Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Vynneve, do you still have the original file you submitted? My DONEEEEEEE.dtm says it was not edited since I downloaded it, but somehow it stopped syncing for me no matter what I change in Dolphin configs (the updated movie doesn't sync either anymore). Please post it again to make sure I haven't accidentally messed something up: http://tasvideos.org/userfiles/my#uploadfile
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guys please post some feedback. It's more than a minute improvement, and gameplay changed drastically compared to [3182] NES Cross Fire by MESHUGGAH, Jules in 05:52.45, so maybe it can be moved to Moons now? Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does that problem happen with other games too? I remember Abobo worked fine for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks, replaced.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It would be ridiculously mean and counter-productive to completely disregard all the actual gameplay and its optimality and just reject because you're not overclocking the load times because the original hardware can't do that. Bonus points for overclocking it via something that's not even emulated on an acceptable level and has no usable TAS features. Here's how we actually compare runs:
Obsoleting a published movie wrote:
When comparing against a prior movie for faster time, the faster time must come from improved play in the actual game-play segments. For example, gaining time by switching to another version which loads faster, has shorter cut-scenes, or by more optimized usage of the title screen menus is not counted as an actual time improvement. A movie which doesn't have any actual in-game game-play improvements over its published predecessor will not be accepted. If time is gained from using a more accurate emulator, but game-play hasn't been improved, such a movie will be rejected. However, if improved emulation introduces more lag, extends the cut-scenes, or slows down game-play in some way, yet the actual game-play has improved, such a movie will be considered a valid improvement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds like it's all about execution, just with unconventional mechanics. Not a conventional platform either tho. No idea what to call it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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While playing casually, is it hard to figure out and decide how to get to the exit in King of Swing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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electricslide wrote:
Rule is stupid
Can you stop this ignorance? We work as hard as we can on designing them so they fit all the tastes of the watchers, TASers, judges, admins, while also being logical, usable, reliable, future-proof. If some situation out of 1098992786475476379809897387647547398329864 possible combinations of reality was not predicted with crystal clarity in advance, it doesn't mean that all our rules are stupid or crap. In addition, if you try to account for literally every possibility, 1) you never finish writing the rules, and 2) if you do, they will be infinitely long each. You have no idea what judges are going through with how detailed the current rules try to be, yet unpredictable problems raise every now and then and we have one brainstorming session after another to invent how to resolve it. But no, it's so much more comfortable to just yell out that the rules are stupid anyway, because who cares to actually read, apply, or design them, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Masterjun has stepped down as a judge to focus on other things. Hoping to see you back, sir, you're awesome!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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EZGames69 wrote:
the first game showing superhuman play with a team with low stats, with the 2nd game showing superhuman play with great stats. they are different enough to both be published.
But actual football play in both is almost identical.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So the rule we have says:
Sports games in the Vault are restricted to one game per series per platform. For example, PGA Tour Golf III on the Sega Genesis may obsolete PGA Tour Golf II on the Sega Genesis. Which game obsoletes which is decided by which game makes a more technically impressive run, as decided by a judge.
And I've had a really hard time determining which of these games provides for a move technically impressive run, because the Challenge modes are really different. The current publication consists of superhuman football play that looks more or less the same against all teams. This submission also has some routing involved to make the days pass as fast as possible, as well as the hotspots mechanics. It plays less games, so it's shorter, but the main football play is still mainly the same as in the first game. Less games to play doesn't necessarily mean it's more or less technically impressive. Even for Vault, having more variety in mechanics and less repetitiveness is arguably more entertaining, even if it generally still isn't actually entertaining to the general audience. More events to manipulate is probably more technically impressive, but since it's basically the same luck-manipulating technique repeated, each instance of it doesn't get exponentially more impressive, unlike the probability (as explained in the first game's submission). I talked to Nach and adelikat about the intent of the Vault rule, and it seems to be avoiding plain repetition. With the modes being quite different (so different that it's hard to compare them per se in impressiveness), they might be considered 2 different games, one involving something like a plot in addition to usual football play. Yet there is repetition in actual play. The author confirmed that failing a 2 point conversion to get 36 instead of 38 in the first game will also save time, which will make the play even more alike between the 2 games. So while making these 2 separate publications would be theoretically possible, I'm personally leaning towards preferring the shorter movie that has more variety to it. And I definitely don't see why this submission would need to be rejected. Does anyone think/feel anything about this situation?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Headshot wrote:
Hello. I'm going to be making a TAS of Metroid Prime 2, but before I can do that I have a couple questions: First, I'm running Dolphin on Linux, and while I am aware that using non-stable versions of Dolphin is allowed since stable versions release very infrequently, I'm unsure if the non-stable version I have would be acceptable, since the version numbering isn't consistent with what I see on the Dolphin website (I plan on updating Dolphin as soon as I start the TAS, but at the moment I have "5.0-0491831-dirty". The "dirty" also concerns me.) If I did the TAS on this version, would that be okay?
We need you to use some build that corresponds directly to revisions they provide on their site. We don't want to depend on custom builds when judging or encoding. If you compile one of those officially provided revisions, and your movie syncs on one we can get from their site, you should be fine.
Headshot wrote:
Secondly, in this game, there are cutscenes that cannot be skipped unless you've already played through the game once. These cutscenes slow the run way down, which is detrimental to the entertainment value of the run, and since I'm going to be aiming for moons tier with this TAS I'm wondering if this would be a case where starting the run with dirty SRAM would be allowed, provided that I provide a verification movie from a clean memory card. Thanks!
Movies starting from a saved game are usually not allowed. An exception is made when there's some significant new feature that has to be unlocked. When it doesn't contain any unlocked features, it isn't allowed to start the movie from a save. http://tasvideos.org/MovieRules.html#WeDoNotAllowSaveAnchoredMovies
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Check in dev build of hawk, it reports the mismatch without scripts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not released, and I didn't bother disabling the dialog. And it will only have arcade machines supported, because other systems are most of the time either poorly emulated or are a pain to set up and use.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I restored it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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kuja killer wrote:
I'm curious now too. Would something like the "challenges" mode in Megaman 10 be acceptable to tasvideos ?? wii mm10. It's not really a "completes game" objective, but it does require you beat the game on all modes first to unlock everything, (easy, normal, and hard). I'm NOT talking about "endless attack" which is totally different. It's basically like 60-something short mini levels. about 20 or so are just the robot master fights, in all difficulities. (you either get a silver or gold trophy depending on how you beat them) and 30+ are little small levels.
The exclusive Challenge Mode (page 1) can be its own branch. Individual challenges (page 2) scattered around normal play look way too esoteric and demanding to aim for literally all available challenges in one go (much like many 100% achievement requirements on Steam).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Either misjudged (happened with ever-looping games), or there's actually just that one level.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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If I export this submission after having replayed it to the end, the cycle count is 11310332480, which doesn't correspond to 4194304 cycles/sec. This GB movie http://tasvideos.org/userfiles/info/60760907460145790 gets recognized as 00:44.9 if we use 4194304 cycles/sec. So looks like we should just use half the rate for the site parser?
Alyosha wrote:
gambatte only reports cycles in 32 bit unsigned format, so anything longer then about 4 billion cycles will roll over.
Then we need to make it 64bit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TiKevin83 wrote:
I can provide my lua script if needed for independent verification - it outputs emu.totalexecutedcycles() for each movie.getinput(), we usually use this to transform GBI timestamps for console verification but I stripped out the GBI transform to get the raw cycle count at last input: 2A225FA40 (11,310,332,480 GBC m-cycles in decimal) Now this number needs some elaboration. The game boy has roughly 4mhz T-cycles, but is effectively memory bound to operate every 4 cycles (1 M-cycle, roughly 1mhz). The GBC has a double speed mode, so to capture every possible GBC m-cycle Gambatte operates at 2mhz internally. We'll want to compare instead using the canonical ~4mhz GB T-cycle count, so we double to 22,620,664,960 GB t-cycles. Divided by the GB t-cycle clock rate of the Game Boy observed by Gekkio of 4.194304Mhz (t-cycles/second) http://gbdev.gg8.se/wiki/articles/Game_Boy_Technical_Data We get a final time of 5,393.187 seconds (1:29:53.187), which corresponds quite nicely to the time observed during console verification.
What internal counter needs to be put into movies so that the site could use 4194304 cycles/sec to know exactly the real movie length? The cyclecount I added to movies recently doesn't seem to correspond to the correct rate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Made it split on resolution changes (uncheck Graphics -> Proper Aspect Ratio in low-resolution mode) and fixed the dropped frame on new segment start. https://files.tasvideos.org/2095/archives/Gens-SplitAVI.7z
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Without creating a whole new framework from scratch, I think game specific options is the only solution.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lobsterzelda wrote:
http://tasvideos.org/userfiles/info/60945646847026200
That movie doesn't work at all (in addition to having me and MESHUGGAH as authors and having some suspicious rerecord count).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Depends on how much time it's going to take.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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