Most inputs are the same as the "63 until just before the section with the conveyor belts. I came up with a new strategy to get a 594km/h bump without much setup. From then on the inputs are mine I believe I can improve this further, but I'm happy to have finally gotten a significant improvement.
#40603486949760116 - GBA F-Zero: Maximum Velocity - First track opener in 23"63
Uses a lot of FatRatKnight's inputs. The only real improvement I found on the beginning of the lap was on the opening bump. I made some more changes to the end in order to still pull off the same strategy with that minor change and ended up with 23"63.
I'm looking into alternative bumps on the conveyor section that could get stronger bumps. We'll see how that turns out.
#40497472128025222 - F-Zero GP Legend Slider Stat Viewer
Based on v1 of FatRatKnight's FZGPL script. Designed with bizhawk 1.12.2 in mind and mGBA core. This game changed quite a number of the offsets from the previous two games, but it was still relatively similar overall.