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Nice find! But yeah it'd require going through the entire movie again, so it can wait for a new iteration indeed.
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We allow applying cosmetic tweaks via in-game options in PC games, but otherwise it should look like it's the first time you're launching the game, because:
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Speed/entertainment trade-offs aren't banned from Vault (as long as you don't go out of your way too much). I think people usually prefer seeing credits if it's an option. But if you opt to skip them as well as all other cutscenes, the game still reaches the proper ending, so it's not a problem.
Doing stuff after credits is indeed post-completion input. The rule says "We always prefer full movies" so it won't be counted against your record in any situation. I personally think completeness and less hassle is better than aiming for digits for the sake of it, especially when the actual ending doesn't happen sooner to reflect those digits.
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I made an encode without cutscenes (using WRAM address 0x12f9). Please verify that I didn't screw it up.
Link to video
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Can you jump to the second floor directly here, like the nicovideo TAS does it?
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How would we handle usage versus avoidance of major skip glitch? Avoiding it is not an in-game option, yet it feels natural to allow it. And some major skip glitches wouldn't fit Moons if we consider them non-objective goals.
Years ago I've had an idea of just keeping all MSGs in the Demo tier. Since they are very obviously some kind of tech porn that takes an expert to create and understand its value.
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You can still put them on wiki in your personal subpages. If it ends up getting organized well, we could even move it toplevel.
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I agree that since it's not a Linux game, but an extra layer that makes this game run on Linux, it shouldn't be labeled as a Linux game.
Since ScummVM is not a rerecording framework either, I wouldn't want it to become an entirely new system at tasvideos like DOOM became, alongside NES, DOS, Windows, and others.
Yet since ScummVM introduces some unofficial tweaks to the game, we can't leave it out entirely. Probably the best option is to put it into the game version field. If the original version gets TASed via Wine or PCem, we'll just drop ScummVM from the version.
As a result, I think this movie should be called Windows Backyard Baseball (ScummVM) "6 Inning Pick Up Game" in 04:45.05 by TiKevin83.
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What would you change?
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libTAS 1.4.2 has been released!
Lua support was added, and input editor was improved. See the full changelog.
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Records and Art?
Yeah there could be many meanings behind "this make sense, I want it to be published", and ideally, we'd list whatever makes sense for us as a community in guidelines for those "not-Moons-anymore".
The current meaning is "a movie class for goals not represented in any movie classes".
http://tasvideos.org/MovieClassGuidelines.html#Demonstration
As for rules for a potential new Demo category, the thing I've noticed over the years is we as a community were unable to agree on any rules for it.
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I tried it a few years ago and indeed it's a fever dream. Wii's FlashPlayer is very old, screen resolution is fixed, and you can't load files from local storage, only from online. Which means you start depending on something completely unpredictable.
We have a thread about Flash in Gnash in libTAS, and it worked fine in Bionic. Newer Ubuntu breaks deps, but you shouldn't have problems installing older releases.
FlashPlayer support in libTAS is also being worked on.
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It doesn't "fail" at it because brainstorming means people with ideas on how to fix something gracefully, should share those ideas even if they sound stupid or opportunistic. If you have some neat solution in mind on how we can accept what is worth accepting ("makes sense", which will probably be our main phrase with this new system), while also resisting against things that are not worth accepting ("doesn't make sense"), please post it!
Agreed.
Please see Post #507085.
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Thanks! I'll uncancel it once a movie with annotations is provided.
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Unrejections always happen when the rules significantly change.
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Sure.
Maybe there's a better way to word the poll question. The main thing is it should be a unified thing.
For example, I got an idea about assigning meaning to entertainment based rating options:
0 - watching this makes me suffer
[...]
10 - this is one of my favorite movies on the site
Though this wouldn't address what record value the audience sees in an objective/internal goal/record movie. I think if we agree on principle, wording can be figured out later, so we don't cook a hare before catching him.
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Since entertainment is also a scale, there's no sensible borderline for "okay now we certainly need to add this flag". What we do with this info in terms of site code depends on what the viewer wants with relation to this info.
Internal goals that the games explicitly represent/track and player imposed restrictions that don't relate to in-game concepts. I linked the text from Publisher Guidelines that describes this.
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Regarding per-game rules.
We already have game based navigation, it's just not fully developed yet. There could be a tab that contains rules relevant to a specific game, and tags that describe which guidelines they are based on. And then there'd be a page listing those guidelines with a way to list all the relevant games/movies. Technically similar to the current movie class system. That would make it easy to find precedents and catalog judgment reasons better.
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Since it wouldn't be tiers anymore, but 2 independent concepts, there's no negative connotations in "not having player imposed goals".
I forgot to mention that I also want technical an entertainment rating to be combined somehow, so it's one scale for submissions and a similar scale for publications, not 3 scales (submission's yes/no/meh, publication's technical 0-10, publication's entertainment 0-10).
The scale would represent how strongly you feel in either direction. For low entertainment games, the poll is almost irrelevant, and there's little to no feedback needed to determine if we want another record branch, because it's not allowed at all. If we want branch limit for records to be less strict, we need viewers' opinions, and we need a poll to represent them better.
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Since I constantly ponder important tasvideos related puzzles offline, here's the system proposal I just came up with.
Turn Moons into a flag. Assign it to all external goals/player imposed restrictions/concepts that don't explicitly and officially exist in the game. Require them to meet acceptability reasons based on entertainment. As long as a side goal branch meets them, accept. Obsolete a different branch if needed.
If we're not sure whether we want it or not, reject.
If it contradicts some guidelines but we agree that we need it to be an exception because it's so impressive, accept. Probably that's when the Demo flag should come in.
Remove Vault as a tier with an icon, and turn it into a default movie collection. Movies without player imposed restrictions go there. Keep accepting new branches until rejectability reasons based on record value are met. Obsolete a different branch if needed.
If we agree that this is too many branches now, reject.
Turn Stars into a flag and assign it based on some automated rules. We have a concept of franchises in the code, so it can be arranged.
Turn submission polls into a 0-10 scale and carry over poll results to publications. That way the crowd that votes on submissions is no longer completely different from the crowd that rates publications.
Change the poll question back to "Should this be published?" and treat poll results according to presence of external goals, which is finally a clear borderline.
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Playaround can't go to Vault.
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We learned about it from the manual.
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The concept of "objective goal" is actually already used on the site, in branch labeling.
Publisher Guidelines wrote:
The point of branches is to highlight specific goals that runs may conform to. These goals are highlighted, because they introduce gameplay differences into TASes that are significant enough to be published as separate branches. Two kinds of goals exist:
Internal condition - something the game directly and unambiguously offers as an optional component of play which significantly affects what is seen from the game (warp usage, player amount, character choice).
External condition - something the players limit themselves to (exact completion percent, pacifist, certain glitch set).
In this post by Warp, those 2 concepts are called "goals" and "restrictions".
The proposal I had in mind is that we have more branches allowed for Vault (or whatever it ends up becoming) based on objective/internal goals, and then all the subjective/external restrictions intended for Moons would need to be entertaining to be published.
The good thing about objective/internal goals is that they have objective limit for every game. It's not like allowing them all would automatically mean that we need to accept infinite amount of arbitrarily esoteric branches.
Sure the number could be really high if there's a variety of options and their types, which leads to insanely high number of all possible permutations for compound goals. For example, all characters and their combinations for 1P, 2P, 3P, 4P, warps, warpless, hard, normal, easy, etc - that would be crazy to allow it all.
Yet, as long as it's not limited to just "fastest combination of all options" (the thing we call any%), it may become a nightmare to determine the borderline of acceptability. The borderline when "now it's actually too many branches".
"Too restrictive" is what we have now. It's painful to handle in way too many situations, and limits TASers in creativity. It depends on whatever the current judges agreed about, which may change over time and with different judges.
"Too loose" on the other hand results in indefinite amount of branches, even if it's tied to something objective. It may disappoint people because they feel it doesn't "make sense" to publish that many.
So maybe instead of defining hard rules for fine borderlines, we should instead come up with generalized guidelines for blurred borderlines? After all, the actual borderline between clear record and entertaining side goal is never this
but something closer to this
For the extremes, if it's a super clear record, we don't need it to be entertaining (game end glitch), and if it's super entertaining, we don't care about its record value (playarounds). But in the middle, there's some overlap of uncertainty (dunno how to draw it), when we're not sure about acceptace on either ground. And those are the worst to deal with. Which kinda means, if we invent a way to handle this middle ground gracefully, the system will be more satisfying and robust.
Indeed it looks like we just want to go back to pre-tier system, because those aren't even layers anymore, just 2 separate entities that sometimes have overlap. But what we need to adjust compared to old TASVideos is lowering the entertainment cutoff and increasing the branch count cap.
This is probably a nice reason to try switching from global and absolute rules to per-game rules? Per-game rules decided by judges and the TASers and the audience? Per-game rules that would reflect what makes sense for a given game?
At this point it's obvious that we can't come up with rules that work for all games. I've been doing this for years, together with admins and judges, and there's some progress. But it's at the cost of Movie Rules constantly expanding, making it impossible to remember them all for judges and to comprehend them all for TASers. And it gets gradually harder to adjust, because by becoming more complex, the system becomes more fragile. More aspects have to be considered every time, more mental resources are required to wrap your head around it. And finding the right balance between technicality and entertainment also becomes more difficult as fundamentally new situations pop up. And we can never be sure we have enough outlook and expertise to handle everything in a future-proof way.
So I'm starting to think that asking ourselves "What should be fine to accept?" is a question impossible to answer in a satisfiable way. And making rules out of it won't ever be an enjoyable endeavor.
Coming up with generalized guidelines based on "What we all agree we should keep rejecting?" is a much more helpful solution, that could then be applied on a per-game basis depending on what a given game has to offer.
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CasualPokePlayer wrote:
I did some work studying the RNG of this game and how it affected the pipe room wait.
[...]
tl;dr the shortest wait possible is 2617, which this TAS happens to get. It is not possible to my knowledge to shorten the wait.
Awesome job!
CasualPokePlayer wrote:
I am curious if anyone else feels positive towards this movie, or the reasons otherwise, and if it should belong in the Vault like the currently published movie.
I wasn't entertained, because platforming is slow paced and feels basic. There's nothing surprising in it if you just watch. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.