Due to using BizHawk the loading time before the file select ended up costing me 191 frames over the VBA-made publication. Despite this, I was able to save 6 frames off of the first stage by itself.
#24075193729561569 - nightmare before christmas(J) - wip5 - pumpkin 1/2
I decided to restart the TAS after all on Bizhawk 1.10.0 after I realized that I should've picked hard mode for the last WIP. The only thing it affects is that there are more enemies thrown about and some of them (not all) have higher HP. Sometimes a whopping 2 HP!
Also Treblor actually aims at J during the mini-boss fight in Manhattan.
This game is stupid hard at a lot of points if you're playing real time. My goal is to make it look easy.
If you're wondering why this isn't in the newest version of Bizhawk it's because I've actually been working on this since before my Catwoman TAS was completed -like, December- and already restarted 3 times for emulator revisions. I'm at a good point into TASing this fairly short game and I'm not going to restart (read: delay) it again since it syncs up just fine in the newer version anyhow.
#23674760598983325 - nightmare before christmas(J) - wip4.2.2
Due to a miscalculation with the damage I would have to take in the Pumpkin Patch I had to redo the exit out of Dr. Finklestein's lab.
On the bright side I took an extra 20+ frames to pick up the extra needed health (in the room outside of the Snake room), yet I leave the area only 12 frames slower. I found a couple small optimizations on the last few screens.