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I tried WinXP SP3 in both VMWare and VirtualBox, installed directx 9c, vcredist, guest additions, turned 2D and 3D acceleration on and off, game hash matches, but I can't get Boshy to output any video no matter what I try. There must be something that's not mentioned. Iji runs fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Никогда не умел писать ботов.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Incorrectly how? What about my 5.0 build?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If the code gives you unfair advantage that makes the game easy, I don't think it should be allowed. If it makes the game harder, it's definitely allowed. If the effect is neutral, it's probably fine.
The way the author describes it makes it look very iffy in terms of legitimacy, and the effect of the code is clearly an unfair advantage that makes the game much easier. As opposed to:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dolphin's dumper only writes unique frames with their timewise positions, but the timebase is 1/60, so the result can be loaded by VFW importers without additional framerate info. Dolphin rounds up timing of every frame to fit into this 60fps grid, even though originally they may not be aligning with it. It's constant fps, but at the same time dedupped.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This all sounds like the entire run will have to be redone to even know if the improvements you mentioned will help.
What if they don't save time in the end? Unreject? That's not how the site works. If the potential improvement is hard to implement and it doesn't certainly save significant amount of time, it's left for the future, as you said too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Congrelcome!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anyone has a screenshot suggestion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That finally sounds like a game mode with an ending. We pick difficulty depending on whether harder mode would introduce more repetition while not leading to more interesting gameplay. If each minigame you play is unique, then there's no repetition, and hardest is the right choice. That'd be any%, at least for that mode. If there's a way to play all minigames for pure speed, that could be another branch.
"All Party Games" and "All Pair Games" sound like acceptable branches too after all. Within them you can either aim for fullness or for shortness, as long as you play all the mandatory games.
Regarding the playarounds, I'd like to see more variety in how characters act: one char would do things the intended way, one would pick all the absurd options, others could act like some kind of a team, but without the goal to go the intended path. I imagine how hard it would be to control characters independently at the same time, so I'm not sure how to pull this off, but what I've seen in the current WIPs wasn't stunning honestly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How and when does it end? Does it go through all minigames?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Judges are not required to know every game very well. If it was required, we'd never have enough judges on the site. It doesn't mean they are babies though. They have enough competence to learn things whenever that is needed. And to know if it's needed, they ask questions first.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it end if you don't lose health?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It wouldn't be counted as "save anchored", correct.
Depending on previous gameplay/completion is what we mean by starting from a saved game. Basic configuration of things that are present from clean start is acceptable, because it doesn't involve saving prior gameplay progress. And with this game it's technically unavoidable, because mouse isn't recorded.
Blank branch (any% in this case) and "all collectables" have this prior configuration.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Has any java application been designed to run on GBA? The screen size is completely different, among other things. Does squirreljme even run any actual j2me games?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Simply picking a character before starting the movie would be fine in this case, as long as gameplay isn't started, it wouldn't count as save anchored. Example:
http://tasvideos.org/Game/windows-iji.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We don't count save anchored movies as any%. Save anchors are generally not allowed, unless they unlock significantly new features. I'm not judging whether it's sensible for this movie though, just mentioning.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do bullets deal the same damage regardless? Is their amount on the screen at once the same too?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it explained why that character is used, what difference does it have? I couldn't find.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please talk about the weapon usage. Is supergun used? Can rocket launcher be brought to a boss? Can you select weapons? If you die you're back to UZI?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If the game doesn't have an internal percentage counter, we don't use "100%". Whether "all secrets" is a fitting goal depends on the nature of the game. Killing enemies is not a sensible goal if they respawn infinitely. For full completion goals, here are the requirements:
http://tasvideos.org/MovieRules.html#FullCompletionRules
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Timestamp?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.