Posts for feos

1 2 395 396 397 440 441
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Hm, I have serious misgivings about your reading ability, IronSlayer. Even after I write the case of incorrect interpretation of my words, and write what I mean exactly, you still find it interesting to invert them the exact way I tried to prevent. It's like that picture: http://pic4you.ru/allimage/y2012/03-25/16780/1852731-thumb.jpeg EDIT:
IronSlayer wrote:
In terms of gameplay, the NES TMNT is an absolute mess. It's missing frames, is based completely around brain-dead tic throws, and has no combo system to speak of. The game is as basic and boring of a fighter as one can make. Really though, that's par for the course for fighters on the NES. The console just doesn't have the capability to provide the nuance and depth a 2D fighter needs.
feos wrote:
Evaluating NES games basing on SNES, Arcade or Genesis point of view is ridiculous!
IronSlayer wrote:
why not respond to my concrete criticism?
Oh you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Looks like you have to download MediaFire Express to upload from desktop, not from browser.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
So the argument is that because NES SF2, MK, and FF were completely unplayable pieces of shit, NES TMNT isn't so bad by comparison? Wow, great reasoning! I wonder; do you drink rotten milk every night, because compared to dry dog shit, it doesn't taste so bad?
Continue seeing what your whim shows you. But to reply to another folly you say, I was speaking about the fact that our people that spend their childhood in '90-s know and love TNMT TF, therefore you shit on the thing they love and you think it's perfectly acceptable. I won't do the same thing towards you to show you the example, or to express my attitude, neither would I doubt in real arguments my opponent brings in to prove his opinion. But hey, how can you proof a whim?
I've played NES TMNT, actually.
When?
Someone doesn't like a game you do, and you claim they have personally insulted you.
If I don't like someone's mother, can I call her a whore in his face? And in case you would try to invert my words once again, no, the game didn't give me birth, the mother is an example one loves and values. EDIT:
In terms of gameplay, the NES TMNT is an absolute mess. It's missing frames, is based completely around brain-dead tic throws, and has no combo system to speak of. The game is as basic and boring of a fighter as one can make. Really though, that's par for the course for fighters on the NES. The console just doesn't have the capability to provide the nuance and depth a 2D fighter needs.
I conclude once more you were actually a SNES owner. But evaluating NES games basing on SNES, Arcade or Genesis point of view is ridiculous!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Shiru wrote:
A playaround with some bugs and tricks would be certainly much more interesting.
Can you name any more bugs than are mentioned here?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
What competition?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
IronSlayer, oh wow, you made a third post about that "shitty mess" and again give NO freacking reason of why you think you can call it like that. You prefer empty rhetoric of being a baby and getting out of here. It's awesome how you don't see any difference between "shitty mess no one cares about" and "lousy and practically unknown". The latter is totally neutral, the fromer is an insult to the people who (again) played that game and grew up with it and know it as you never intended to (but you imagined you can shit on the thing you don't know, which shows only you as an idiot). First, I didn't speak for the whole actual country, but only about those people who spend '90-s playing that game. Second, I can say that TMNT TF was really the ONLY official fighting game for NES, the second one was named "Joy Mech Fight" and was Japanese only. The rest fightings our people played on 8-bit were pirated Mortal Kombats, pirated Fatal Fury, pirated Street Fighters, all of which can definitely be called shitty mess for those who played them and compared them to TMNT TF, or to original games from other consoles these were ported from. The above info means that everyone who knows about Dendy and had played it back then with friends, knows TMNT TF and likes it. Yes, there are people that never actually played it back then (though they know about pirated ports), but no one can call it shitty mess seeing it now, especially after those ports. So I have concluded that you had only SNES (which was EXTREMELY rare at those times, and the games for it were even more rare and expensive, which may not be the case for metropolitans though). The funny thing is that when those people who played NES Tournament Fighters checked SNES or Genesis versions of it, they coudn't get the same enjoyment from them. Probably because they were not done with that care and love the NES version was done with. Players feel that care and work a developer puts into a game, and if the latter only uses some common effects of a newer platform, it doesn't mean he put a good amount of work into it. And doesn't mean that game is BETTER than the one from an older console. You know, the abilities shall be a bit tight for a creative person, that way he puts more work into OPTIMISATION and inventing catchy tricks and moves. Imagine a competition where an artist shall draw the most realistic picture with the less possible strokes. If you take a good amount of people to take part in such competition, you would be amazed by the result. Because not actual realism defines the value of a picture, but the ability of the author to catch out the most vivid features of the original. There shall still be some mystery and imperfectness, to leave the viewer a way to imagine the rest himself. And if the abilities are TOO wide, people wouldn't be able to prodice a strong directed flow. That doesn't mean you shall keep the abilities tight all the way, it just means when you expand the power, you shall put more work to pull maximum out of it. Here we see the thing I am talking about. After a hard work on some NES titles, developers might be amazed by SNES power and left the product not perfect, thinking the graphics and sound channels would do the work instead of them. The example of real SNES power is Donkey Kong, it represents something really mindblowing in all terms. But not everyone can put that much work into his prodict, leaving the graphical realism to satisfy the player's lust XD As for the links I gave, you could do yourself a favor and lurk on that forum a bit more and find out that there are some tens of players that use Nestopia's kailera and carry on a huge amount of matches. And I AM NOT a part of this comunity and never tried to fight with them. Because I don't find myself good enough to struggle that nerds XD Now either provide (at last) a real proof that this game is a shitty mess, or kill yourself (joke).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Lol, I doubt anyone may rate so low basing only on ONE fucking factor! And it is not the factor of boring result of Author's actions, or poor gamplay, or something we rate low for. And yes, if one gives rating lower than mean, he shall be able to bring constructive critics in, to help the Author improve the work. For instance, if one puts 3s for a result of insane work on entertaiment and still says he sees no mistakes in entertainment - it's idiotic.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
IronSlayer wrote:
TMNT was an interesting and popular game for the SUPER NINTENDO. The NES version was a shitty mess that no one cares about.
Here you insult the whole country that played that game in '90-s and loves the game that was of fantastic quality, graphics, music and gameplay (you know, in 1993 Konami (and others) pulled maximum from NES abilities, but I won't be surprized if you call Zen Intergalactic Ninja or Battletoads & Double Dragon also a shitty mess).
feos wrote:
Do you realize what you just have said?
I am personally insulted by your post, knowing this game rather well, but you suddenly got blind and replied on a note unrelated to my question.
IronSlayer wrote:
I think the only fighting game of even the slightest merit for the NES was Fatal Fury Special.
Seeing that, I quote the post where you say something unrelated to the insult and my reaction.
feos wrote:
PS: if anyone is interested, here you can watch the videos I mentioned: http://cowabunga.ru/forum/4 (both 2 threads).
Here I link the community and (surptize!) namely the the videos I was talking about, but:
IronSlayer wrote:
I would love to see this supposed "community". I highly doubt it exists, but I will give you an opportunity to show otherwise.
You are still blind and even doubting in the very words of your opponent. And again:
IronSlayer wrote:
the NES TMNT is a crappy, substandard fighter, though.
Are you fucking kidding me???
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Rerecord count is necessary in the encode, allowing other people to link to the video (not submission) when they are talking about its rerecords (that happens). Also I always like to know WHO has encoded a video and love beautiful logos, like Nahoc's ones. And I think my logo is very well done in terms of highlighting the things of importance, and stylistically. EDIT: Wait, do you mean we shall move some of the stuff we put into subtitles to logos?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
AnS, we are going to finish this playaround some day, but we want to include all possible tricks (of those that aren't obvious or intuitive), so we need to watch ALL matches from the very beginning, this won't be finished any time soon. But we definitely will do our best to match the Fighting Playaround standard! As for this submission, the result looks either like a joke, or like a trolling. Surely voting No! PS: if anyone is interested, here you can watch the videos I mentioned: http://cowabunga.ru/forum/4 (both 2 threads).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Encoding HD.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
creaothceann wrote:
feos wrote:
Encoding HD.
I for one would be interested in the encoding settings, the encoding time and the final encode's size. :) My encode was just BilinearResize(298, 224).SelectEven.Trim(0, -151200).FadeOut(180) and encoding with x264 at some high CRF (ca. 435kbps) and Lame MP3 at 160kbps. Result was 364 MB.
The resulting video was 13 GB, I used the settings from HD Encoding page, but the resolution I use is 1344p, and I didn't use x2 resize in snes9x. It took about 10 hour to encode, but I can't say exactly as I wasn't at home, so I said what was the time estimated by x264 at the beginning of encoding.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
IronSlayer wrote:
I think the only fighting game of even the slightest merit for the NES was Fatal Fury Special.
I realize that after a person throws in insults, he gets blind to any replies, but nevertheless I will say you one thing: owning an SNES in '90-s in Russia is certanly an honour and a privilege, only the chosen ones were worthy to play it, but that never gives them a right to shit on games on other consoles that they know nothing about. You may think that the power that console provides to developer authomatically makes games awesome, and even that the more powerful the console, the more amazing the games, but it is not true at all. We have a comunity of online players competing in NES TMNT, recording insane videos of what is in fact possible in this game, and speaking shit of it not having seen these vids is childish, but I doubt you ever thought of looking for proofs of your words. Or did you?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
The NES version was a shitty mess that no one cares about.
Do you realize what you just have said?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Awesome run and funny game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Depersonalizing logos
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
The viewer doesn't need to know who made the encode.
Have you asked them all?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Encoding HD.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Bot's rerecords shouldn't be accounted. Current Megaman 1 has also some millions of rerecords provided by botting. But only real rerecords were left finally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
One more note. If you press forward before the first frame of lag before the room you are about to enter, you get 2 additional pixels. I definetely want to see you current attempt! I guess you manipulated him to boost you out of the whole several times in a row, right? Did you abuse Pause button? Second boss has no randomness, as well as the third one. Anyway, test Pause there too. EDIT: I even think we shall set this submission to Delayed and wait for your improvements, then I will edit it. This means, keep me posted with each boss fight you finish, so that I am able to look for more improvements. PM is ok. Heh, I guessed this framewar would end up as a co-authorship XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Lorenzo_The_Comic wrote:
Compare Battletoads (Gameboy) Level 3's music to the Theme Song of Student Bodies!
Coincidence. Happens when you use pentatonic scale. Also, not exactly the same riff.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Started a 2-player run. Saved 39 frames at the 2nd level start. Nothing special to look at though, just fighting lag and doing optimisation. As for the pause trick, I hope you can pause before every boss move to make him make a different one, unpausing at different frames. This promises the bosses making the same (fastest) move all the way :D I don't feel like redoing my run, but you can take all my levels and just edit bosses, adding me as a co-author. Just fix the flaws I mentioned. And yes, make a smaller jump to finish the ball room faster. Try different options. Be sure to use taseditor branches.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
goofydylan8 wrote:
The boss patterns is definitely the next level of improvement for the 1-Player run, potentially including figuring out how to use the red ball glitch to speed up the boss. Figuring out the patterns probably wouldn't affect the 2-Player run but maybe it could speed it up slightly if the boss is in a better position to fall off the screen.
First, there are NO boss patterns in ROM. All their moves are tied to timer (0x2D) and selected during the fight. The timer keeps ticking during Pause, so we may try to affect the bosses not (only) by changing the frame of entrance, but by pausing too. Second, the game contains more lost balls and stones, but all of them aren't accessible in 1-payer run. And only 1 (besides the ball in boss 1) can be picked with 2 players. Black circles mark balls, red ones mark stones. Link to video Thanks to Lomax for all this info!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Thanks, but no, I meant pulling the viewcount from our publications' YT streams.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Lomax wrote:
Форум мертв чуть менее чем полностью) народу вообще нет)
Такие сообщества учат спрашивать только тогда, когда ответа не нашел сам. Это возводит степень полезности получаемых ответов в максимум и исключает ответы типа "иди погугли". И свой контент народ выкладывает когда реально есть что показать. То есть тут может и поменьше болтают (хотя раздел оффтопика никто не отменял), но работают значительно больше, чем на всяких емулэндах. EDIT: Ааааа. Ну это да, активных тасеров-то только один в России, и еще один бывший. Наш народ как ты увидел сам далек от ЗАНЯТИЯ тасом, вот и пусто здесь.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11303
Location: RU
Да не XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 395 396 397 440 441