frame 1174 I jumped sooner and saved 4 frames. After frame 2212 I changed the strats and saved 121 frame starting the next room. At frame 2326 I jumped 3 frames earlier and saved 6 frames on getting up. I predict that the movie is overall very suboptimal. If needed, I can try really looking for improvements. The above alone took me 415 rerecords, while the submission uses just 6 times that number throughout 15 minutes of intense gameplay!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alright, since no one objected, I'm unobsoleting [950] SGB Pokémon: Blue Version "trainer escape glitch" by primorial_soup in 1:18:58.78 and leaving it without branch, since it is a gameplay-based TAS, even with heavy glitching. And [2457] GB Pokémon: Blue Version "warp glitch" by MrWint in 28:07.28 becomes "glitched" due to heavy use of memory corruption, not just random glitching, and since it cuts the gameplay so much.
Next victim: [1564] GB Super Mario Land 2: 6 Golden Coins by andymac in 21:43.52 VS. [1886] GB Super Mario Land 2: 6 Golden Coins "game end glitch" by andymac, MUGG in 02:08.98 Their difference is even more obvious than for the Pokemon runs. The only reason one obsoleted anther is that SML2 any% appeared to use the same trick throughout the run that the glitched run used to break all apart. It was considered obsoleting the very trick, as well as all the other branches that were using it not to known maximum.
MUGG wrote:
I see there has been discussion on obsoleting the 21 minute movie with this one. I dislike that idea. As stated in the SML2 topic, I think these three categories are the most appropriate: - any% with the pipe glitch to skip levels (standard run) - 100% glitchless (shows most of the game) - glitched (this movie) This movie doesn't ever visit Wario's castle. Even the staff credits BGM is wrong... To me, it would be a bad decision to have this movie replace the current movie. In the case of Chrono Trigger I think the decision was a bad one because I think save-corruption should always be a different category. However, I'm fine with the Earthbound example - though the old movie shows more of the game's content.
MUGG wrote:
I just realized the obsoletion did already take place. What happened to the any% category?! I really wish this obsoletion could be reverted, because it's just wrong in my opinion. People around the internet, as I've seen, commented on this movie to contain a 'bad ending' and being a bad speedrun (because it skips everything and has the wrong credits BGM)... And we didn't even verify this glitch route on a real gameboy yet. I strongly recommend we seperate the previous movie and this one. Talking about precedents, Chrono Trigger's obsoletion was a bad decision anyway in my opinion. In Earthbound you could at least see half of the game. It still wouldn't have been bad to use seperate categories in both cases, in my opinion and I'm sure others think the same. I might as well read up on the corresponding submission texts, but maybe someone could explain to me why those obsoletions took place? Why the need to keep categories minimal? What comes to my mind now is what should a new any% run look like. It would need to forgo all the glitches related to pausing & quitting? (emphasis by feos) By pausing & quitting at the correct time, you can take one item to another level. This can be used with Mushrooms, Fireflowers, Carrots, Starmans, 1-ups, bubbles, checkpoint bells, goal bells, pipes (either direction; using a downward pipe leads to the famous pipe glitch as we know it). The previous movie used the pipe glitch to skip levels and used a checkpoint bell in moon zone 1 to skip some of moon zone 2. Since apparently the pipe glitch is banned for other categories, what about all the other related glitches? Banning the trick with the bubble would kill the other out of bounds glitch (bubble glitch in conjunction with object-loading glitch). It would probably not be used anyway.
Why both must co-exist? Because one just plays the game with heavy glitches, while the other deliberately corrupts the memory and soft-hacks the game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Also, for comparing 1-payer optimization, there is this:
Aglar wrote:
I tried this game out this summer and produced the following 1-player test run. After this my intention was to make a 2-player run and then submit it but my interest pretty much died as I was taking the first steps with two players. Then a 2-player run of the SNES version of the game was submitted so I thought a NES-version wasn't needed. Anyway, since it's christmas I thought it'd be a good timing to make the run public as it's still pretty interesting, the highlight being level 5 I think. There have already been some submissions for this game but none that really made this game justice, not that I say that this run does so either but it's at least 4,5 minutes faster than the fastest submitted run. Enjoy! http://dehacked.2y.net/microstorage.php/info/1178353449/Battletoads%20Double%20Dragon%20%28U%291playertest.fcm
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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